I actually like the vertically aspect of X-wing when it regards to overlapping so that there is no automatic deaths in crashes. With the Imperial Raider coming out in the near future the one thing that bothered me is that huge ships cannot overlap. So I was thinking maybe there should be some rule that when a huge ship overlaps a small or large ship instead of automatically destroying the smaller ship the ship may have a chance at evading. (and no this is not because of the results in this thread ).
So this is my concept.
A small or large base ship may attempt an evade after a huge ship performs a maneuver as long as:
- It has no stress tokens
- It is not under the effect of Ion Tokens
- It has Agility > 0 (So Oicun will still have bitten it in the tail)
If an evasion attempt cannot be made the ship is automatically destroyed. The evasion attempt will made with a single defense die. This # of defense dice in an evasion attempt cannot be increased or reduced. On an evade result the ship has successfully evaded collision with the huge ship. Any other results the ship is destroyed. The ship may modify their defense dice with tokens or other abilities.
On a successful evade result move the ship out of the path of the big ship using straight maneuver templates either in the front or the back guides and slide it out of the path then move the ship back along the maneuver templates so that it is touching the huge ship. If there is no room to where the ship bases can remain touching the owner of the huge ship may re-position the ships base so that it is touching the huge ship base but remains facing the same direction.
Ships overlapping a huge ship cannot attack the huge ship that they are overlapping. Huge ships may perform attacks on any ship that their base is touching.
Opinions? Comments?