Hey all! I'm going up against a friend tomorrow using the following list. He will be playing rebels. Were only using two core sets and have chosen to limit ourselves to the ships and cards available at the moment, even though a lot of good information exists on what is coming in wave 1. My fleet features two VSD Is with a heavy tie screen.
VSD I
-Grand Moff Tarkin
-Enhanced Armament
VSD I
-Enhanced Armament
-Expanded Hangar Bay
-Weapons Liaison
7 x Tie Fighter Squadrons
1 x Howlrunner Sqauadron
Objectives
-Advanced Gunnery
-Hyperspace Assault
-Minefields
Total: 284 points
I built my list with two key assumptions in mind. First, my opponent will attempt to flank me rather than alpha striking a VSD. As such, I decided to save points by buying VSD Is and simply enhancing their armament. Second, I predict my heavy bid will win me the initiative. Therefore, I should have more opportunities to make use of the VSD I's short range dice through maneuvering, the hyperspace assault objective, or minefields. I plan to dominate the fighter game through my use of seven tie fighters, howlrunner, weapons liaison, and command tokens. I want my opponent to have as few options as possible when attempting to answer the problems posed by the VSD in the core set.
Edited by Strigon