DA's Armada Shipyards

By DiabloAzul, in Star Wars: Armada

Of course I'm interested!

My only thoughts on the subject so far were, as mentioned above, that all Jedi Starfigters (unique or not) should probably have Rogue, and many/most also a non-bomber black battery. I'm guessing they'll all be pretty fast, too.

I am still liking 4 versions of each fighter at this point, but am open to other ideas.

Delta 7:

-Jedi Padawan, grit

-Jedi Knight, intel

-Jedi Master, intel + rogue

-Uniqui Jedi, rank abilities + unique ability

ETA 2:

-Jedi Padawan, grit + counter 1

-Jedi Knight, grit + counter 2

-Jedi Master, grit + rogue + counter 3

-Uniqui Jedi, rank abilities + unique ability

As cool as that would be, I don't think I'll be making that many versions (much like there aren't "green", "regular", "veteran" and "elite" versions of existing squadrons) - just one generic and 1-2 uniques for each. Having many slightly different variants sounds cool in theory, but ends up diluting the flavour and making everything kinda grey...

Understandable... We do have 3 different Jedi starfighter models in Mel's shop, the 2 different delta 7s, and the ETA 2, the standard for each could be Jedi Padawan for one delta 7, Jedi knight for the other, and Jedi Master for the ETA 2, then you can just do named Jedi aces after that. That would give each model a different feel, that is easily identified.

Hey quick question. Does anyone have good resolution shots, or the ship Icons that go in the bottom left corner of Ship Title cards? The great Template files that are provided sadly lack the Icons for the existing ships, or of course the new coming ships (to be expected).

I just grab an image of the ship that has a white backdrop, greyscale it, and shrink it down. Usually works just fine.

Understandable... We do have 3 different Jedi starfighter models in Mel's shop, the 2 different delta 7s, and the ETA 2, the standard for each could be Jedi Padawan for one delta 7, Jedi knight for the other, and Jedi Master for the ETA 2, then you can just do named Jedi aces after that. That would give each model a different feel, that is easily identified.

...or I could just call them by name :D

As in, "Delta-7 [or 7B] Aethersprite Squadron" and "ETA-2 Actis Squadron".

Or perhaps Delta-7/7B Jedi Starfighter Squadron and ETA-2 Jedi Interceptor Squadron. I think that hits the sweet spot between flavour and abstraction. Anyway there isn't really room for anything more than that.

Here's a first draft (still waiting for input from Giled, but I might as well do the graphics and layout in the meantime):

th_Delta-7%20Squadron%20Card.jpg th_Anakin%20Skywalker%20Delta-7%20Squadr th_Plo%20Koon%20Delta-7%20Squadron%20Car th_Obi-Wan%20Kenobi%20Delta-7%20Squadron

Edited by DiabloAzul

Hey quick question. Does anyone have good resolution shots, or the ship Icons that go in the bottom left corner of Ship Title cards? The great Template files that are provided sadly lack the Icons for the existing ships, or of course the new coming ships (to be expected).

The Wave 1 stuff can be found here: https://boardgamegeek.com/filepage/116568/armada-icon-fonts

For the rest... yeah, what Wes said :)

Love the start to the Jedi starfighters.

Hopefully I will be able to start playtesting things this weekend.

Understandable... We do have 3 different Jedi starfighter models in Mel's shop, the 2 different delta 7s, and the ETA 2, the standard for each could be Jedi Padawan for one delta 7, Jedi knight for the other, and Jedi Master for the ETA 2, then you can just do named Jedi aces after that. That would give each model a different feel, that is easily identified.

...or I could just call them by name :D

As in, "Delta-7 [or 7B] Aethersprite Squadron" and "ETA-2 Actis Squadron".

Or perhaps Delta-7/7B Jedi Starfighter Squadron and ETA-2 Jedi Interceptor Squadron. I think that hits the sweet spot between flavour and abstraction. Anyway there isn't really room for anything more than that.

