Suggestions to make Autoblaster (-Turret) work/worthwhile?

By CaineHoA, in X-Wing

Hey, give me some suggestions to make Autoblaster (-Turret) work/worthwhile?

They keep popping up in my thoughts but always if i try to make a squad i think: "All of this to get two 100% hits?"

I didn't find an idea that popped out as beeing a lot better than others, possibly making it viable.

Lately i thought there has to be a way with the Accuracy Corrector, but the equipable ships are very few.

Edited by CaineHoA

I played with row Y-Wings with Autoblaster Turrents supporting Dash Rendar. You would not believe how poorly people were positioning their Aggressors and TIE Interceptors just to avoid the Y-Wings. That said, even when I got them into range 1 (low PS and low range are bad at closing on high agility ships), they did not do a lot of damage.

I find the turret a hard sell with the range-1 limit and 2 attack dice. I'd like to try it with Kavil, but that's the only pilot I think I'd try it on.

As for Accuracy Correctors, I LOVE pairing them with Autoblaster on my Aggressors. I haven't won a game with it yet, but it's super satisfying to get in range 1 of a high-agility ship and blow it up while there is nothing your opponent can do about it. But the list seems to be a 1-trick pony and can't hold its own. But I'll keep trying it. Maybe I'll get better.

suggestion 1.) just put it on some Y-wings and have fun

suggestion 2.) wait for the YV-666 to come out with the Intelligence Agent + (EU/EH + K4)/(Stay On Target + Outlaw Tech combo). It's going to be murderous, good fun.

Edited by ficklegreendice

Kavil + Veteran Instincts + Autoblaster Turret + Unhinged Astromech + Engine Upgrade is a lot of fun.

I tried loading up Keyan Farlander with a half-billion points, but a B-Wing is a B-Wing and they die fast.

Keyan + EU + Autoblaster + Accuracy Corrector + PtL

Gives you closing ability, plus target lock, plus the stress from PtL becomes your focus via his ability. So once or twice, you can get those 2-3 auto hits, but any opponent with half a brain will focus him down REAL quick. You could try running him with something like this: http://xwing-builder.co.uk/view/246735/god-save-the-farlander

You would have to fly brilliantly with Biggs staying right with Keyan, taking an evade from Jan Ors crew and spamming his astromech to keep Keyan around long enough. The tough part would be keeping Katarn close to use Wingman on Biggs - you could potentially drop Engine Upgrade and take a different mod, or give Kyle a turret or something... I dunno. Like you said, it's hard to make it work.

Kavil + Veteran Instincts + Autoblaster Turret + Unhinged Astromech + Engine Upgrade is a lot of fun.

You gave me a thought:

Kavil + Expose + Autoblaster turret + Unhinged + Experimental Interface.

You get 4 autoblaster dice plus a focus or TL from your first action. You would only use it if you aren't in danger of getting ripped apart that round, but the 1 defense die is nigh useless anyway. Alternatively, take Expert Handling for better positioning + survivability. Unhinged droid still helps drop the stress.

Kavil + Veteran Instincts + Autoblaster Turret + Unhinged Astromech + Engine Upgrade is a lot of fun.

Opportunist instead of VI can also work, if Palob's in the list, though you do lose some of your ability to reposition against higher PS targets. Personally, I love Autoblaster on Kavil. I had him carry a game pretty much alone against a Phantom and a few other TIEs with Vorpal's setup here.

Kavil + Veteran Instincts + Autoblaster Turret + Unhinged Astromech + Engine Upgrade is a lot of fun.

Alternate choice is ptl on this kavil, but yeah he's a crazy monster rolling around at speed 3 not giving a single **** and messing up everyone he gets close to

My suggestion is to errata the range to 1-2 or make it 3 dice instead of 2.

For 3 agility ships, its a scary weapon. Also expose is a primary weapon only, you would have to take opportunist to get kavil to 4.

Both can be worth their weight in gold in the right matchup, or they can be virtually useless in other (more common) situations.

Boba/IG88B can be a legit tag team for Autoblaster. Boba with VI, Tactician, Autoblaster, Engine was MURDER on Phantoms, Interceptors and even Defenders in tournament games. Didn't run into any Starvipers, but they wouldn't have liked it much either.

Jan with VI, Engine and Autoblaster Turret also came in handy in another recent event. I didn't have the points to give the HWK a better gun, but in a few games against Soontir Fels and the likes it was pretty awesome. Dodging Soontir with a HWK and killing him despite a stack of tokens and Autothrusters is a funny feeling. The trick is finding something in the ~60 point range that really benefits from Jan. Any direct offense she provides is a nice bonus, but making something like Dash an absolute goon is really the main use for her.

Edited by Immaterium Press

Autoblaster turrets are legit. A gold or Thug with an ABT + R2/Unhinged = 21 points which is a steal for what you get. I would never pick the title with it, the range 1 bubble is tricky enough. There's a learning curve to fielding them and making them work but that just takes a practice.

