
I'd love to see usable torpedoes become a common equip on X-WIngs. Since nobody else hardly ever uses them, it'd add a lot of dimension.
Wall of Text for those interested in digging into design intent...
I started with MajorJuggler's House Rule of an X-Wing Refit that costs 0 and subtracts 3 points from any upgrade. He also suggests it costs 1 for Biggs & Wedge. Instead of applying the 3 point deduction to any upgrade, I wanted to create a more thematic fix. Looking at the X-Wing cards, I decided that nothing would be more thematic than making their two upgrade slots more useful. So my rewording means there's no discount for an upgrade, a 2-point discount for astros, and a whopping 3 point discount for torpedoes.
TheRealStarKiller started an X-Wing fix thread listing barrel rolling and evading astromechs. I'm all for them. But I also thought a torpedo bot would help the cause. He also went the route of reducing the astromech cost via a modification card. I am going the title route here because I want to leave open the design space to add EU or whatnot.
Now a 3 point reduction on the X-Wing's torpedo slot may seem pretty extreme. But it also screams fun. Don't you want to field 4 Reds with Proton Torps now? Isn't that what the designers originally intended?
The proposed R3 Astromech could also go on a Y or an E, but those ships will be paying 2 points for R3 and using torps without the cost reduction of the X-Wing Refit. For the Y, going with the torpedo bot means you're passing on Bomb Loadout or Extra Munitions since they both take up Torpedo slots. For the E.... well, the E needs a boost too. I'd be game for an E-Wing Refit that does the same thing (or maybe adds a discount for systems... but that gets awfully close to the x1 title).
Extra Munitions and Bomb Loadout both take up a Torpedo slot, meaning that both of those 'fix' cards are unusable on an X-Wing. Instead of following the same route of using the torp slot to buff something else, I want to make the X-Wing's torp slot particularly effective. I also wanted a way to buff the X without buffing the B. The B has two torpedo slots but no astro slot. So, 'fix' the torpedo using the astro slot and you can avoid buffing the B's torpedoes.
