So the thought behind this list is to take the large rock and two largest debris. You want to make a pocket or triangle just on your opponents side of the 50. Get the fringer in front of a Y and the bandit and keep one Y as a flanker. Drive into the pocket force the enemy to turn in to fight you and then plug up everything while the Y's hammer away.
So far this has done well for me. I think its weakest against dual turret lists that don't have to fly at you to shoot you and can cover a lot of ground. High mobility is difficult but between rocks and an Intel Agent Fringer you can usually do a good job of plugging holes and making them bump.
Any thoughts feel free to leave them here.
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WSF Bandit And Y's
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100 points
Pilots
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Wild Space Fringer (40)
YT-2400 Freighter (30), “Mangler” Cannon (4), Intelligence Agent (1), Outrider (5)
Gold Squadron Pilot (23)
Y-Wing (18), BTL-A4 Y-Wing (0), Ion Cannon Turret (5)
Gold Squadron Pilot (25)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Ion Cannon Turret (5)
Bandit Squadron Pilot (12)