DS-dial dependent effects in multi-play

By WookieeRoar, in Star Wars: The Card Game - Rules Questions

Is there any rule on how to interpret the impact of cards that are dependent on the position of the DS dial, when using the Multiplayer dial?

Example:

Preparation for Battle : Your shielded units cannot be damaged while the Death Star dial is 4 or lower. Your shielded units gain [blast Damage] while the Death Star dial is 8 or higher.

Desperation - Play only if the Death Star dial is 8 or higher. Action : Destroy each unit without an enhancement on it.

Hand of the Emperor : Reduce the cost to play this event by 1 if the Death Star dial is 4 or lower. Reaction : After an enemy unit is declared as an attacker or defender, place 1 focus token on it.

In a multi-player game (especially 2-vs-2), the DS dial will be on 8 or higher for longer than in a normal game. Recently, we were playing against the DS challenge deck and were thoroughly getting put through the wringer by the DS player (first turn Darth Vader ) ... but when the DS dial went up to 9 and we had hardly any units in play ourselves, I wiped the board with Desperation . True, in this case it was an act of desperation because the DS player also had 12 resources ready and put the DSII in play the next turn, but it did feel a very OP effect considering the number of turns the game theoretically could still have gone on.

And in a 2-vs-2 game, it would wipe the DS board with half the game still needing to be played.

Also, theoretically if the DSII would already have been in play when I played Desperation , would it have been destroyed as well? DSII is a unit and if it has no enhancements on it, it would be just as vulnerable as any other unit, right?

Currently, there are no provisions to adjust those numbers for multiplayer play. If you wanted to house-rule, the dial in 2-vs-2 goes to 16, so increasing the numbers by 2 (Hand of the Emperor is discounted at 6 or lower, Desperation is playable at 10 or higher) should give much the same feel.

And yes, Desperation could destroy the Death Star II.

Edited by D.Knight Sevus