Revisiting huge Ship Overlapping rules in Epic (evade proposal)

By Marinealver, in X-Wing

I actually like the vertically aspect of X-wing when it regards to overlapping so that there is no automatic deaths in crashes. With the Imperial Raider coming out in the near future the one thing that bothered me is that huge ships cannot overlap. So I was thinking maybe there should be some rule that when a huge ship overlaps a small or large ship instead of automatically destroying the smaller ship the ship may have a chance at evading. (and no this is not because of the results in this thread ).

...

Opinions? Comments?

I think the basic idea has some merit, although the rules for placing the ship after it's been overlapped seem like they could be streamlined.

But the result is reducing the threat/power of Huge ships, when they are already generally difficult to use effectively. Huge ships are certainly not in need of a nerf, but this change - albeit thematically appropriate, would significantly hurt Huge ships.

I think the idea is good, but it would smother huge ships which are already marginally effective anyway.

Edited by Babaganoosh

I actually like the vertically aspect of X-wing when it regards to overlapping so that there is no automatic deaths in crashes. With the Imperial Raider coming out in the near future the one thing that bothered me is that huge ships cannot overlap. So I was thinking maybe there should be some rule that when a huge ship overlaps a small or large ship instead of automatically destroying the smaller ship the ship may have a chance at evading. (and no this is not because of the results in this thread ).

So this is my concept.

A small or large base ship may attempt an evade after a huge ship performs a maneuver as long as:

  • It has no stress tokens
  • It is not under the effect of Ion Tokens
  • It has Agility > 0 (So Oicun will still have bitten it in the tail)

If an evasion attempt cannot be made the ship is automatically destroyed. The evasion attempt will made with a single defense die. This # of defense dice in an evasion attempt cannot be increased or reduced. On an evade result the ship has successfully evaded collision with the huge ship. Any other results the ship is destroyed. The ship may modify their defense dice with tokens or other abilities.

On a successful evade result move the ship out of the path of the big ship using straight maneuver templates either in the front or the back guides and slide it out of the path then move the ship back along the maneuver templates so that it is touching the huge ship. If there is no room to where the ship bases can remain touching the owner of the huge ship may re-position the ships base so that it is touching the huge ship base but remains facing the same direction.

Ships overlapping a huge ship cannot attack the huge ship that they are overlapping. Huge ships may perform attacks on any ship that their base is touching.

Opinions? Comments?

Well lets be fair here:

I would change it so every ship, but a Huge could evade. But say those with a 0 agility cannot modify dice.

Also, I would say if you evade, you skip the perform action phase when you move next. Just like the conner net. Let's face it your busy evading so you cannot get your action.

Also what happens if you have an evade token, do you automatic evade if you spend it? I assume so, but just checking.

Sorry late, (almost too late) but with the Gozanti just released this old topic has some recent relevance.

As for the rule every ship with the exception of a huge ship could evade in the topic post I stated large and small ships. Huge ships will just follow the current rules for overlapping.

Ships with 0 agility since they are already large enough (or got damaged) and cannot move out of the way they get flattened. However this is for huge ships moving into large and small ships, large and small ship moving into huge ships will still roll the die to see if they hit it like an obstacle but if they do then they smash and are removed from the game. If they manage to avoid the hit after the overlap it is like any other overlap and they lose their action.

As for the evade token yes spending it will ensure that they dodge the huge ship. Lets face it focus tokens tend to be favored in terms of defensive abilities so this does give the evade some preference in epic (although more low agility ships with evade are starting to show up making evade more prominent. The thing is that if ramming doesn't destroy a ship at least it still strips a token before the combat phase. Also the huge ship can still attack with range 1 weapon while the other ship is prohibited so the small and large ships don't get off for free.

Again this is just an alternative to auto-death and bring some verticality back into the Epic scene of X-wing.

If you drive through the railway crossing when a train is coming it's your fault when you and car are turned into an unrecognizable mess.

This is a non-issue.

1.) If it takes out your 60 point fat Deci, good. Stop power squadding for casual epic, it's annoying. Play something other than a fat turret for once god **** it.

