Quick revision based on the above discussion:
The broadsides are now weaker than a VSD (or even some smaller ships) at long range, but devastating at close range. Meanwhile, the front arc is slightly better than a VSD's, but also narrower. The cost has also gone down a little, which should allow fielding 3 with full squadron support (or 4 naked) in a 400-point game.
The unusual difference between front and side dice should make an open (distance 3) line abreast formation very dangerous: ahead of them are VSD-like cones of destruction at long range, and if you try to slash between two of them like you would with VSDs you will take six black dice to the face. So you really need to outflank the formation as a whole.
So probably this is more thematic, and certainly very different from the Providence. But extensive playtesting will be a must, as with the rest of the Clone Wars material.
Aren't VSD's supposed to be significantly more powerful than Venators in ship to ship, filling a battleship role and with slightly later technology & warfare experience implemented vs a slightly more dated battlecarrier which sacrifices a lot of space to hold so many fighters?
This
First, I'm not completely convinced that the new Venator is an improvement on the Victory, especially in cost per unit punch. Second, both ships had deadly reputations in ship to ship combat, the Venator a battle cruiser with a carrier complement, the Victory more a heavy cruiser. For a modern analogy, I'd suggest a comparison of the Kuznetsov aircraft-carrying cruiser (Venator) to the Slava class cruiser (Victory). Both are formidable warships, one optimized for ship to ship combat more than the other, but both quite formidable. Third, fluff is only thematically guiding the new arrangement of the Venator. It is a Large, and intended to be the bulwark of the Republic fleet, which it was, whereas the Victory is a medium and less central to Republic strategy and flavor. One saw service far longer than the other, but that is the nature of Imperial tactical doctrine, or more really the fact that the EU created one and Lucas the other years later. We are not interested in a fluff comparison, which the Venator (200m longer, and packing a main battery equivalent to that of an ISD, something the Victory did not have) should win out anyway, but thematic development of playable warships. As a final note, these cards are being built to reflect the ships when they were the top of the line fleet ships during the Clone Wars, not the antiquated units that would serve in the Galactic Civil War twenty years later. I feel fully justified in the nature of the current cards, but as customs, you are welcome to edit them in your own play to your hearts' desire and report the results back here. I'm sure we will find them fascinating.
Of course, you can give them any stats you want. The Clone Wars writers unfortunately went completely overboard with their 'our stuff needs to be cooler and better than that of the previous movies even though those tooks place several decades in the future" mentality. The Venator is a prime example. If we go by the logic that every ship has only X amount of power generation depending on how much space it sacrifices to house reactors, things just don't add up. Compared to the Victory, the Venator has larger and better engines (use more power), main weapon batteries comparable to an ISD (use more power), more ground forces (take up more space), the same shield power (on a bigger ship: use more power), and something like 5 times as many starfighters (take up much more space).
This is just not possible: its only about 20% more massive but uses far more power and has less room for power generation, something has got to give otherwise the ship is simply superior in every way. Your real life example clearly demonstrates this, as the Kuznetsov has well over 4 times the displacement of the Slava, yet still carries less firepower.
Edited by Lord Tareq