DA's Armada Shipyards

By DiabloAzul, in Star Wars: Armada

I like the new Anakin card, I think the Rogue inducing effect would be better as Anakins fighter effect, out to distance 5.

A couple more cards adapted from Wes Janson's Heir to the Empire thread (with minor tweaks):

Looking good. The only reason we gave the E-wing two bombing dice was because of its torp compliment of 16, even more then the B-wing. I do not mind your take on it either however. With Rogues and Villains out now I can see the E-wing as it was being overpowered as a result of its own speed & Intel. The reduction in its bomber capability is probably a smart move. Corran seems a little cleaner in his ability. We will have to see how much damage he offers over the course of several games.

Edited by Wes Janson

Yeah, bomber with double dice felt a bit extreme for a fast, durable fighter - it would have almost obsoleted the B-wing (though I suppose Escort would have played against it rather than for it). So I thought I'd boost their antisquadron instead, and shave off 1 point.

It's fairly interchangeable with the X-wing, the choice between the two depending mostly on which other squadrons you intend to use alongside it - i.e., on whether or not you can leverage the extra speed.

Amazing work.

I especially love the shuttles and the Escape Shuttle upgrade.

I'd increase the shuttles battery armament by one blue die, representing the ion cannons.

And how about Jendon or Yorr as a support Shuttle?

Like: "When activated, make to two used defense tokens from friendly ships or squadrons in medium range ready again"

I figure it was best to look at it from a fluff point of view. It is basically the New Republic's first standardised production fighter. As is typical of most new things, the only way to justify its creation was to make it better then what they already had.
Ultimatly I agree that its torp armament is simply some guys way of attempting to make it sound way more awesome then an X-wing. I think with a faster speed and still being a bomber, it creates a different enough strategy.

Yeah, fully agreed. I'd love to make it *slightly* better than an X-wing at anti-ship... but an extra die with bomber is just too big a leap. Perhaps two blue dice but dropping bomber?

Nah without Bomber it is losing the otherwise pretty standard Rebel versatility.

A couple more cards adapted from Wes Janson's Heir to the Empire thread (with minor tweaks):

Those are good looking cards. Exactly how I'd expect an E-Wing squadron to play in Armada. Though, I do always find it funny seeing Corran Horn as an E-Wing pilot. Aside from a bit in the NJO, I don't think he ever flew an E-Wing in the EU. :huh:

Well I think the general idea is that most pilots trained in the E-wing to replace the X-wing, but it never gained the popularity the X-wing had. Although that Mercy Kill book features E-wings on the front, I never read it though. In general, we can assume that once again the EU is not so much reliable as a source for information anymore. However it does contain many ideas that have been borrowed for the re-working of the story. So at this stage who says all of Rogue Squadron didn't fly E-wings at one point? ;)

I think it is also safe to say the XJ class X-wing has been re-writtin as the T-70.

Edited by Wes Janson

Amazing work.

I especially love the shuttles and the Escape Shuttle upgrade.

I'd increase the shuttles battery armament by one blue die, representing the ion cannons.

And how about Jendon or Yorr as a support Shuttle?

Like: "When activated, make to two used defense tokens from friendly ships or squadrons in medium range ready again"

Thanks for the feedback! I don't intend to make the Shuttle a combat unit, I feel it should remain a utility/scenario squadron. So no extra blue dice for the non-unique version :)

However, I love the idea of having unique versions with support abilities. I'll try to think of one or two good ones (refreshing defense tokens seems a little too powerful).

I was also considering changing the Shuttle keyword ability to something simpler, like "Instead of attacking, you may choose two friendly ships at close range and swap their officer upgrade cards". A bit less thematic and flavourful, but shorter and tighter rules-wise.

While I understand the desire to keep the wording down, I like the Idea of the transported officer vulnerable to being killed en-route while abbord the shuttle.

DA,

Have you thought of putting your custom cards in a deck on Atscow for purchase?

Salcor

While I understand the desire to keep the wording down, I like the Idea of the transported officer vulnerable to being killed en-route while abbord the shuttle.

Yes, me too, but it's a 6-turn game - an ability to takes 2 whole turns to take effect isn't worth much. Then again, the Lambda is cheap .

DA,

Have you thought of putting your custom cards in a deck on Atscow for purchase?

Salcor

I did consider it. The thing is, it's already bad enough that I'm ripping off artwork from google images without tracking down each artist and asking for their permission. Putting it up for sale, even if it's Artscow or Printerstudio making all the profit, removes any "fair use" defense I may otherwise have.

Though it's damned if you do, damned if you don't - as it's just impractical for users to download, print and cut everything themselves. Decisions, decisions.

