Here's a list I've been rolling around in my head:
Blue Squadron Pilot (22) x 2
Jan Ors (30)
HWK-290 (25), Ion Cannon Turret (5)
Green Squadron Pilot (19)
A-Wing (19), Chardaan Refit (-2), Wingman (2)
So Jan and the Blues just slow roll in, throwing large amounts of dice at target at same target. Green hangs next to Jan pulling stress off, freeing up her dial.
Then once the furrball starts, Jan moves closer buffing a Blue and ICT anyone threatening or setting them up for the Blues. Green would then dive in to contribute.
Now the above list is 7 points short. So I have some options:
- Heavy Laser Cannon for one Blue
- A crew for Jan (Kyle maybe)
- Systems for the Blues (Fire Control?)
- Pilot Upgrades - Blue to Farlander, or Green to Jake (that would get rid of the Wingman roll thou)
What othe roptions I could use remove stress from Jan?
some other peoples thoughts would be great, cheers