Anyone else thought this was a really poor article?
I normally love the FFG previews, but this one really felt sketchy.
I was really looking forward to seeing the new Diplomat specs, because we play a lot of non-combat games. Also, titles like' Advocate', 'Analyst' and 'Propogandist' are not as obvious as say, 'Hotshot' or 'Beast Rider' as to what they are actually supposed to do.
So I was looking forward to some insight into this, but the article didn't really give me any. It speaks about the specs in very general terms, and never really says what makes them unique or different.
For instance, you can say 'Rigger' represents a pilot who spends all his time improving his vehicle, or a 'Hotshot' is a devil-may-care maverick who uses a 'high-risk, high-reward' strategy over the conventional expertise of a Pilot character.
But the article just goes on in woolly terms about what they do, without giving us any insights into Talents or even what Skills they use.
They actually spend more time telling us what other careers would suit them - they tell us that Advocate suits Soldiers and Spies, Analyst suits Engineers and Commanders, and Propogandist suits Pilots, but it doesn't tell us how they suit career Diplomats, or what they actually do. Reading this, I just get the impression that these are secondary Specs meant to pad out the resume of other careers, and that can't be right.
What makes an 'Advocate' different from an 'Ambassador', say? The article doesn't tell us. Sometimes I wonder if this design intention of 'all careers must have six specs' is pushing things a bit, creating specs when there's no real room for them.
We enjoy the non-combat elements, and in real-world situations, having people who can analyse data, use legal loopholes and sway large-scale public opinion are absolutely essential to a military operation. But how do they fit into a Spec, how do we transfer that to exciting sci-fi adventures?
I'm sure the book will be fine and give us lots of good ideas about non-combat games, but I can't quite work out what on earth this preview was actually meant to be telling us.
Edited by MTaylor