DA's Armada Shipyards

By DiabloAzul, in Star Wars: Armada

Or we give the LAAT/i Intel. Not the same idea I realise but could still keep the swarm from locking you down.

Edited by Wes Janson

Bumping along a never ending road here. we will continue to playtest Tie Defenders with our current set-up. The only way to get good results is to use consistant play before adjustment IMO.

On another note, I would also like to discuss the idea of the MC80B being a proper ship or a series of title or even upgrade cards to the standard MC80. Essentially does anyone think it would be a benefit to limit making more cruisers in the same vein vs upgrade cards to existing ships that provide the flavour. It would be the same concept for the WIngless MC80, just a Liberty type upgrade variation.

Ok so I have put together a quick idea for those of you who want to try some custom stuff in their games.

To mount player custom ships and make sure they stay in place on the base you have to bridge the gap between your custom base topper and your peg. Most craft stores sell a coloured foam sheet about 2-3mm thick. I chose black to blend it into the base better. Before I actually put the base templates on I hit the edges of them with a black magic marker. This helps hide the cut line.

So grab your materials. For a medium base ship you will need 2 custom bases on either photo paper of card stock, and one piece of foam 3.75cm x 1.5cm. This size is for a medium base. For a small base shorten your foam brick to 3.5cm x 1.5cm. For a large ship increase this to 5cm x 2cm. The larger base requires a little more excess material to support the bigger model, especially if it is a heavy material.

Step201_zpsurcchjnc.jpg

Now you are going to trim the foam block from one side so it fits around the base peg hole. Say 1cm x 2.1cm cut, then trim the edges of the side without the cutout to remove excess material. You can see in the photo the shape you are looking for. The side of your widget that faces the rear of the base should be about 50% longer then the front half. This helps support the longer back side of the flight peg after sliding it into place.

Step202_zpsmqfi7pgo.jpg

Put both base templates for your ship on the base one on top of the other.

Step203_zpskfzhkrwf.jpg

Put your easy made foam widget in place.

Step204_zpsdxum18gs.jpg

Your ship is now mounted tight enough not to fall off when being used during play, and the widget makes sure the fire arcs and essential information stays easy to read.

Step205_zps445wl6xo.jpg

Edited by Wes Janson

Fighter flights are much easier, simply trim your custom dials out and place them over existing dial. As long as your paper is glossy your dial will turn on top of the standard dial no problem. Enjoy! Once again I coloured the edges black with a magic marker to blend them in.

SQ20Step201_zpsampcwfdc.jpg

SQ20Step202_zpsw2littja.jpg

SQ20Step203_zpson4gmpb7.jpg

I meant to mention, nothing is stopping you from making an insert of foam to fit the entire base, and placing the template on top. I would just rather not have the peg marking up the template by taking it on and off all the time.

And some painted E-wings using the fan dials.

E-wings_zpsjexpr5jm.jpg

Corran20Horn_zps7bap99eh.jpg

Edited by Wes Janson

Anyone buy any vindicators and paint em?

Anyone buy any vindicators and paint em?

I have one of the Interdictors. I did paint a Vindicator for someone else.

Waiting on my 1/7000 Vindicator and Immobilizer so I can get them game ready.

Looks right to me. I would continue to be on the side of it being on a large base.

What about the Imperial II class Frigate?

I'm a fan.

Size small for sure.

Squadron of 2, command of 2, engineering of 2.

Hull 4,

Speed 3, II, I I, - I I

VSD type arcs, RBB,RB,B

Antisquadron B

Brace, evade, redirect

Offensive upgrade, offensive upgrade, weapons team, Turbolaser.

But thats just a first blush. Basically everything a Gladiator is not in its size class.

Did anyone ever come up with a plan for the escort carrier?

Here are my thoughts if not.

Size small.

Squadron of 3, command of 2, engineering of 2.

Hull 4,

Speed 2, I, - I,

GSD type arcs, RB,B,B

Antisquadron K

Brace, Brace, redirect

Offensive upgrade, offensive upgrade, weapons team, officer.

I know, it is very similar to the Imp II class Frigate, but they play very similar roles in the fleet.

Galleon, I was thinking red & black, but one die less than a GSD per arc. Other than giving it a cargo upgrade slot, I'm not sure.

