Silvan deck can make it 50 50 I believe. Since there is many allies to die. But some Balrog shadow cards are really nasty and cannot be cancelled. I like to see how encounter deck and Balrog work in 3+ player game
One Deck to Rule them All: Nightmare Edition
Balrog doesn't attack you if you are at 0 threat. Against dommed cards... just keep elrond's counsel in hand.
Thank you for clarification I didn know that.
Just try and you will see.. Is not that easy….
Ha ha ha I see how you make Glorifindel a gondor elf and put 2 Gondorian fire on him!!! That was cool!
Anyway sounds like Gondorian fire and Blood of Nominor a broken. Reminds me story of Beravur and Protector of Lorien. Definitely need errata.
Thanks for videos that was really cool!
Ha ha ha I see how you make Glorifindel a gondor elf and put 2 Gondorian fire on him!!! That was cool!
Anyway sounds like Gondorian fire and Blood of Nominor a broken. Reminds me story of Beravur and Protector of Lorien. Definitely need errata.
Thanks for videos that was really cool!
Haha yes Glorfindel makes a great steward! I tried a few times following the standard strategy but if you use Boromir too much in this quest the balrog likes to squish him!
Thanks for watching. If anyone has any other requests let me know!
Went back and did A Journey to Rhosgobel Nightmare with the same three heroes (Boromir-Glorfindel-Galadriel) rather than swapping in Beravor for Galadriel, and it works better I think. I realized that the Athelas player card can be attached to the Warden of Healing so Beravor wasn't really needed, and Galadriel's Mirror helps in finding the healing cards. I can also rest easy now that all the scenarios have been beaten by the same hero lineup.
So the only cards added for this quest were Healing Herbs, Athelas, Lore of Imladris, and Rivendell Bow. I don't have the patience to give it a hundred attempts without healing cards and hope for 4 athelas objectives to pop up.
Now I'm hooked on making videos...
Edited by SeastanThe video seems to be broken!
I got an unusually great starting hand, but also had a tough beginning to the quest with a turn 1 orc drummer then a turn 2 great cave-troll. Not sure how many decks could survive that, with luck or without. I think Galadriel or Nori decks are the way to go for this quest. Either that or a Hama feint deck. But if someone actually has a deck that can take a hit from Durin's Bane each turn I'd be very intrigued.
How do you put a video in? Just curious.
P.S. Not owning Galadriel or Hama, I had to make a deck that takes a hit from Durin's Bane every turn. It uses Beregond, Beorn, and Leadership Aragorn. (It's obviously a two-handed deck, and the other deck is basically a Spirit questing deck that throws an Unexpected Courage onto Beregond to have him defend for both players).
Edited by Ecthelion IIIThe video seems to be broken!
Sorry about that! Fixed now.
How do you put a video in? Just curious.
P.S. Not owning Galadriel or Hama, I had to make a deck that takes a hit from Durin's Bane every turn. It uses Beregond, Beorn, and Leadership Aragorn. (It's obviously a two-handed deck, and the other deck is basically a Spirit questing deck that throws an Unexpected Courage onto Beregond to have him defend for both players).
Into this forum? I just paste the youtube link.
And are you talking about Shadow and Flame Nightmare, or just normal? My comment was directed more toward the NM version, as there's a shadow that discards all the defender's attachments and deals the defender 1 damage and cannot be cancelled. And since it's in the special shadow deck it shows up about 1/5 times. This is what makes the quest difficult - otherwise I would just have Boromir defend all the time with Blood of Numenor and the quest would be simple. In fact, for multiplayer normal mode this deck is great. Getting Boromir up to 6 defense is easy, and he gains sentinel with Arwen. With 0 starting threat, Boromir can defend all day long...
The video seems to be broken!
Sorry about that! Fixed now.
How do you put a video in? Just curious.
