Shouldn't the GR-75 have a single brace instead of the evade?
Possibly. My take is, it's slow, but also tiny
Shouldn't the GR-75 have a single brace instead of the evade?
Possibly. My take is, it's slow, but also tiny
GR-75 is another ship I based on a squadron stand. I find it is too small for really needing the full capital treatment. But I suppose if you must the current rendition looks good.
I figure you should still limit the MkI to 4 dice/side. Currently its 5 dice with the capability of adding further red is a scary thought. However I will run it as is first in a few games. If anything if you like that layout lose one blue off of the front and back to keep the dice count identical to the MkII.
GR-75 is another ship I based on a squadron stand. I find it is too small for really needing the full capital treatment.
I figure you should still limit the MkI to 4 dice/side. Currently its 5 dice with the capability of adding further red is a scary thought. However I will run it as is first in a few games.
Thanks, I appreciate it. Yes, it's powerful, but only slightly more so than an AF2, and even then only at shorter range. At long range it's significantly worse than an AF2. And, being less durable than an AF2, the prospect of closing the range too much is somewhat less appealing. Still I get your point.
Edited by DiabloAzulIf anything if you like that layout lose one blue off of the front and back to keep the dice count identical to the MkII.
Yeah, will probably end up doing that for both the GR-75 and the Gozanti. Or using X-Wing bases and gluing on some 3D-printed bits to engage the maneuver tool. But the current ones were made by request.
I could make a custom sized stand for smaller ships than the CR90. Just tell me which size would you want it and I will make it compatible.
Yeah, will probably end up doing that for both the GR-75 and the Gozanti. Or using X-Wing bases and gluing on some 3D-printed bits to engage the maneuver tool. But the current ones were made by request.
I could make a custom sized stand for smaller ships than the CR90. Just tell me which size would you want it and I will make it compatible.
I'll play around with base templates and get back to you on this
What about making a slightly larger squadron stand or escort stand if you will? Say round 40mm instead of the standard 30mm? I think we have a great foundation here to be able to introduce larger support/attack ships. Give them a hit dial like a squadron, but allow capital scale weapons to target them. This fits in the Wave II thinking. They don't have defence tokens (most of the time) so they should be reasonable targets that can have up to 6 hit points and not be a hard sell. They in turn have capital scale weapons to play with the big boys. The idea of leaving them on the squadron base simply reflects their generally more nimble smaller frames. It also eliviates the clutter of additional speed dials/tokens and the like needed for use.
The only mechanic that would need some thought is when they would activate. If they were bought as an upgrade or forced to be attached to a parent ship, they could activate with it and eliviate the need for an additional small ship phase. Escorts if you will. By forcing them to be attached to a larger ship vs actual independant craft, they can activate with their mother ship, and resolve at that time. May add an element of strategy currently unavailable to players. I think their actual move could be directly tied to their parent cruiser. Parent ships dictates the speed, they just move with it and must end their move within distance 1-2 of their parent. In other words move the main ship, then simply move the 40mm base ships anywhere in formation with the larger ship. No seperate move mechanics or dials required. Some of these small ships may be slower or faster yadda yadda, but sometimes simple mechanics pay off. The ship you tie them to will directly influence their operational capabilities. As a side thought, just like squadrons they do not obstruct line of sight, stopping people from using them as a cheap meat shield.
Anyway I know most of the above is not new, but I think we could benefit from a group discussion on where to take craft of this size as a whole. Currently I think there are many viable options, but having a set of guides for the design process would be of great help. I am a fan of over large squadron bases and or actual small ship bases with several vessels of the class on it representing a viable large scale ship. So forgetting what may or may not need to be done to accomodate the out of place middle men of the fleet action game, what does everyone want to see?
Yeah, will probably end up doing that for both the GR-75 and the Gozanti. Or using X-Wing bases and gluing on some 3D-printed bits to engage the maneuver tool. But the current ones were made by request.
I could make a custom sized stand for smaller ships than the CR90. Just tell me which size would you want it and I will make it compatible.
For the smaller than small ships, lets refer to them as Tiny base ships, and I was thinking the same width of a fighter stand, then just scale the length to match the other stands.
A normal small ship "Gladiator" size keyhole arm would be great too. I know you separated the med keyhole arm, but they are a bit taller than the small arms.
I like the approach with the larger fighter base and attaching them to a capital ship. Question remaining: What happens when the cap ship is destroyed?
Still, that way the GR-75 could become a support craft with something like comm array, where you are allowed to measure the distance for activating fighters with squadron command from the craft carrying the comm array if you are within range 1 to the cap ship with the squadron command. You would effectively enhance the range a bit to one side - depending on the number of support crafts that you are allowed to attach to a cap ship (if more than 1 is allowed you could come with a cloud of support crafts, don't think that would be cool).
If a Tiny Ship base is not what people had in mind, what about splitting the difference between fighters and ships. Shape the base like a Roman arch, with the round part facing front. They can still have ship like fire arcs or just front & rear fire arcs. They use the fighter move tool, but only from the curve, not from the flat faces of the base, giving them 180 degrees, or half the mobility of a fighter. Give the base 2 activati slides, 1 Hull dial front & 1 shield dial, rear. They move in the fighter phase, but shoot in the ship phase. They could take damage & shoot as ships. No command, squadren or engineering values. One defensive token and two upgrade slot per Tiny Ship max.
