I always thought R2-D2 should have been a droid that gives massive PS boost. He's clearly piloting for Anakin most of the time and in trench run you bet he turned that targeting computer right back on! Even Vader (Anakin) knew who the real threat in the trench was: R2-D2; Vader specifically targets him!
Giving up the droid slot is not a fix most of us would be interested in. Some better droids would be a nice boost however.
Hes saying that because they are perhaps not the *strongest* (yet still a valid) choice for a list they are being sidelined by those seeking 'points maximum efficiency' via mathematical means for ships like the bwing.
While 'on paper' i can see the Bwing being a much better choice, i've also seen in reality xwings out perform on occasion.
X-wings are noticeably, measurably less efficient than B-wings: B-wings have the same offensive potential, and they tend to survive about one more attack. But the margin of error in that measurement is huge, because X-wing is a noisy game from a statistical perspective. So the set of all possible games played with both X-wings and B-wings naturally includes a lot of games where the X-wing outperforms the B-wings.
But if you choose just one game out of that set, it's more likely you'll pick one where the B-wings do better. That's what the argument about statistical efficiency says, and that's all it says.The problem is when a lot of threads are 'tounry centric' and are all 'how do i beat BBBBz' or 'killer bwing list' etc etc then the pervading feel is that 'xwings are rubbish'. So they dont get picked as much by players so less players find decent combos.
If you're a tournament player looking for an edge, then most of the X-wing pilots represent about 1.5 points' worth of waste. If you have a list full of X-wings, you have about a 6-point handicap--that is, it's the equivalent of taking a 94-point list to the tournament.
If you include just one X-wing, you're in much better shape. If you pick the right X-wing with the right upgrades, you might not be wasting any points at all. But you have to think carefully about what the X-wing does that (a) makes up for the X-wing's mathematical handicap and (b) can't be done by a ship without that handicap.
(It ought to go without saying, but if you're not thinking about tournament-style lists and nothing's riding on the outcome, then you don't need to worry nearly as much about whether the X-wing is balanced against the B-wing and Headhunter.)I dont think hes saying 'i win with xwings so you're all wrong'. I know im certainly not saying that.
I think we're both saying 'dont write them off because its popular on the forum to write them off'
Writing them off because it's popular is a mistake.
But deploying X-wings very cautiously because you've looked at the weight of the evidence, asked questions that help you understand what's going on under the hood, and decided you don't want the handicap... that's smart tournament play.
I'll pretty much always choose a bwing first but I also pretty much always choose an xwing over a second Bwing. You have to fly it well and outfit it well to match up but when you hit the sweetspot with an xwing you know it.
I'm all for some titles and modifications to differentiate and enhance the xwing:
Factory model, Mod: -1 (or -2). You may equip no other upgrades to this ship
X-1, title: Equip 1 modification at -3 cost.
Advanced Aerodynamics, Mod: You may use the ewing dial instead of the xwing dial for this ship.
Stick Ace, title: if you have no stess tokens, you may perform a boost or BR after executing a green maneuver
Torpedo Ace, title: when you fire a torpedo you may reroll 2 dice.