Here's a first draft (still waiting for input from Giled, but I might as well do the graphics and layout in the meantime):

th_Delta-7%20Squadron%20Card.jpg th_Anakin%20Skywalker%20Delta-7%20Squadr th_Plo%20Koon%20Delta-7%20Squadron%20Car th_Obi-Wan%20Kenobi%20Delta-7%20Squadron

Sorry about taking so long, anniversary weekend with the significant other. There are a couple assumptions I have been making to get out of the way before I post my basic versions. First, I built basic versions of the fighters only. There are no special text on either fighter, which I figured would be added ace by ace. My reasoning was neither of these fighters is an exceptional fighter without its pilot, so leave the ordinary versions as mediocre fighters, and leave it to the ace to make the fighter something else.

Second assumption (and this has been hashed out some earlier): I do not see either of these fighters flying as a non-unique squadron. In other words, ace units only, named Knights, with these fighters created exclusively to build the aces from. I was also anticipating that Knights seen flying both models of fighter would have independent cards for each fighter, possibly with different ace abilities.

With all that out of the way:

Delta-7 Aethersprite

Hull: 4

Speed: 4

AS: 3B (I could be talked up to four, but I wanted clear room for the Eta-2 to grow)

Battery: B (This will automatically change to black on practically every fighter, but this is the base)

Cost: 10

Eta-2 Actis

Hull: 4

Speed: 5

AS: 4B (If the Delta-7 comes up to match this, something else needs to give here)

Battery: K (This can just start black)

Cost: 12

For the fighters we already have up, I like Skywalker and Plo Koon. Kenobi seems situational, but I do like the nod to the obstruction, which was my plan anyway. To be perfectly clear, I also was also expecting Skywalker and Kenobi Eta-2 variants. Initial ideas for ace abilities are "If a friendly squadron within distance 1 is damaged, add one black die to your battery armament" and "All friendly squadrons gain Grit +1" (i.e. if it has Grit, it now has Grit for two squadrons, thoughts?) respectively. Comments?

While I like the base stats, only Jedi ever flew these. Unless you are thinking the Empire used the ETA 2 as interceptors pre civil war. Even nameless Jedi are going to be better than average units, just not the best the Jedi order has to offer. Some keywords are called for, even if it is as simple as a counter 1, or a swarm.

I really have no problem with the Delta 7 having 3B AS, honestly, I would almost go with 2B AS, with a counter 3 just to reflect the defensive nature of the Jedi.

However you decide though, I will start running some play tests this weekend & let you know how well they fare vs some of the clone wars contemporaries & civil war decendants, especially Luke & Vader.

Edited by cynanbloodbane

I concur, named Jedis only.

Regarding the Eta-2, it's smaller than the Delta-7 and lacks shields - it's also less armed (2 lasers + 2 light ions insteas of 4 lasers + 1 launcher), but much faster and more maneuverable. So I was thinking speed 5, hull 3, two Scatter tokens (!), 2-3 blue antisquadron, 1 blue battery, counter 2-3, rogue. Plant them in the middle of a furball and lock the whole thing down - good luck trying to dislodge it!

And then abilities that synergize with this, such as "After a squadron you are engaged with moves, that squadron suffers 1 damage" (because screw Grit, Intel and Chiraneau, though I suppose this ability might be better on a Heavy squadron), or "During the Squadron Phase, you engage squadrons at distance 1-2" (enemies at distance 2 can't move OR shoot at you unless they're activated). The other ones (increased battery and Grit aura) are less synergistic but would also work well.

Any particular named Jedis you would like to see aside from the three above?

Just a suggestion, but how adout the special ability: this squadren may move distance 1 after it attacks. Linked with grit, it provides a hit and fade attack.

Nice - so much potential for shenanigans!

Mace Windu?

