Bounty Hunters Guild

By Teelk, in Star Wars: Edge of the Empire RPG

Hi All,

I was just hoping I could get some feedback from the community. Our group plays under the assumption that player careers are not necessarily the careers that their characters have in game. Meaning that because my character is a Bounty Hunter, that doesn't mean I work as a Bounty Hunter in the game. I'm sure other probably do the same.

So, that being said, how do others handle joining a Bounty Hunters Guild? How would you handle this scenario, would it just include paying a fee and they send you your license, or would you have it be more involved?

I'm sure many groups start their bounty hunter characters as full fledged bounty hunters, so I can't imagine it should be all that difficult.

Thought?

It seems like a squandered opportunity for at least a solid session to not game it out, but to each their own.

Here's the link for the Bounty Hunters' Guild on the Wookiepedia. But it doesn't say much about joining though. I guess it would be up to you or the GM, if you're not the GM, to come up with a joining procedure. You could do the pay a fee, get your license or come up with an initiation worthy of a session.

http://starwars.wikia.com/wiki/Bounty_Hunters'_Guild

Initiation strikes me as more of a gang thing, to me bounty hunters are professionals, so to me it would be more like you have to be sponsored by one to even be allowed to apply, or have worked for a credentialed BH as a hireling.

There's a neat book called Bounty Hunter Code, the people who made it also made The Jedi Path, Book of the Sith, and the Imperial Handbook. I'd recommend checking all of them out at some point (though maybe waiting until Imperial Handbook gets a normal, book-only release so that it's cheaper).

Anyways, it lists the following requirements:

  • Each candidate must be sponsored by at least one existing member of the Bounty Hunters Guild
  • Each candidate pays an evaluation fee of 750 credits
  • Each candidate must have 5 confirmed captures with a total payout of at least 20k credits
  • Each candidate must survive the initiation test

Book has a few examples of initiations. One is that they just toss a simple challenge at you, like wrestle an existing member - no need to win, just show you've got the right stuff. Another is that they throw 6 people into a thing called The Box, which is an arena/challenge simulator where they put in different challenges like poison gas and flamethrowers that shoot from the walls; you can actually see it in an episode of Clone Wars if I remember correctly. Membership is guaranteed for the first to come out, though they'd likely allow other participants in if they hadn't been killed by the Box/each other.

It also gives a few ways of getting around the normal stuff. Essentially if you're sponsored by a guild house, they may have more or less requirements, but if the leader of a guild house wants a person/group in, they can get in automatically.

As it says in the wiki, during the Galactic Civil war, the guild is pretty much in shambles. I wanted to do something with it in my game but that put me off a little bit.

It would depend entirely on your gaming style and campaign concept, but from my memory, the CRB states that Bounty Hunters can either be Imperial, Guild or Independant Bounty Hunters but are assumed to be either Guild or Imperial. It also states that any character with the Bounty Hunter career automatically starts with an Imperial Peace-Keeping Certificate, which is the documentation required to act as a Bounty Hunter, unless the player would prefer not to.

So my thought is if the player wants to already be a Bounty Hunter then RAW that is what they are if they have the relevant Career. Someone else who is simply using the Career to handle another character concept might choose not to be, in which case they would need to approach the Guild/Imperial Peacekeeping licensing authority to obtain the relevant paperwork if they later decided to follow the path of the Bounty Hunter.

You could say from the beginning that you are house ruling it that Careers are simply skill/talent sets and do not neccesarily represent the characters job, but you should also give the player the option of actually being a Bounty Hunter from the beginning should they so choose unless you have specific campaign concept reason not to.

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As it says in the wiki, during the Galactic Civil war, the guild is pretty much in shambles. I wanted to do something with it in my game but that put me off a little bit.

The Edge Core Rulebook sets the Guild up differently for the game. I don't care one bit for the canon/non-canon arguments, but where the game is concerned, I do place weight on what is seen in the game books.

Our group plays under the assumption that player careers are not necessarily the careers that their characters have in game.

I actually agree 100% with this philosophy, and I've insisted on it with my players. However, if a player has the Bounty Hunter Career, I generally let them start with a free IPKC. Otherwise, they have to cough up the credits to get it, and then they have to impress a guild bounty hunter in order to be invited to join.

Wow, this is some excellent information. Thanks to everyone, you've given me some great ideas..

RAW says they start with the license if they wish (I'd make that a one-time decision, made at character creation). It certainly has upsides/downsides. I agree with 2P51 that 'just having it' might be squandering an opportunity...

I personally would have no problem with characters with the Bounty Hunter career not starting with the IKPC, but only if the gm is clear that it is so that the joining of the guild can be roleplayed through. That said, for me personally even one player not liking the idea would prevent me from doing it. If the players are unhappy then you are starting at a disadvantage,

Per the RAW the IPKC is not an indicator of membership in the guild rather it is the official means by which the imperials let people participate in cashing in Imperial Bounties.That costs 1000 credits and the person who wants it must have a clear background.Underworld Bounties on the other hand anyone can take they are however not exactly legal.

Edited by Lotr_Nerd