Inside Suns of Fortune with Keith Ryan Kappel

By Jaspor, in Star Wars: Edge of the Empire RPG

Hey folks,

I had the privilege of working with Keith Ryan Kappel, writer on several of the products in Edge of the Empire and Age of Rebellion (and frequent visitor here on the forums), to talk about his experience working on Suns of Fortune.

Part one is an essay written by Keith:

http://www.d20radio.com/main/?p=476

Part two will be published tomorrow and is a Q&A with him.

There is some really good stuff in both pieces. I hope you all enjoy it, and thanks to Keith for participating in this!

Part two is now available, a Q&A with Keith:

http://www.d20radio.com/main/?p=626

There's some good stuff in here, including his background that led to the gig with FFG, his own personal writing process, how much freedoms the writers are given when creating these things, inspiration for some of the things he included in Suns of Fortune, and some advice for aspiring writers!

Here's a snippet to entice you. ;)

– How much freedom did you have to create new information about Centerpoint Station? Which original aspect are you most proud of creating?
I actually had every bit of freedom, which was surprising. I expected to be reined in quite a bit, but FFG pretty much lets me get away with 98% or so of the ideas I have in general. I don’t remember anything specific to Centerpoint Station getting cut at all. As for content I created about Centerpoint, we knew there was a strong criminal element on the station, but the Corellian trilogy never really goes into detail about it. So creating Baron Kaldo, Gustip, and the lawless shantytown known as Null Town was great fun. I’m also really psyched the Rorax Falken sidebar made it through, as he was a fun, minor character in the X-Wing comics from Dark Horse. There was also zero information about the uninhabited planets of Crollia and Soronia in the Corellian system, so I was the first to discuss them in any detail.
Edited by Jaspor

Excellent stuff, and an inspiration for us aspiring writers! :)

Thanks! I had a really fun time working on that stuff. If you guys like it, we can probably go back and do a few more for other products I've worked on.