EDIT: I replaced Obi-Wan's ability (which, as Giled pointed out, was far too situational) with the one you suggested:

th_Obi-Wan%20Kenobi%20Delta-7%20Squadron

Edited by DiabloAzul

More drafts:

th_Anakin%20Skywalker%20Eta-2%20Squadron th_Obi-Wan%20Kenobi%20Eta-2%20Squadron%2 th_Mace%20Windu%20Eta-2%20Squadron%20Car th_Ahsoka%20Tano%20Eta-2%20Squadron%20Ca

These are primarily defensive starfighters. Hot-headed Anakin and Tano have some more offensive capabilities, while the more patient and reflective Jedi Masters Obi-Wan and Mace Windu focus on control and area denial.

That is a very interesting angle to approach the Eta-2 fighters from, and certainly a unique role to have them fill, especially in light of purely offensive fighters like the ARC-170. Upon further thought I'm fine with making the Delta-7s offensive fighters and giving the Eta-2s defensive, with armament to match, but I am slightly uneasy with the lack of stopping power of the Eta-2s directly. Perhaps bumping them up to three blue each, leaving Skywalker with 2BK, would be more appropriate, but counter 3 is very powerful with dual scatters. The logic with the Eta-2's weaponry is that while the long cannons had trouble with sustained fire, they could hit very accurately with Jedi aim. Another idea then could be two black, for high damage per dice rolled, while still relatively low individual attack power. If we feel that they need an accuracy option, dual black and a blue doesn't seem too unreasonable.

I do like all of the ace abilities so far, they are quite nice. Other Knights we can use are Adi Gallia and Siri Tachi, both in Delta-7s, and Saesee Tiin, in an Eta-2. For exact abilities, I would give Tiin Rogue, Counter 3 and Bomber, and leave it at that, since that is three text blocks. For Gallia, I would try to develop something that becomes more powerful the more heavily she is engaged (ex. add one blue die per two engaged enemies, rounded down) and for Siri, something along the lines of providing additional firepower, either to herself or ships she is with, per ships close to her (ex. rerolls on anti-squad fire? That could easily get out of hand.)

One last note about Kenobi's ace ability, exactly how does that work? Are both sides considered engaged, can either shoot at the other, can either move into range if the answer to question 2 is no? That seems to need a bit more explanation, at least to me personally.

You're going to be engaged at Distance 1-2... If Obi-Wan moves up to distance 2 away from you, you're going to be engaged, and cannot move... You must attempt to fire at squadrons you are engaged with before anything else.

However , if this is a vacuum, and its just Obi-Wan and an Enemy Squadron - They're going to be Stuck there not Moving from that point on, as they can only shoot to Distance 1, unless they have some other rule that breaks that core rule.

It will let Obi-Wan pin down Multiple Enemy Squadrons at Long Range, to the point that they cannot move, while safely remaining out of their attack range ... Forcing the enemy to commit forces specifically to doing a mvoe from OUTSIDE of the Bubble, INTO his Distance 1 Engagement range, to kill him...

Or of course, have Grit if its Just Obi-Wan. Or have someone with Intel Nearby, etcetera...

Edited by Drasnighta

I was just making one for Adi Gallia:

th_Adi%20Gallia%20Delta-7%20Squadron%20C

Her ability basically increases her expected damage output against non-aces by 25% (from 2.0 to 2.5, but with a literally one-in-a-million chance of scoring 8 hits) compared to the baseline, at the cost of a slight reduction in her anti-ship output (from 0.75 to 0.625, though with a small probability of a double-hit). It's meant for gamblers :)

4 aces for each seems like a fair amount for now - I may come back and add more later but after we nail down the stats for these it's time to move on :)

Obi-Wan's ability is a bit of an odd duck. He is only engaged by enemies normally (at distance 1), but enemies are engaged by him at distance 2. So they can't shoot at him -though they may have some other valid target in range-, and they can't move unless activated by a ship.

For the Eta-2, you make a good point that they have very limited direct stopping power. It's intentional, of course, but I may have gone overboard. Your suggestion of two black would be interesting in that they would lack accuracy to get past enemy defense tokens - but then again, it's not like they were going to do much with 1 hit + 1 acc anyway. Better to score 2 hits with black dice and force the brace or scatter to be spent. It's the counter that's supposed to do the heavy lifting anyway. So yeah, I think I'll change those!

