Does anyone play Phantoms anymore?

By SenatorLex, in X-Wing

I haven't seen many Phantoms on the table since the nerf. The few times they have been used they've died very quickly? Is anyone still using them or is the phantom the new Tie Advanced?

Also, I recognize that they still hit MUCH harder than the old Advanced, but they're so expensive that they often draw a lot of fire very quickly and die before earning their points back.

They will continue to experience teething problems for those who only knew where to decloak based on where all of the other ships were located. Now that the Phantom is less reactive, people are having a hard time judging where the Phantom should end its maneuver without taking a whole heap of fire from ships that saw the decloak.

IIRC, there were two Whispers in the top 8 at yesterday's Regionals in Tulsa.

I still play them with great success, but I just use the unnamed ones (mostly Shadow Squadron, because being able to shoot before or at the same time of almost all other unnamed ships is golden them).

Echo and Whisper, while still being decent ships, are way too easy to take down for what they cost and it's not a matter of "being good at decloaking", because against equal skilled players your first decloak will be almost always be like a coin flip: you could either choose the right way to decloak and then proceed to tear your opponent apart or you could just expose yourself to enemy fire, which despite the fact you could have 4 dice and focus, is really bad for 4 hp expansive ships

I find even the generics to just be too expensive. The only way I could see them working is if they could have a modification that let them fire while cloaked, then remove the cloak token (but Nitt preform a cloak move). This wouldn't help the named pilots at all but it would make sigmas feel a little more durable.

Edited by SenatorLex

The Phantom is still a beast in the right hands, and the generics actually have a place now. They definitely don't need a hand, but rather the right combination of existing upgrades. And that's all I can say on that matter without spoiling a friend's Regional list.

I don't agree that there is anything wrong with the ship, I think it is still a very good ship to fly. I play echo all the time and think she is even more fun post nerf, and I just saw one of the better players at our FLGS absolutely murder someone with a lair of sigmas the other day.

The only way I could see them working is if they could have a modification that let them fire while cloaked, then remove the cloak token (but Nitt preform a cloak move).

But this idea appeals to me a bit. Making the low PS generics sort of a negative image of the high PS, ACD named pilots. I do t know if it would be balanced, it might create done of the same problems pre-nerf ACD did, but the symmetry appeals to me.

They still are really good. Little wrecking balls.

I still use them.

I've been casually playing with 3x Shadow Squadron + Int. Agent. + Styg. Part. Accel. + FCS.

It's fun, but I don't think I'd bring it to a tournament, at least not until I get a bit better at judging distances.

I don't agree that there is anything wrong with the ship, I think it is still a very good ship to fly. I play echo all the time and think she is even more fun post nerf, and I just saw one of the better players at our FLGS absolutely murder someone with a lair of sigmas the other day.

The only way I could see them working is if they could have a modification that let them fire while cloaked, then remove the cloak token (but Nitt preform a cloak move).

But this idea appeals to me a bit. Making the low PS generics sort of a negative image of the high PS, ACD named pilots. I do t know if it would be balanced, it might create done of the same problems pre-nerf ACD did, but the symmetry appeals to me.

Maybe I should clarify. My idea would absolutely sacrifice the move part of the decloak so the sigmas which used it would have to choose each turn between a de cloak move or shooting. I'm typing on my phone, so sorry if these aren't coming across right.

I haven't, but that's less the Phantom's fault and more me playing with my Y-Wings.

Good phantom players still use them.

I've been casually playing with 3x Shadow Squadron + Int. Agent. + Styg. Part. Accel. + FCS.

It's fun, but I don't think I'd bring it to a tournament, at least not until I get a bit better at judging distances.

Uncanny.........I've been using the same list of late, been fun to play but it's suffered with my usual dosage of shocking dice rolls

This reminds me ... I still need to pick up 2 more of them.

4 Sigmas anybody? No?

Tried it in Vassal once - and it was a glorious victory :D

IIRC, there were two Whispers in the top 8 at yesterday's Regionals in Tulsa.

THe Fel whisper doom lost to brobots and the chirpy whisper made it to finals.

Edited by TasteTheRainbow

Really how good is 4 sigmas? I feel like it has excellent early game and gets really difficult end game when you've gotten two popped.

A whisper took second place in the West Virginia regional and Ive seen them still go to top 8 a few times in the last few regionals.

Its not easy but tactical. You need to make of good use of cloak.

But to be honest, I haven't played with Phantoms after the nerf yet.

Good phantom players still use them.

Which is why they are so rare now!

Lol, sorry could not help it. I'm still relatively happy about the Phantom Nerf.

Too many cheap hard-counters (also a problem pre-nerf but more prevalent now) and they are too fragile when you pin your hopes on green dice alone (hello turret+gunner/Pred!).

Still fun to fly with and against though.

I haven't seen many Phantoms on the table since the nerf. The few times they have been used they've ugh died very quickly? Is anyone still using them or is the phantom the new Tie Advanced?

Also, I recognize that they still hit MUCH harder than the old Advanced, but they're so expensive that they often draw a lot of fire very quickly and die before earning their points back.

Whisper still really kills stuff.

Maybe I've just been lucky, but I haven't seen much of a difference post nerf.

True, they are a bit less flexible, but I seem to see a bit less stuff taken to deal with phantoms.

In other words, in my (admittedly limited) experience...my phantoms are actually doing better.

Unless I fly one off the table, but FFG can hardly be blamed for that.)

The Phantom is still a beast in the right hands, and the generics actually have a place now. They definitely don't need a hand, but rather the right combination of existing upgrades. And that's all I can say on that matter without spoiling a friend's Regional list.

Dude you are a complete bro. For everyone else, well, you'll find out next Saturday in New Jersey ;D

Well although I own a couple I haven't used them because I don't use the strongest units on principle I may start now movements been changed.

Though ill use echo because I love her movements and all the options it gives.

Why play Phantom when you can play turrets? No autothrusters won't continue to save soonter. K-turn + gunner can ensure soonter's demise.

Why play Phantom when you can play turrets? No autothrusters won't continue to save soonter. K-turn + gunner can ensure soonter's demise.

for fun and even the slightest sense of decency ?

:P