Is Arc-Dodging Viable in this "Two-Ship Meta"?

By Shirako, in X-Wing

So perusing the lists that are winning store champs and regionals in preparation for the Raleigh one next month, I'm seeing a lot of brobots and RAC+Fel/Whisper. Is a phantom + 2 elite interceptors or a 3 interceptor build good enough to beat this? I've beaten brobots by arc dodging well, but I always have trouble with the rear admiral. Should I consider swapping the phantom for a defender? A few more hit points and good firepower/manuverability could go a long way. I also have been toying around with a Mando Merc Firespray to join Soontir and Turr/Jax...Thoughts?

// Shirako

against turrets, it's literally impossible because whoever invented the turret advantage needs to be slapped upside the head ala 3 stooges

auto-thrusters do lend some credence to arc-dodging, especially on a ship that can evade so finally, after all this time, interceptors are viable despite sharing game space with turreted idiocy. You're just not using them as you typically would against a ship that actually cares about facing, every turn is operation: turtle

Phantoms won't do as well if V.I RAC is still popular, you just need those 4 agility to not get diced off the board.

Edited by ficklegreendice

Well, a 3 x Interceptor list won a UK regional (Milton Keynes) last weekend. Winning list was, I believe:

Soontir, Carnor and Turr. All with PTL, Autothrusters, Stealth Device.

Well, a 3 x Interceptor list won a UK regional (Milton Keynes) last weekend. Winning list was, I believe:

Soontir, Carnor and Turr. All with PTL, Autothrusters, Stealth Device.

That's 102 points, so someone there is probably missing out on Stealth Device. That's a pretty gutsy list, I must say.

Well, a 3 x Interceptor list won a UK regional (Milton Keynes) last weekend. Winning list was, I believe:

Soontir, Carnor and Turr. All with PTL, Autothrusters, Stealth Device.

That's 102 points, so someone there is probably missing out on Stealth Device. That's a pretty gutsy list, I must say.

Also, I definitely think arc dodging lists have a good chance. Arc Dodgers work the BEST with other arc Dodgers, imo. For many reasons, such as encountering Decimator + Vader, where having more than one Ace in your squad means you may still have an Ace left when one/twogets burned down by the Vader crew (assuming you focus the Decimator).

Having just one Interceptor with Autothrusters goes a long way in consistently beating the turret in 2 Ship lists.

Edited by phild0

Well, a 3 x Interceptor list won a UK regional (Milton Keynes) last weekend. Winning list was, I believe:

Soontir, Carnor and Turr. All with PTL, Autothrusters, Stealth Device.

No Turr

Was a Royal Guard

3 arc dodgers is totally viable even against turrets as long as you're more skilled than fickle. You're hardest counter is going to be decimators with gunner and vader. You have to burn that decimators down as fast as possible and pray your soontir is the one that's left against his. I hate to say this but this might be the ONLY situation where I could potentially see bringing a defender to soak up decimators shots.

Will 2 ships with at least 1 turret still be the meta? Well, Rear Admiral will be, but other then that?

Also, I'll be in Raleigh, too!

Will 2 ships with at least 1 turret still be the meta? Well, Rear Admiral will be, but other then that?

Also, I'll be in Raleigh, too!

Are we still in a 2-ship meta? It doesn't seem so to me...

Arc-dodging has never left the game. Review any top 8 regional video for proof.

Don't fly a Defender against RAC gunner Predator BS. What will happen is that the RAC will dump 3/3 and 4/4 attack dice shots at you and you'll lose your Defender. When you have a Defender with 2 Hull left you can't do anything with it. 3 turns and 5 forwards aren't fast enough to run away from a turret.

The Defender is a ship that relies much more on being able to outflank and arc dodge than the Interceptor. If you Focus and evade an Interceptor with Stealth Device and Autothrusters, it'll probably be fine. If you're in a bad spot with a Defender you're just ******.

3 arc dodgers is totally viable even against turrets as long as you're more skilled than fickle. You're hardest counter is going to be decimators with gunner and vader. You have to burn that decimators down as fast as possible and pray your soontir is the one that's left against his. I hate to say this but this might be the ONLY situation where I could potentially see bringing a defender to soak up decimators shots.

Are we still in a 2-ship meta? It doesn't seem so to me...

From what I've seen of the Regional's Results, other countries besides North America seem to be! But, they also received their Wave 6 later than us, so maybe that plays into it.

I believe it is... at least I hope so and will find out this Saturday at the Regionals... I'm just crossing my fingers to not meet a Vader Decimator.... Vader on Oicunn is the worst against an elite Interceptors team.

