Ion Torpedoes

By USCGrad90, in X-Wing Rules Questions

The card has 4 attack die and is range 2-3. It is worded:

"Spend your target lock and discard this card to perform this attack. If this attack hits, the defender and each ship at Range 1 of it receives 1 ion token."

1) Ion Cannon, Ion Pulse Missles, and Ion Cannon Turret all say that the target suffers 1 damage and you cancel all dice results

- Am I correct that based on my reading the torpedoes are different and still deliver any damage from the 4 dice ???

2) Am I correct in the understanding that when you spend your target lock to fire, it is gone and you can't use it for a reroll?

3) All ships within range 1 get an ion token - so this means firendly as well as enemy ships???

I am just looking for clarification before I try to use it. I think I have tried it in the past but didn't understand all of the rules with it.

I can see this being very useful in a game against a swarm or when enemy ships are close together. It also seems to be a pretty potent weapon on a Decimator, especially if you had 2 ships firing in the same round on one near the edge of the play area.

1. Correct

2. Correct

3. ...... you guessed it .... Correct :)

Regarding using these against Decimators, bear in mind that it takes 2 ion tokens to ion a large based ship.

So if it's the Ion effect you are going for then Ion Pulse Missiles are your weapon of choice (or more than 1 ion cannon/turret) - plus IPMs allow you to spend the TL for a reroll

Edited by Funkleton

As Funkleton already points out you're spot on with things which is nice. It's so much easier to tell someone they are doing things right than it is to say they have things wrong and why as the "why" isn't always easy to convey.

Now against the two ship Decimator builds it could be nice as it can deal 4 [boom/kaboom] results to the Decimator and while the large ship may not feel the sting from a single Ion token if it happens to be close enough to a partner that is hard/impossible to hit that little Ion splash may be crippling. Although it's expensive if you pack the Ion Torp you can probably expect Interceptors and Phantoms to keep their distance from the Decimator to avoid accidentally getting ionized.

Thanks for the confirmation.

The Ion Cannon, Pulse Missles, and Turret all have 3 attack dice versus 4 for the torpeodes.

You also have the chance for a crit on the dice.

My thoughts were to put this on a Tie Bomber in an Empire list - possibly with a stealth device to help avoid hits.

Scimitar (16) + Ion Torp (5) + Extra Mun (2) + Stealth Device (3) = 26 pts.

That leaves 74, which is enough for selection of a number of different small ships.

The Extra Munitions card will come with the Tie Punisher, so I am just thinking ahead.

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Edited by USCGrad90