While I like the escort ship idea, in theory, it seems both limiting to the tiny ships, and ripe for abuse unless worded well. Not to say it cant work, I'm just not sure how i feel about non autonomous ships in the fleet.
I love the Idea of a Comm Array-X key word, that allows it to extend the fighter activation range of true capital ships by a given amount. They would also be good candidates for the Board key word. I could also see an ability that allows them to block line of site for a set number of attack dice fired at a friendly ship within short range.
While I like the multiple tiny ships on a small ship base idea, I would like to see combat effectiveness decreased as damage is taken to reflect tiny ship destruction.
I'm not trying to discount anyone's ideas, just trying to explore all options. I think there are lots of ways this could work within the given rules set.
While I find the "super-squadron" approach really interesting, it's rather outside the scope of my project - I want to focus on making cards that don't need new rules. A new ship size ("Tiny"?) would not change the rules any more than the new keywords Intel and Rogue will. So I guess that's what I'd like to do.
Needless to say, if Wes or any others want to experiment with "auxiliary ships", I'll be delighted to participate in that discussion and offer whatever help I can. Likewise with the SSD thing: it's something I'd love to do, but I have my hands full at the moment with this
Back on topic: as discussed, I have revised the Dreadnaughts and increased their Command value across the board. Also added new art to the Republic versions so they no longer share images with their Rebel counterparts:
Nice work.
Nice job.
Very nice work DA! I look forward to blowing through a color ink cartridge in an hour on your v work alone.
Thanks - I do intend to set up a "deck" in ArtsCow or PrinterStudio at some point. It'll be much better quality than home printing - and far cheaper than inkjet cartridges
But there's still a lot of work ahead. For now, I've revised (again) the Assault Frigate Mk.I: Since Mel's model is a Type VI, I made another card for that variant. Also, as per Wes' suggestion, I dropped a blue die from the front and rear of the Type III and Type V.
Fiddled with costs some more, the general idea is to fill the gap between the Mark II A and Mark II B. The cost spread now looks like this:
AF2 A > AF1 VI > AF1 V > AF2B > AF1 III
Tranquility may be a tad cheap at 6, but beautiful work as always.
Do you have any intent of making a Rebellion version of the Venator?
If you look middle right, you can see the tail end of one in the Rebel fleet. I think this was from an x-wing card.
Edited by cynanbloodbaneI think that it is thematically a bit of a shame to just give the GR-75 blue attack dice and a Black anti-squadron armamanet instead of making it a auxiliary ship.
Instead i suggest to specific upgrade cards that could have a GR-75 only tag:
GR-75 upgrade cards.
Scrambler
Within medium range attack up to 4 squadron targets with one blue dice - On a Accuracy result Deactivate the enemy squadron or deal 1 damage if the fighter is already activated. Ignore all other dice results.
Comm array (based on a great idea in this tread)
While a ship equipped with this card is within short range of a ship expending a Squadron command (or token) you may count the range of that squadron command as if the command was expended by the ship carrying this card instead.
But what would be the cost? and should the GR-75 be able to carry both or just one..
Tranquility may be a tad cheap at 6
Do you have any intent of making a Rebellion version of the Venator?
Scrambler
Within medium range attack up to 4 squadron targets with one blue dice - On a Accuracy result Deactivate the enemy squadron or deal 1 damage if the fighter is already activated. Ignore all other dice results.
Comm array (based on a great idea in this tread)
While a ship equipped with this card is within short range of a ship expending a Squadron command (or token) you may count the range of that squadron command as if the command was expended by the ship carrying this card instead.
Those could work as title upgrades. I'll get back to you on that
I think I saw that Utar had a Victory-II class frigate. Could you make a card for it. It could have shields 2/2/2/1 attack with 2blue 2black - fore 2blue 1black - side and blue - rear 1 blue as. evade contain redirect.1 command 1 squadron 3 engineering. and sp1 1click sp2 0,1 sp3 0,1,1. upgrades officer, defensive retrofit ( with homing missile upgrade that adds 1 black die to as pool and point defense turrets that adds 1 blue to the as pool), and homing missiles.
I think I saw that Utar had a Victory-II class frigate. Could you make a card for it. It could have shields 2/2/2/1 attack with 2blue 2black - fore 2blue 1black - side and blue - rear 1 blue as. evade contain redirect.1 command 1 squadron 3 engineering. and sp1 1click sp2 0,1 sp3 0,1,1. upgrades officer, defensive retrofit ( with homing missile upgrade that adds 1 black die to as pool and point defense turrets that adds 1 blue to the as pool), and homing missiles.
I wish he had a full list of his resin casts online.
The group begins large scale Dreadnaught testing this weekend. I will report my findings on as many variants as I can get through. Yours/mine. I would eventually like to set a community standard set of variants. Not everyone will always agree of course.
I can get behind that; I was actually thinking of creating a website/blog to keep custom cards organised and centralised. Is that something you would want to participate in?
I am willing to work with you on it for sure. Have so much time/money invested already in this custom work, would be ashame to get lazy now lol. ALthough I must admit I have been slow to the take as of late.