On a side note todays game saw heavy use of some custom Tie Flights by my opponent. 4 Flights of Avengers, 2 Flights of Defender and 6 Tie Fighter flights. This is a project we have taken on aside from the rest as I have a few Tie lovers in the group. We used the following profiles for the first playtests:
Tie Avenger (13 pts)
Speed 4
Hull 4
Anti-squad: 4 Blue
Anti-ship: 1 Black
Escort
Counter 1
Tie Defender (15 pts)
Speed 5
Hull 5
Anti-squad: 3 Blue, 1 Black
Anti-ship: 1 Blue, 1 Black
Grit
The Tie Avenger performed as expected, taking damage while being a threat to engage. We felt that counter 2 would make this fighter too powerful with the combination of being forced to shoot it with escort. They did however manage to go shot for shot with 4 X-wing squadrons eliminating eachother in turn.
Tie Defenders using Grit managed to make great use of their speed and dart all over the Battlefield. Hard to lock down a fighter that is faster then you. Lacking bomber their 2 dice anti-ship attack is not as devastating but it did allow them to be a threat represented by their missiles and ion cannons. A Corellian Corvette strayed to far on its own and found itself hounded by the Defenders to near death. By the time they decided to join the fighter combat the game had already hit turn 6 before thy resolved any further action. We felt Grit was an excellent choice to help represent this fighters high speed without actually having to invent a new mechanic. Its ability to slip away from lone enemies locking it down was really catching the feel.