Done. Also increased the cost by 2 points each (dat counter).

Here's the Jedi line-up in full:

th_Anakin%20Skywalker%20Delta-7%20Squadr th_Obi-Wan%20Kenobi%20Delta-7%20Squadron th_Plo%20Koon%20Delta-7%20Squadron%20Car th_Adi%20Gallia%20Delta-7%20Squadron%20C

th_Anakin%20Skywalker%20Eta-2%20Squadron th_Obi-Wan%20Kenobi%20Eta-2%20Squadron%2 th_Mace%20Windu%20Eta-2%20Squadron%20Car th_Ahsoka%20Tano%20Eta-2%20Squadron%20Ca

Sounds like a plan then. I stand by making all the Eta-2s pack dual blacks, but I can live with two blue with that kind of counter. Do we want to continue in the Clone Wars with the CIS, dive into more GCW, or move into New Republic territory? Or something else entirely like that Cargo upgrade card.

I am working on the Liberty type MC80 cruiser currently. Thinking on making it a more frontal focused version of the MC80 based on her shape and all. The clone wars stuff looks great guys. I just need time to paint my ships for it.

The trick with the Liberty is not make a bad Rebel clone of the ISD. My suggestion for that would be to make all three of its forward arcs (fore and both sides) dangerous as a whole, without the extreme power concentrated fore like an ISD. Perhaps something along these lines?

Liberty-class MC80 Attack Cruiser/Fleet Carrier

Hull: 8
Size: Large
Shields: 4;4;2/4;3;3
Defense Tokens: Brace/Redirect/Redirect/Contain
Maneuver: 1;11;11-
Command: 3
Squadron: 2/4
Engineering: 4
Forward Battery: 4R2B/3R2B
Side Battery: 3R2B/2R2B
Aft Battery: 2B
AS: B/2B
Upgrades: Officer, Defensive Retrofit, Turbolasers, Ion Cannons, Offensive Retrofit/Officer, 2x Defensive Retrofit, Turbolasers, Ion Cannons
Cost: 113/101;120/109 (The two different sets are the two different costing formulas from BGG; in the longer formula, I assumed medium ship)
Titles: (?)
Edited by GiledPallaeon

Done. Also increased the cost by 2 points each (dat counter).

Here's the Jedi line-up in full:

th_Anakin%20Skywalker%20Delta-7%20Squadr th_Obi-Wan%20Kenobi%20Delta-7%20Squadron th_Plo%20Koon%20Delta-7%20Squadron%20Car th_Adi%20Gallia%20Delta-7%20Squadron%20C

th_Anakin%20Skywalker%20Eta-2%20Squadron th_Obi-Wan%20Kenobi%20Eta-2%20Squadron%2 th_Mace%20Windu%20Eta-2%20Squadron%20Car th_Ahsoka%20Tano%20Eta-2%20Squadron%20Ca

Really like your work so far, but as my lien lies with another master, is there anything comparable for sith/dark jedi to be expected? Not sure how much source is available for such things, as I am not really the fluff guy..

The plan is to produce a fairly complete Clone Wars set. The Jedi Starfighters were basically the finishing touch for the Republic, but we didn't start work on the Separatists yet. Note that the Republic and CIS fleets are intended to be balanced against each other, rather than being mixed and matched with the Imperial and Rebel factions. Though of course don't let that stop you from playing any way you want!

Anyway, to answer your question more precisely, there'll certainly be some cards for the Sith - Count Dooku and Asajj Ventress at least. The former as a Commander only (I think), while the latter will have a squadron card:

GinivexClassStarfighterSotG.jpg

For the most part, though, expect the Separatist to use hordes of cheap nameless droid squadrons. General Grievous will get both a commander and a squadron card - but he's no Sith.

I really have to make some of the CIS individual starfighters, like Grievous fighter, Ventress, the Sith Infiltrator or even Dooku's Solar Sailor

That would be awesome. You can probably put them all in a single pack. I doubt anyone is going to want multiples...