P.S. Not owning Galadriel or Hama, I had to make a deck that takes a hit from Durin's Bane every turn. It uses Beregond, Beorn, and Leadership Aragorn. (It's obviously a two-handed deck, and the other deck is basically a Spirit questing deck that throws an Unexpected Courage onto Beregond to have him defend for both players).
Into this forum? I just paste the youtube link.
And are you talking about Shadow and Flame Nightmare, or just normal? My comment was directed more toward the NM version, as there's a shadow that discards all the defender's attachments and deals the defender 1 damage and cannot be cancelled. And since it's in the special shadow deck it shows up about 1/5 times. This is what makes the quest difficult - otherwise I would just have Boromir defend all the time with Blood of Numenor and the quest would be simple. In fact, for multiplayer normal mode this deck is great. Getting Boromir up to 6 defense is easy, and he gains sentinel with Arwen. With 0 starting threat, Boromir can defend all day long...
I was talking about Standard, although the deck includes enough chump blockers that I would be fine if someone just ran a Dark Knowledge or Silver Lamp. (The chumps are generally there in case the Balrog gets the sword before enough Dunedain Warnings come out.)
Nightmare and Normal Shadow and Flame are insanely different in difficulty. My decks can easily roll the normal version roughly half the time but I'd be lucky to get a win against the nightmare version without many losses.
Nightmare and Normal Shadow and Flame are insanely different in difficulty. My decks can easily roll the normal version roughly half the time but I'd be lucky to get a win against the nightmare version without many losses.
Hmm. Maybe I need to proxy myself a Balrog deck...
Edited by Ecthelion IIII've tried this deck playing some 7-8 games, so far from claiming I'm an expert with it.
Anyway, I've tried it against Journey along the Anduin and Return to Mirkwood NM.
In JatA it struggled at the start with questing, and I think I got 2 / 4, not counting the times I restarted due to getting too punishing of a start (like Eastern Crows, Anduin Troll Spwan 2x before the Troll actually went out.. I didn't even reveal the 4th card but just restarted - I don't think there are decks that could have made it).
In return to Mirkwood NM I got 0 / 4, not even coming close to winning. Not meaning to blame this deck for that, since RtM Solo is probably the hardest quest for Solo so far, save for Dol-Guldur NM. However I noticed a post in this thread with Seastan saying it felt very easy: I honestly don't know how it's possible. Either I missed a significant strategy for this deck (I don't think it's likely, I even watched his videos on YT to be sure I got it) or I just had very bad luck - not likely as well, since I didn't get any of the deadly combos such as Gollum's Bite+Mirkwood Bats or early Attercop, Attercop.
The time I came the closest to winning was when a series of Tantrums was revealed and I managed to get to 4B.. Only to lose to threat out due to Gollum's Anguish shadow before actually losing a Hero to the Attercop, Attercop revealed by NM text.
If you think it can be blamed on my mistakes, just know I backrolled when I noticed I made a bad decision; for example, keeping spirit res to pay one Hasty Stroke that saved Glorfindel from dying (Hummerhorns shadow after Gollum's Bite).
It looks like the questing in this deck is too weak to afford a solid start: it surely is next to unstoppable once it is decked out, but it does take a lot of time to reach that: when I won in JatA it took me some 12 rounds, and in the meanwhile you have to hope the Mirror you're relying upon to fetch the crucial attachments doesn't hate you (or rather, the random function on OCTGN
).
Not meaning to say it is a bad deck, far from it.
I just think from what I've experienced it is not as strong as it was supposed to be from what I've read.
Anyway, I'll surely play more games with that to be sure I didn't miss anything important, but as of now the drawbacks the deck presented (lack of questing prowess and long time to setup the most important ones) seem structural ones, rather than related to bad luck or bad play on my part.
Finally, Boromir surely is very handy for the SoM cycle which features a lot of exhausting effects but I suppose it's not going to play as big of a part for later quests - of course this is just a hypothesis, since I have yet to test them with this deck.
