Jans Big Bazookas!

By Izza, in X-Wing Squad Lists

Here's a list I've been rolling around in my head:

Blue Squadron Pilot (22) x 2

Jan Ors (30)
HWK-290 (25), Ion Cannon Turret (5)

Green Squadron Pilot (19)
A-Wing (19), Chardaan Refit (-2), Wingman (2)

So Jan and the Blues just slow roll in, throwing large amounts of dice at target at same target. Green hangs next to Jan pulling stress off, freeing up her dial.

Then once the furrball starts, Jan moves closer buffing a Blue and ICT anyone threatening or setting them up for the Blues. Green would then dive in to contribute.

Now the above list is 7 points short. So I have some options:

  • Heavy Laser Cannon for one Blue
  • A crew for Jan (Kyle maybe)
  • Systems for the Blues (Fire Control?)
  • Pilot Upgrades - Blue to Farlander, or Green to Jake (that would get rid of the Wingman roll thou)

What othe roptions I could use remove stress from Jan?

some other peoples thoughts would be great, cheers

I don't think Jan is doing much for this list.

2 blues w/ FCS + HLC are a nasty pair. I've been using them to good effect in my Luke's got the Blues list.

Together, they have more firepower than what Jan is providing in your list, and cost 31 points each (62 total), whereas in yours, 2 blues + Jan = 74.

You could also drop the FCS for a couple extra points. That would allow you to run any of these 42 point bad boys:

Corran Horn w/ VI, R2-D2 & engine upgrade OR E'tahn w/ PtL, R2-D2 & advanced sensors

Wild Space Fringer w/ HLC & outrider title OR Keyan w/ PtL, HLC & advanced sensors

Or even just a pair of prototype a-wing pilots with proton rockets (and 2 points left over for 1 FCS on a b-wing).

I dont have and E-Wing, nor a YT-2400 sorry.

42pt is a lot to sink into a small based ship, I prefer to run more ships than a few expensive ones

Wingman on the Greens would do nothing about the stress that Jan takes for her ability because she would take it during an attack and Wingman only clears the stress at the begining of the combat phase. Jan would have to do a green next turn to get rid of it herself so she could take an action.