Ok, midnight brainstorm done off to bed.

Edited by cynanbloodbane

where you can buy ship or squadron bases for customized stuff?

I'm a fan.

Size small for sure.

Squadron of 2, command of 2, engineering of 2.

Hull 4,

Speed 3, II, I I, - I I

VSD type arcs, RBB,RB,B

Antisquadron B

Brace, evade, redirect

Offensive upgrade, offensive upgrade, weapons team, Turbolaser.

But thats just a first blush. Basically everything a Gladiator is not in its size class.

What about cost? Like 50 or so for a small support ship?

where you can buy ship or squadron bases for customized stuff?

http://www.shapeways.com/shops/mel_miniatures

It's generally cheaper to buy FFG ships and squadron packs, except perhaps for the Large ships. Even if you don't sell the unwanted bits.

where you can buy ship or squadron bases for customized stuff?

http://www.shapeways.com/shops/mel_miniatures

Although at this price you can also buy a ship with the right stand from ffg.

Escort Carrier type 1: (70 points?)

Medium base

Officer, crew, support team, 2xoffensive

Command 2

squadron 4

engineering 3

3 reds front, 2 red 1 blue at side, 2 red behind.

Shields 3/2/2/1

VSD speed and manoeuvrability

Escort Carrier type 2: (70 points?)

Medium base

Officer, crew, support team, offensive, defensive

Command 2

squadron 5

engineering 3

2 reds front, 1 red on all other facings

Shields 3/3/3/1

VSD speed and manoeuvrability

I think I am leaning the the Ton-Falk being a small base ship. Its physical size leans it that direction. It is also considered poorly protected and armed for its size.

Ton-Falk Escort Carrier (38 pts)

Small base

Command 2

Squadron 3

Engineering 2

Shields 2/2/2/1

Officer, 2x offensive retrofit

Front 2B, Left/Right/Rear 1B

Anti-squadron: 1 Black 1 Blue

VSD speed chart

The low point cost reflects well on it being pretty much of no use outside of being a fighter mover.

I think I am leaning the the Ton-Falk being a small base ship. Its physical size leans it that direction. It is also considered poorly protected and armed for its size.

Ton-Falk Escort Carrier (38 pts)

Small base

Command 2

Squadron 3

Engineering 2

Shields 2/2/2/1

Officer, 2x offensive retrofit

Front 2B, Left/Right/Rear 1B

Anti-squadron: 1 Black 1 Blue

VSD speed chart

The low point cost reflects well on it being pretty much of no use outside of being a fighter mover.

Got to agree with this. If the Glad is small, the Escort Carrier should be small too.

Also, these squadron values seem more reasonable.

I think I am leaning the the Ton-Falk being a small base ship. Its physical size leans it that direction. It is also considered poorly protected and armed for its size.

Ton-Falk Escort Carrier (38 pts)

Small base

Command 2

Squadron 3

Engineering 2

Shields 2/2/2/1

Officer, 2x offensive retrofit

Front 2B, Left/Right/Rear 1B

Anti-squadron: 1 Black 1 Blue

VSD speed chart

The low point cost reflects well on it being pretty much of no use outside of being a fighter mover.

Ok, thats better than last night's idea. It seems cheap, but I don't trust myself to point anything until after I play it a few times. I may need to take this one out for a spin soon.

I figure I am going to see some table time with it as well. I don't want its base price to be too much or you may as well just buy a ship that can actually fight as well.

So, thought on the concept of the "Squadron-Centric Admiral"...

I was reading this:

Squadron Keywords

Each squadron has one or more keywords with matching keyword icons. Each keyword produces the following effect for that squadron:

...

• I Bomber: While attacking a ship, each of your E icons adds 1 damage to the damage total and you can resolve a critical effect.

And you can resolve a critical effect . NOT "the first damage card is face up"... It doesn't even reference the Critical Effect in general.

Ergo.

A Squadron/Bomber Centric Admiral may add "Bomber: (add another Critical effect we know of here - For example - ACM/APT)"

Its Powerful if you use your Baseline Black Die crits... But some of the Blue Crits aren't bad - Potentially turning every Bomber into a Mini-Nym...

So its probably best to design a New, Lesser Critical Effect for it... But have it be balanced only against that First Face-Up Card...