Edited by Eu8L1chThis deck uses A Good Harvest to get Steward of Gondor out without a hero with a leadership icon? I thought A Good Harvest required resource match when naming the sphere's resources, meaning that whatever sphere you name you have to have a hero with that icon.
This deck uses A Good Harvest to get Steward of Gondor out without a hero with a leadership icon? I thought A Good Harvest required resource match when naming the sphere's resources, meaning that whatever sphere you name you have to have a hero with that icon.
There is nothing on the card to support that, so I've no idea how you got that impression.
From here:
https://community.fantasyflightgames.com/topic/90737-using-a-good-harvest-with-0-cost-cards/
i extrapolated my interpretation from Caleb Grace's response on post #4 about the card paying for 0 cost cards. Perhaps 0 cost cards are a different thing and I am incorrect then I apologize
Yea. 0-cost cards are an exception because A Good Harvest only changes the resources, so if you don't have to use those resources to pay for the card, then it doesn't work.
Oh ok. Been misinterpreting that ruling since the beginning of the cycle it came out. Thanks.
That means you cannot play 0-cost cards from a sphere you have no resource match for by using the effect of a good harvest.
The harvest itself is neutral, so no match required to play it. And Steward is not a 0-cost card; but rather you use the harvest's effect by naming Leadership to be allowed to use any sphere's resources to pay for leadership cards until the end of the phase.
What Caleb refers to is that you could not name Leadership and then play a 0-cost leadership card, because you do not use any resources to pay for the card.
I can see where your confusion comes from though, as it somehow feels weird to play a non-matched card from your hand by paying for it, which looks like a contradiction to the wording in the core set rule book text about resource match.
Thanks for the explanation. It certainly sheds new light on the card for me when I want to splash a certain non-zero cost card without using a hero to match.
@Eu8L1ch I felt from looking at the deck list that it would struggle against RtM NM, so I played against the quest quite a bit. At first I had some success and then I lost a lot in ways that you described. I found that if I was able to get early SoG on Boromir with attachments I could win, but otherwise the quest is punishing. I think you have to be very aggressive with Galadriel's mirror. This is much more of a Galadriel quest than Boromir. Also, treachery cancellation and shadow effect cancellation are incredibly important. You have to keep the attachments from getting discarded. I like to only play 1 attachment at a time because the discard effects are so common.
Anyway, the deck is meant to beat every quest, so it will struggle more with some quests like RtM, but I can assure you that I have beat the quest several times.
Edited by Seastan
I kept changing my strategy for it and in the end I think it's a mistake to try to get Steward up right away. I think you'll see a higher success rate by trying to push more aggresivley with questing. Gandalf+Boromir+Glorfindel is enough to kill Attercop without Gondorian fire. So I started to mulligan for LoV and Spirit allies and it didn't take me long to get a win.
Round 2, you didn't pay for the Mirror or the Handmaiden.
I kept changing my strategy for it and in the end I think it's a mistake to try to get Steward up right away. I think you'll see a higher success rate by trying to push more aggresivley with questing. Gandalf+Boromir+Glorfindel is enough to kill Attercop without Gondorian fire. So I started to mulligan for LoV and Spirit allies and it didn't take me long to get a win.
Round 2, you didn't pay for the Mirror or the Handmaiden.
Thanks. Back to square 1 I guess.
Ok newer and better (hopefully) video. Featuring Hill troll and 2x Attercop.
I did make one misplay, forgetting to lower my threat after playing a Handmaiden. Came back to bite me pretty hard...
In JatA it struggled at the start with questing, and I think I got 2 / 4, not counting the times I restarted due to getting too punishing of a start (like Eastern Crows, Anduin Troll Spwan 2x before the Troll actually went out.. I didn't even reveal the 4th card but just restarted - I don't think there are decks that could have made it).
I think you must be trying to get through Jata too quickly. This deck should basically never lose. I've gone back and played it again, about a dozen times, and went 11/12, with the one loss from a double Gladden Marshlands reveal in stage 2.