Support Xizor

By CaineHoA, in X-Wing Squad Lists

Support Xizor

99 Points

30 points
Kavil
Y-Wing
Blaster Turret, R4 Agromech
42 points
Prince Xizor
StarViper
Push the Limit, Virago, Autothrusters, Sensor Jammer, Inertial Dampeners
27 points
Palob Godalhi
HWK-290
Ion Cannon Turret, Tactician

Do you think this has a chance of working?

Palob can be used both offensive or defensive (should improve Sensor Jammer efficiancy greatly). Kavil and Palob can more or less follow Xizor because they don't care about facing their enemies. All ships are important targets and Xizor as the one that should survive until the late game is the best protected.

I wonder if a pilot skill of 7 will be enough if Xizor end with another agile pilot in the end game. However i would have to drop PTL to get VI, not sure if thats worth it.

oh I god, I thought you wanted to make Xizor a support ship :P

PS 7 Xizor is just dandy. PTL kinda sucks on him, though. He simply doesn't have the greens to work it nor does he really need it (no evades, his ability provides those) plus you give up the rest of that sexy dial (including s-loops and the best maneuver in the game)

Speaking of Xizor's ability, you picked some bad targets for it. Xizor's already excessively chunky in the list and Kavil/Palob are both incredibly easy targets. They're going to go down quickly and leave Xizor vulnerable.

Imo, Xizor does not need jammer in the slightest bit. His ability takes care of him just fine. His favorite meatshields squad mates are Z-95s. You can get 3 Zs, predator + autothruster Xizor, and ICT + moldy Palob in the same list

Edited by ficklegreendice

Hmm i just don't like naked Zs. They always feel lackluster to me so i tried to find something else.

I'll go a little more into detail of how i thought it might work out.

First off i don't think the other two are easy targets. They both have at least average toughness so depending on the dice they won't easily go down in a round. So when the other two go down the enemy wil have focussed quite some attention on them. Meanwhile they will still do damage through turrets and win time. After some rounds they will probably die but the enemy squad should also have taken considerable damage if the just ignore Xizor.

So the plan was that Xizor is pretty much full life when they go down and hopefully handle the rest of the enemies with his s-loops and self sustaining setup. The dampeners are only for last resort situations. And although i agree the green maneauvers arent the best it probably will do for a round if i need to take advantage of PTL. Its not meant as a "use it every turn tool" for him but rather give him an advantage in the end game.

If the enemies however try to focus Xizor i can fall back on his ability and do pretty much the same by allocating the left over damage (which should be pretty low vs up to two actions and Palob).

Edited by CaineHoA

Honestly, you'd probably be better off with Guri in this list instead of Xizor. No matter which Starviper you take your opponent is likely going to target one of your other two ships first. Both ships are going to be easier to kill than a Starviper will be. Kavil brings a lof of damage to the table and Palob is incredily annoying.

I'm not crazy about Tactician on a HWK. It's effect is limited to targets in your arc. I would probably drop it to get Palob the Moldy Crow title to help him out on defense or to get an EPT on to either Palob or Kavil.

PTL doesn't seem like a good fit for a Starviper. They've got a great action bar for it but they've essentially got the same green moves as an X-Wing (ok, they have 3 straight as a green but that doesn't really help). Predator is always a solid choice because it gives you some dice modification even while you are carrying stress or if you need to boost or barrel roll.