Time to discuss an epic play mode? I just think that it is funny because the range ruler will be shorter then the whole ship, so sectional weapons are gonna have to come to play as you say. 1 attack/section/turn?
I think it should be command 6 so the entire game has to be planned. I like the idea of deploying it, and moving it speed 1 in a straight line for the games remainder, with a navigate only allowing it to stop or start, no turns. This assumes it is even usable in 6 turns. I think the biggest challenge would be to make it sinkable or be able to cripple it in a standard 6 turn game.Is the intention to fit it within a 6 turn game?
How do you make it fun to play against without it having that Borg cube complex?
Anyway, I was thinking you could simply play a scenario where it plods forward towards the enemy table edge/objective such as a station or planet, where if it reaches weapons range before being disabled or destroyed it pulverises the HQ/station/planet whatever, and the Empire enjoys the sweet taste of unlimited budget.
In regards to bases as long as they line up in some geometric semblance which seems to be a forgone conclusion, A single base spanning template should be feasable. Mat board would make that an easy fix.
Edited by Wes Janson