EDIT (2015) : All the custom cards have now moved to the Armada Shipyards page. Much of the material posted in this thread is now out-of-date.
EDIT (2017): The project has been "on hold" for so long that I might as well just call it quits. Also, a lot of the material on the site has been obsoleted by new FFG content. Nice to see we got a lot of stuff right though!
Here you can find ready-to-print cards (including title upgrades and base templates) for many of Mel and Utar's custom ship miniatures. Big thanks go to RogueKnight for his excellent Photoshop templates.
SHIPS
Acclamator-class Assault Ship
. Medium-size ship of the Clone Wars-era Republic, with cards for the I- and II-models.
Arquitens-class Light Cruiser
. Small Republic ship including a lightly-armed communications version and an
Imperial-era refit
.
Assault Frigate Mk I
. Medium-sized Rebel ship with powerful broadsides; includes cards for Types III, V and VI.
BFF-1 Bulk Freighter
, in both Rebel and Imperial guises. Support- or mission-oriented abilities will be incorporated into future title cards.
Consular-class Light Assault Cruiser
. Small corvette-like Republic ship, including a
Rebel Alliance refit
.
CR90 Modified Corvette
. Slightly upgraded Rebel CR90 with FarStar and Sundered Heart titles.
CR92a Assassin-class Corvette
. Imperial version of the CR90.
DP20 Frigate
, a.k.a. Corellian Gunship. Small and fast Rebel ship with missile armament and good anti-squadron armament.
Dreadnaught-class Heavy Cruiser
. Rebel, Imperial and Republic ships, with a Katana Fleet variant for each.
Gozanti-class Cruiser
, Small transport; includes a card representing a small detachment of ships rather than just one.
GR-75 Medium Transport
, a.k.a. Rebel Transport. Small and slow Rebel ship, chiefly for scenario use.
Immobilizer 418-class Cruiser
, a.k.a. Imperial Interdictor Cruiser. Gravity Well abilities are incorporated into title cards.
Imperial Customs Corvette
, including a faster pursuit refit version.
Lancer-class Frigate
. Slow, dedicated anti-squadron Imperial ship.
Nebulon-B Escort Frigate
. Imperial version with various unique title cards.
Nebulon-B2 Modified Frigate
. Both Imperial and Rebel versions with attack and command variants.
Neutron Star-class Bulk Cruiser
. Slow Rebel ship including a carrier refit version. Both medium and small bases available.
Pelta-class Frigate
. Lightly armed, but very durable, small Republic ship.
Tartan-class Patrol Cruiser
. Agile anti-squadron Imperial ship.
Venator-class Star Destroyer
. Includes both a Republic-era card and an Imperial refit version.
Victory-class Star Destroyer
. Republic-era version.
Vigil-class Corvette
. Small Imperial patrol ship.
XQ-series Platforms
. Immobile stations. Deployment abilities are incorporated into non-unique title cards.
SQUADRONS
ARC-170 heavy fighter
. Including a unique Clone ace.
ATR-6 Assault Transport
, a.k.a. Gamma-class. Squadron unit capable of boarding enemy vessels.
V-19 Torrent medium fighter
. Includes a generic Republic card and a unique Clone ace.
V-Wing interceptor
. Fast Republic fighter.
BTL-B Y-Wing
. Slower Republic-era version of the bomber.
Z-95 Headhunter
. Includes both Republic and Rebel versions.
DX-9 Stormtrooper Transport
, a.k.a. Delta-class. Squadron unit capable of boarding enemy vessels.
Lambda-class Shuttle
. Used to ferry officers between ships (or as an escape pod for your expensive commander). Includes a ship upgrade card for mid-game deployment.
These are all work in progress, and I fully expect to tweak and recost most if not all of them after playtesting. But you gotta start somewhere, right?
I'll keep adding new and updated cards here as the project progresses.
Also, it's probably worth explaining that my project goals involve creating units that do not require additional rules or components. A major design constraint is that any new abilities or actions must fit into regular unit or upgrade cards. Accurately simulating all the details and mechanisms of the computer games, or strictly adhering to canon, on the other hand, are
not
top priorities for me: I strive for achieving the
feel
and
flavour
of Star Wars within the Armada ruleset - hopefully without ruining game balance.
Project update: Game over, man! Game over!