Assault frigate MkI, is not really much different from the MkII in role or capabilities. Has the same guns and starfighter compliment. The sole marked difference is that the MkII uses a Mon Calamari shield technology to provide a shield boost for short periods. So maybe remove the defensive retrofit upgrade slot and that would be about it.
DA's Armada Shipyards
Just wondering how to size them properly to get them printed to the standard card size? Suggestions of type of card stock to use?
Any suggestions would be appreciated!
Gokyu
Just wondering how to size them properly to get them printed to the standard card size? Suggestions of type of card stock to use?
Any suggestions would be appreciated!
Gokyu
Normally I get my stuff made at printerstudio.com, I also hear Artscow works well. These cards aren't quite ready for printing with such services, as I haven't added a bleed margin. When I have a full set ready I might prepare a ready-to-print deck that you can just order directly from them.
Assault frigate MkI, is not really much different from the MkII in role or capabilities. Has the same guns and starfighter compliment. The sole marked difference is that the MkII uses a Mon Calamari shield technology to provide a shield boost for short periods. So maybe remove the defensive retrofit upgrade slot and that would be about it.
The angle I approached this ship from is that it's a stripped down Dreadnought cruiser. That means it has massive but obsolescent firepower (less red, more blue), and weaker armor and shields than the MkII. Stronger broadside with better arcs, and a bit more maneuverability, at the expense of durability and upgrades (no ECM or Gunnery Team!).
You can fulfil similar roles and capabilities with quite different stats, though. It wouldn't have been much fun to just make a near-cloneAssault frigate MkI, is not really much different from the MkII in role or capabilities. Has the same guns and starfighter compliment. The sole marked difference is that the MkII uses a Mon Calamari shield technology to provide a shield boost for short periods. So maybe remove the defensive retrofit upgrade slot and that would be about it.
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The angle I approached this ship from is that it's a stripped down Dreadnought cruiser. That means it has massive but obsolescent firepower (less red, more blue), and weaker armor and shields than the MkII. Stronger broadside with better arcs, and a bit more maneuverability, at the expense of durability and upgrades (no ECM or Gunnery Team!).
Why so expensive then?
Why so expensive then?
It does have phenomenal firepower, and the Nebulon-B's wide broadside arcs (which suck for the Neb but will be excellent here). But, well, I think it's good practice to deliberately overcost custom ships compared to official ones. Makes for fewer "OP!" complaints.
I use two different formulas ( from the BGG forums ) for costing my ships, generally by choosing the higher result and rounding it up. In this case, the given values were 78 and 71.
I'm not big on prequel stuff, but I might do it anyway at some point (Assault Frigate Mk.I is next in line). Suggestions for stats are welcomewhat about the Arquitens-class-light-cruiser?
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My opinion on some stats for it
4 hull points
Shields
Front 2
Sides 2
Rear 2
Armament
Front 2
Sides 2 1
Rear 1
AA 1
Officer, Turbolasers, defense retrofits, Support Team
Brace, Evade, Redirect
1 command
1 squadron
2 engineering
Speed
1 (1)
2 (1) (2)
3 (-) (1) (2)
The only reason I brought up the similar armament is because they are both identical in number of weapons and type. However your take on it is a perfectly good representation.
I think the black dice should be swapped for a blue on the Mk1 honestly.
I think the black dice should be swapped for a blue on the Mk1 honestly.
You mean the anti-squadron armament? May I ask why?
I need more games under my belt, but for now my impression is that the difference is minor. Blue-Black is more defensive (slightly more damage output but shorter range), Blue-Blue more offensive. For a ship-of-the-line intended to engage other large warships, I figure the former is more appropriate. It's the same I gave to the Interdictor, which has the same number of QLCs.
The only reason I brought up the similar armament is because they are both identical in number of weapons and type.
Yes, that's true. I'm taking some small liberties here and there in the name of abstraction and gameplay, but no more (I think) than FFG. Don't be afraid to call me out if I seem to stray too far
Well being a narrow ship I would lose 1 dice from the fore and aft. This will reflect the MkII weapons compliment being no different, but they will be laid out with a port/starboard emphasis on the MkI.
I can't recall if anti-squadron dice were limited to range by their color or not...
It just seems like the ship should be more focused on capital ship combat and it could do some serious damage with a black dice even with the range.
I dunno. Blue-Blue has 1 expected damage output at close-medium range. Blue-Black has 1.25 expected damage output at close range, 0.5 at medium range. I'd say the former is the stronger combination overall.
20 Quad Laser Cannons would suggest Blue-Blue; I gave it Blue-Black as a downgrade, precisely because it's supposed to be old equipment (with poor/inaccurate fire control) and a defensive focus. Perhaps I should just drop it to a single Blue?
Diablo,
How do you print these? I just tried and it printed the whole web page and the card way too small. When I used the print option on the link, it took me to another page and never printed anything.
Thanks1
You need to download the image files to your computer, either one at a time or by clicking on the "Download Album" link for each ship you want. Then simply import them onto a Word document, lay them out as you prefer and print them
Got it. I didn't realize you have to have an account and be logged in.
What base are you thinking for the Assault frigate Mk I? Also, I think Utar is planning to make several versions of the Mk I. Do you think each should have its own card? And then there's the Dreadnought Cruiser.
Anyway, I really liked the design philosophy you used for the ship. Lots of obsolete weapons. That would probably work well for the Dreadnought as well.
Oh, I didn't know you couldn't download without a Photobucket account. I'm sorry.
The AF1 is very long, so I think a Medium base is the only way to go. I'll make it soon
I guess I'll also make cards for variants if Utar releases new models. There were a couple of good suggestions in other threads.
Was there someone working on fighters as well? I cant find them, if they were. Z-95s would be awesome. So would G-75 cargo ships.
I have been working on squadron cards, just had not gotten to the Z-95 yet.
Thanks Wes. I just found them and the photo bucket. Thank you!
Edited by ThalomenYou will have to resize them as they are just screen captures. Use word or another program to make sure they are correct size.
Any plans on doing stats for the Venator? Was just reading this excerpt from Wookiepedia...
"The Venator -class's eight heavy dual turbolaser turrets were its main weapons and had two tracking modes. In its precise, long-range tracking mode, the DBY-827 could hit a target vessel at a range of ten light minutes. During close-range fights, the turrets could rotate in three seconds with their fast-tracking mode. [1] In terms of firepower, these weapons rivaled the main battery on the later Imperial I -class Star Destroyers ."
Tasty!
I might give it a go over the weekend, though I'm not big on prequel stuff.
The case of the Venator is particularly annoying since, according to the description and numbers, it would be a far more powerful ship than the later models which replaced it - like everything in the prequels, it's shinier and better! According to the Wookieepedia page, it has CR90-grade speed, VSD-grade shields, ISD-grade weaponry, and SSD-grade (!) fighter capacity. Of course this makes no sense, lore-wise or gameplay-wise, and I'll have to nerf its stats more or less arbitrarily as there's hardly a hint of a weakness.
My take on the Venator was more or less a battle carrier then a dedicated heavy cruiser. Although it is listed as having more weapons, most are smaller standard lasers instead of turbo lasers. So my take was to keep its fighter capability high, while reducing its long range weapons and capabilities. I tried to keep it similar to the Victory in hull and shields as it is a bigger ship, but older. The idea behind the forward weapons being no better then the side is due to the steep angle the hull is on, as well as the heavy turbo lasers not being able to shoot over one another directly forward.
Not trying to Hijack your post Diablo, may give you a place to start.
Edited by Wes Janson