2.) If you're aware of the rule there is no issue. Play cautiously when you get near an epic ship.

3.) Didn't we all start complaining about how epic ships aren't worth their points and that an equivalent amount of spammed small ships is a better value? Why are you so intent on nerfing them?

If you drive through the railway crossing when a train is coming it's your fault when you and car are turned into an unrecognizable mess.

This is a non-issue.

1.) If it takes out your 60 point fat Deci, good. Stop power squadding for casual epic, it's annoying. Play something other than a fat turret for once god **** it.

2.) If you're aware of the rule there is no issue. Play cautiously when you get near an epic ship.

3.) Didn't we all start complaining about how epic ships aren't worth their points and that an equivalent amount of spammed small ships is a better value? Why are you so intent on nerfing them?

PGS, your hatred of pwts is drawing you deeper to the darkside. :-)

The reply to PGS is a little old. Also I already addressed that the Decimator would not survive a ramming as it has 0 agility and cannot make the evade attempt.

Huge ships are getting better, FFG realize that these powerful ships should be powerful. I think FFG finally realizes that huge ships can be the bridge for financial gap from standard to epic. well how much does 300 points of star fighters cost you. Well lest just assume that you already have 100 points standard and need more points in star fighters to play. So 8 X-wing packs at $15 a piece comes out to $120. Well the Tantive-IV epic expansion pack is only $90 that gives you another $30 left over and you can pick up a millennium falcon which you can play with your standard. So in a way huge ships can make epic more affordable.

I dunno. I like the ramming aspect of huge ships :)

Sooo satisfying to plow over those pesky little ships.

I dunno. I like the ramming aspect of huge ships :)

Sooo satisfying to plow over those pesky little ships.

It can still plow over other ships. Catch a decimator or the new Ghost and it is GAME OVER. Other Large and Small ships might take some effort like Ionization reactor or jamming them to stress, also the fate on a ship without tokens hangs on the balance of a single green die. Focus is not even a guarantee of survival.

no offense, but adding more mechanics is a bad idea... too many people do not want to play the huge ships as it is and you are proposing an idea to make them worse and guaranteed not to get used... I dunno about all of you, but the corvette is a damned sight expensive to get some upgrades for small ships (I'm looking at you threepio and artoo)

I just can't see anyone wanting them badly enough and if you nerf them at this point, I can see them halting production for lack of sales.

One of my favorite moments in an epic x wing game was setting up an ion bomb in just the right spot and hitting 3 rebel ships trying to come in for a bombing run. They were so close during the next round I was able to smash all 3 with my raider. If they didn't have ion tokens I'm pretty sure at best I would have hit one. I find epic ships ramming a rare but exciting event that really doesn't need to change. If you are at range 1 of a ship, of course its going to be easier for it to turn and hit you. Fly smarter.

I also prefer what they do in Armada.... having never played it but I believe that fighters are just repositioned and cannot be rammed.

The bigger issue I have with epic ships is "HOW THE HECK DO I SHOOT ANYTHING WITH MY PUNY SHORT RANGED WEAPONS THAT BARELY CAN REACH THE LENGTH OF MY OWN SHIP????"

With Armada at least the distance looks right (similar to X-Wing). Turbolasers are the primary weapon system of practically all "capital" class ships so should have decent (at least unlimited on a tabletop) range.

One of my favorite moments in an epic x wing game was setting up an ion bomb in just the right spot and hitting 3 rebel ships trying to come in for a bombing run. They were so close during the next round I was able to smash all 3 with my raider. If they didn't have ion tokens I'm pretty sure at best I would have hit one. I find epic ships ramming a rare but exciting event that really doesn't need to change. If you are at range 1 of a ship, of course its going to be easier for it to turn and hit you. Fly smarter.

I did put in there that ships that are ionized or stressed do not get a chance to evade. So if you can ion bomb a whole cluster of starfighters and then run them over it would still be an auto-kill. I like the idea of huge ship ramming clearing obstacles or running over puny ships that are not paying attention. I just find it odd that small ships can overlap and not collide but huge ships always collide. To me that takes some of the verticality out of X-wing.