For 3 agility ships, its a scary weapon. Also expose is a primary weapon only, you would have to take opportunist to get kavil to 4.

Ooh, good call. I don't think I ever realized Expose is only for primaries.

Autoblaster turrets are legit. A gold or Thug with an ABT + R2/Unhinged = 21 points which is a steal for what you get. I would never pick the title with it, the range 1 bubble is tricky enough. There's a learning curve to fielding them and making them work but that just takes a practice.

You get your 3 die primary followed by a nearly unblockable 2 die follow-up.

It works nicely in conjunction with ions, so there's that grain of salt to take it with.

I run a Y-wing with an autoblaster, and so far I've been really impressed with the pain it can dish out to high-agility targets at a cheap cost. In one of my recent games I put 4-5 hits on interceptors over the course of the game; well worth the cost of admission. But that's a good matchup for the AbT Y-Wing. Obviously it's not a good jouster, etc. But even if it doesn't do damage, it can make the enemy think twice about aggressive maneuvering with their arc-dodgers. I like it as-is.

+1 for the ABT being pure gold on a Y-Wing, either Rebel or Scum.

I've used them very successfully on a Y with R2/UH and with a Seismic or Prox Mine. It's amusing to watch your opponent try to dance around the potential arcs, only to end up in someone else's firing line.

Edit: I used two Hired Gun's with Emon. The threat of bombs on everyone, unavoidable ABTs, and the rear-firing Firespray made short work of my opponent's ships.

Edited by Slugrage

OK so i guess no secret weapon but viable in certain setups/situations.

The problem i have with pumping up a high pilot ship with it is that the B-Wing is such an easy target to focus and its pretty much the only ship that can do it that i have (So far i stayed true to myself to not buying the ugliest ship crap crab IG-88...).

Excursion:

I seriously cannot see why ppl like the crabs but find the StarViper ugly. Yes i can see the point that it is different to many traditional Star Wars designs, but its is a nice design aestetically)

So basically the most viable usage is having several cheap turret ships with it of which some will be able to fire it evatually.

I have been running Kavil with ABT, Unhinged and Expert Handling for 29 points. Getting rid of target locks was really good (even better when it's an Advanced). Expert Handling makes him massively unpredictable, and he covers a massive death zone of the board.

I have been running Kavil with ABT, Unhinged and Expert Handling for 29 points. Getting rid of target locks was really good (even better when it's an Advanced). Expert Handling makes him massively unpredictable, and he covers a massive death zone of the board.

Yeah the more I think about it, the more I like the sound of it. Add EI, and you get bonus attack damage.

I have been running Kavil with ABT, Unhinged and Expert Handling for 29 points. Getting rid of target locks was really good (even better when it's an Advanced). Expert Handling makes him massively unpredictable, and he covers a massive death zone of the board.

Yeah the more I think about it, the more I like the sound of it. Add EI, and you get bonus attack damage.

You can't really add Experimental Interface because of the double stress. The reality is you don't need to barrel roll all the time. This Kavil plays very much a long game. I once chased down a Jake Farrell with PtL without initiative (meaning I moved first). It came down to forcing him to move where I wanted him to, and then pouncing at the right moment.

Kavil + Veteran Instincts + Autoblaster Turret + Unhinged Astromech + Engine Upgrade is a lot of fun.

You gave me a thought:

Kavil + Expose + Autoblaster turret + Unhinged + Experimental Interface.

You get 4 autoblaster dice plus a focus or TL from your first action. You would only use it if you aren't in danger of getting ripped apart that round, but the 1 defense die is nigh useless anyway. Alternatively, take Expert Handling for better positioning + survivability. Unhinged droid still helps drop the stress.

Read Expose again.

Kavil with EU and VI is the bread and butter for this turret. Pretty darn good and not too expensive. Even Soontir gets into trouble against this thing. Auto thrusters not looking so hot now eh Baron? Obviously Soontir can stay away but you can at least keep him away from your squad if Kavil is protecting it.

Edited by Striker McBain

:ph34r:

Edited by Marinealver

Kavil + Veteran Instincts + Autoblaster Turret + Unhinged Astromech + Engine Upgrade is a lot of fun.

You gave me a thought:

Kavil + Expose + Autoblaster turret + Unhinged + Experimental Interface.

You get 4 autoblaster dice plus a focus or TL from your first action. You would only use it if you aren't in danger of getting ripped apart that round, but the 1 defense die is nigh useless anyway. Alternatively, take Expert Handling for better positioning + survivability. Unhinged droid still helps drop the stress.

You might be missing some information. Expose only increase the primary weapon firepower. The only thing that increases autoblaster is Kavil for out of arc shots.

We cleared this up like 2 posts after mine.