And how about Jendon or Yorr as a support Shuttle?

Here is a possibility:

captain-yorr-lambda-shuttle-card.jpg?w=3

During the Ship Phase, it acts like a "relay shuttle", moving out to beyond command range of the carrier and activating a squadron that would otherwise have been left stranded.

During the Squadron Phase, it essentially gives Rogue to a friendly squadron.

The attack values are still nothing to write home about, but it can still be of some use (as, say, part of a Rhymer ball).

EDIT: Also, this is what the regular squadron and upgrade probably should look like:

th_Lambda%20Shuttle%20Card_1.jpg th_Upgrade%20-%20Escape%20Shuttle.jpg

Edited by DiabloAzul

DA,

Yeah, intellectual property rights always make things like this difficult. I can respect your position. Your work is amazing, please keep it up.

What do you recommend for printing your products?

Salcor

I always use www.printerstudio.com. They're cheap, fast, and have amazing quality. However, the Shipyards cards will need a bit of work before they're ready for printing with them, as the bleed/margins requirements are quite strict. I can run a batch conversion script on a large amount of cards in one go, so my plan was to prepare "expansion sets" for printing when we're satisfied we've got the stats and costs nailed down.

The first set is probably going to be Heir to the Empire, including (but not limited to):

Dreadnaught

Interdictor

Assault Gunboat

E-Wing

Thrawn, Pellaeon & C'baoth

After that... the Clone Wars, I suppose. Though that would be one big set.

Edited by DiabloAzul

Speaking of printing cards, are the image sized right that I can just print them and cut them out, or will I need to resize or format them correctly first?

They're correctly sized, at 600dpi.

The easiest way to print them is probably by adding them to a Word document and making sure they're at the original scale. You should be able to fit all variants, bases and titles for each ship on a single page (maybe it would be helpful if I packaged each ship's cards into a PDF?).

Well, I doubt that I would use this Yorr. Sounds kinda lackluster to me.

And black dice represent mostly Missiles and Torpedos, so I can't really get behind why Yorr has a black battery die.

If you want to make a cool support ship for Tie bombers:

"While another friendly squadron in distance 1 is attacking, it may reroll 1 black die"

Edited by TheRealStarkiller

That's a very useful support ability. I will keep it in mind for a future ace! Possibly Jendon.

As for Yorr... give him a try, you'll see how powerful his ability is. And though black dice are often associated with missiles or torpedoes, they don't necessarily represent anything other than a particular damage distribution. Yorr is better at using his laser and ion cannons against ships than most other Shuttle pilots, so he gets a 75% damage chance instead of 50%. That's all it really means :)

Yeah I know about the chances.

I better like the idea of having a second blue die.

Your would be useful If he could activate 2 squadrons yet unactivated or 1 which actually was activated in close range.

So, like this, then?

th_Commander%20-%20Wulff%20Yularen%20Rep th_Commander%20-%20Anakin%20Skywalker%20 th_Commander%20-%20Obi-Wan%20Kenobi%20Re

As for Anakin, after much thought and some attempts at making the ace-only damage-boosting ability fit nicely on the card, I found it a bit clunky, especially considering it only applies to a small subset of your squadrons (which already account for a small subset of your fleet). All other commanders so far affect all ships, and don't necessarily lock you into a specific, narrow build. So a universal -but weaker- version of the bonus you proposed seemed more appropriate:

th_Commander%20-%20Anakin%20Skywalker%20

It seems radical at a glance, but most Republic squadrons (all but the weak Z-95) already have one of those keywords, so gains are marginal - especially since all the squadrons that gain Bomber roll a measly 1 blue die. The upcoming Jedi Starfighters (with Rogue and black anti-ship dice) will benefit the most by far, which fits your original intent.

I very much like all of those cards. Once I understood how Yularen worked, I was fine with the elder wording, but this is equally effective. Next chance I get to run a GAR flotilla I'll break one of these out. I have a base concept for Delta-7 Aethersprite and Eta-2 Actis fighters for Jedi aces to build on if you are interested.

Of course I'm interested!

My only thoughts on the subject so far were, as mentioned above, that all Jedi Starfigters (unique or not) should probably have Rogue, and many/most also a non-bomber black battery. I'm guessing they'll all be pretty fast, too.

They're correctly sized, at 600dpi.

The easiest way to print them is probably by adding them to a Word document and making sure they're at the original scale. You should be able to fit all variants, bases and titles for each ship on a single page (maybe it would be helpful if I packaged each ship's cards into a PDF?).

Yes, PDFs would be great, especially for those of us that tend to curse alot while formatting a word doc. :D