I can tell you from experience that the three Interceptor list of Soontir and Carnor with Autothrusters, PtL and Stealth Device and Turr with VI, Autothrusters and Stealth Device is still as dependent on good dice rolling as it ever was. It is better vs turrets, but is still win big - lose big.

I know because I still fly it extensively and it still can't survive the murderous firepower many lists put out against it. You are better off with Autothrusters and a Hull Upgrade. I am also reaching the conclusion that Predator may be better than PtL, surviving a bit longer is great and all, but that is far outweighed by the lack of attack modification that means your enemy will be around longer shooting at you and your green dice will fail you.

The fix for the Interceptor should have been a way to get white or green 1 straight and not Autothrusters.

Edited by Englishpete

Also, a reminder. Effects like Vader, Feedback array, and the like don't effect stealth device*. They don't make attack rolls, therefore they don't hit, therefore your stealth device does not fall off.

*Autoblasters of both varieties and Ten Numb's ability, however, do, because those actually roll to hit.

I know because I still fly it extensively and it still can't survive the murderous firepower many lists put out against it. You are better off with Autothrusters and a Hull Upgrade. I am also reaching the conclusion that Predator may be better than PtL, surviving a bit longer is great and all, but that is far outweighed by the lack of attack modification that means your enemy will be around longer shooting at you and your green dice will fail you.

It kinda fit with my dilemma for this weekend. I need to pick my third Ace and can't decide between these two:

Tetran Cowell + Predator + Autothrusters + Hull Upgrade

or

Carnor Jax + Push the Limit + Autothrusters + Targetting Computer

No way I can go over 33pts.

I'm pretty sure that if I take Carnor, he will be the guy with the Bullseye in my team, that could play to my advantage... but the ''challenge'' of bringing an Interceptor without PtL is very tempting, and Tetran fit more my initial plan of going thematic with the 181st. If only Lorrir could take an EPT, there would be no question, but if I pick him, I'll be left with 3-4 points that I can't spend elsewhere... that's one hell of a initiative bet.

Are we still in a 2-ship meta? It doesn't seem so to me...

That's what I was thinking. There are a bunch of 2 ship builds that are popular now, but there are as many multi-ship builds as well.

If theme is a concern, Cowell+Fel is about as unthematic as possible- Tetran was an actor brought in to impersonate Fel to lend legitimacy to Warlord Zsinj's campaign (Since the real Fel had gone missing years ago)

Interesting... And you just made my choice harder....

Jax would always be my choice (over almost any other interceptor pilot) since his ability is so much more effective and threatening to an opponent.

I can tell you from experience that the three Interceptor list of Soontir and Carnor with Autothrusters, PtL and Stealth Device and Turr with VI, Autothrusters and Stealth Device is still as dependent on good dice rolling as it ever was. It is better vs turrets, but is still win big - lose big.

I know because I still fly it extensively and it still can't survive the murderous firepower many lists put out against it. You are better off with Autothrusters and a Hull Upgrade. I am also reaching the conclusion that Predator may be better than PtL, surviving a bit longer is great and all, but that is far outweighed by the lack of attack modification that means your enemy will be around longer shooting at you and your green dice will fail you.

The fix for the Interceptor should have been a way to get white or green 1 straight and not Autothrusters.

Time to pull out the good old Target Computer I think! Heck, I haven't put mine away yet. The only thing more annoying than getting one shot by a turret is pulling off a successful flank and rolling no hits with only the focus action to modify.

I have had great success with

Carnor Jax, Predator, Royal Guard Tie, Hull Upgrade, Shield Upgrade

Royal Guard Pilot, Predator, Royal Guard Tie, Hull Upgrade, Shield Upgrade x2

You really do not miss PtL in this list as it's damage output is much enhanced via Predator allowing for focus or evade to be used in defense.

Dropping the shield upgrades for autothrusters is an option that lets you field the Baron Fel, but you pay for it in damage absorption.

Edited by Englishpete

Two ship lists are extremely popular here. At a casual event last week I faced:

- Firespray + IG

- Double Firespray

- Double IG

- Double IG

- Firespray + IG (first opponent)

- Double IG

- Fat Han + 3 x Z-95

That's 7 IGs and 5 Firesprays in the first six games!

What's more, I took five of the first six lists using a Bounty Hunter, Turr and Carnor, before running up against a fully tooled Han in the final.

So on that basis I'd say that TIE Interceptors can do very well indeed against two-ship builds - but the big turrets are still their Achilles heel, despite Autothrusters...