The Real X-Wing edge

By TheRealStarkiller, in X-Wing

I sense there is an urge for more topics like this.

I don't care much about rebel ships, but I like X-Wings.

And I want them back on the tables, as my opponents.

So, just for the kiX:

R2-X2

Astromech

"When you perform a green maneuver you are assigned an evade token"

2 Points

R2-R2

Astromech

"Your action bar gains the Barrel Roll action"

3 Points

Advanced Astromech Interface

Modification

"Astromech upgrades cost 2 squad points less"

0 Points

Edit: Added:

Rogue Squadron X-Wing

Title, X-Wing only

"At the start of the Combat Phase, you may assign 1 of your focus or evade tokens to another friendly ship with this title at Range 1-2, if this ship has not more then 2 tokens assigned. You cannot equip this card if your pilot skill is "2" or lower."

1 Point

Added by Endman:

Wraith Squadron X-Wing

Title, X-Wing only

"You gain the Illicit Upgrade slot."

1 point

Basically you choose to have more defence (for 0 points) or repositioning after movement for higher PS pilots (for only 1 point). If you want to turn your X-Wing in a kind of an Interceptor, you could - but for a high price.

I think the free evade token is perfect for generic pilots, while the named may choose from the vast variaty of 'overpriced' astromechs and save squad points for .... even more equipment or elite training upgrades.

Edited by TheRealStarkiller

I like it, but I never really play Rebels either.

I'd change the Advanced Astromech Interface to mirror the wording on the TIE/x1 title:

"X-Wing only"

"If you equip a (astromech icon) upgrade, it's squad point cost is reduced by 2 (to a minimum of 0)."

Edited by Radarman5

I'd add:

'If an equipped Astromech Upgrade instructs you to roll a green die, you may treat the result as an Evade result.'

Oh hello R5-K6! D8 too!

I like it, but I never really play Rebels either.

I'd change the Advanced Astromech Interface to mirror the wording on the TIE/x1 title:

"X-Wing only"

"If you equip a (astromech icon) upgrade, it's squad point cost is reduced by 2 (to a minimum of 0)."

In fact, a title would be obvious here. Especially if you want to match the Tie Advanced fix.

My idea for this approach was to block the modification slot to prevent a hull upgrade + evade bot for only 3 squad points.

On the other hand the title slot will be free for a possible 'Rogue Squadron' title ... which may add further synergies ... or even grant more equipment slots.

Edited by TheRealStarkiller

I'd add:

'If an equipped Astromech Upgrade instructs you to roll a green die, you may treat the result as an Evade result.'

Oh hello R5-K6! D8 too!

Porkins and Dutch would suddenly be very popular, I guess ;)

I like it, but I never really play Rebels either.

I'd change the Advanced Astromech Interface to mirror the wording on the TIE/x1 title:

"X-Wing only"

"If you equip a (astromech icon) upgrade, it's squad point cost is reduced by 2 (to a minimum of 0)."

In fact, a title would be obvious here. Especially if you want to match the Tie Advanced fix.

My idea for this approach was to block the modification slot to prevent a hull upgrade + evade bot for only 2 squad points.

On the other hand the title slot will be free for a possible 'Rogue Squadron' title ... which may add further synergies ... or even grant more equipment slots.

I still thought of it as a Modification, it has a good name to fit the mod theme, and even though it's 0 points for a cheaper droid it still has the opportunity cost by taking up the mod slot. But yeah, it could be a title too.

So, just for some more crazy input:

Rogue Squadron X-Wing

Title, X-Wing only

"At the start of the Combat Phase, you may assign 1 of your focus or evade tokens to another friendly ship with this title at Range 1-2. You cannot equip this card if your pilot skill is "2" or lower."

1 Point

Edited by TheRealStarkiller

Some nice suggestions. How about...

There are mods for giving the target lock and boost actions to ships that dont have them in their action bar so there should be 2 new mods for adding the barrel roll and evade actions for 2pts each as well Should be limited to Small ship only and must have 2 or greater agility to equip. (Sorry Y's and Lambdas).

*R7-L4

Astromech

Action: You may perform one Torpedo secondary weapon attack.

2pts

*R6

Astromech

When you perform a secondary weapon attack, roll two additional attack dice.

3pts

Even better:

Wraith Squadron X-Wing

Title, X-Wing only

"You gain the Illicit Upgrade slot."

1 point

Yub yub, commander.

Seriously?

While I like the idea of the evade token, it seems quite counter intuitive that the easiest and most predictable maneuver is the one that gives you an evade token. I actually think the X-wing was missing the evade action in the first place. I think in the initial design stages they seemed to pair evades with being elusive (high agility and/or barrel roll), rather than just being able to jink and avoid incoming fire.

I'd like to see your droid give a free focus action (since that is more generally useful for the the Y and E, the evade token on the E is rather good, and would make the Y pretty tanky, if you can manage using your 2 greens). I think a free title that gives the evade action would work pretty well though. That being said I am somewhat convinced that we wouldn't be having this conversation if the X-wing had evade right from the word go. Also in hindsight it sort of brings the X and it's spiritual successor the E-wing closer together.

Like R2 X2

Well, we don't actually have a generic R3 unit yet. We have R2s, R4s (scum do, anyway), R5s and R7s.

Equally, we don't have a generic R6, but we don't have any named R6 units either for some reason.

R2-X2 seems a bit similar to R2-D2's effect in practical terms - one damage mitigation per turn. That's not saying it's not a good idea. At the same time, I get what ID X T means - maybe making it apply to white manouvers?

Adding barrel roll is nice - but I'm not sure that fits for an astromech. 'Systems-ey' type roles like damage control, target locks, etc, and the power increase represented by boost, but barrel roll seems too much like the pilot's job.

One thing that might help X-wings is something that helps capitalise on their other edge over the B-wing - the second evade dice. An ability to spend a focus token to change one blank defence dice to an evade result might be nice; essentially letting you spend a focus as an evade. Having it be 'free' seems wrong - too much like autothrusters - but one evade dice with its 3/8ths of an evade doesn't really seem to make up for 3 shields.

I sense there is an urge for more topics like this.

I don't care much about rebel ships, but I like X-Wings.

And I want them back on the tables, as my opponents.

So, just for the kiX:

R2-X2

Astromech

"When you perform a green maneuver you are assigned an evade token"

2 Points

R2-R2

Astromech

"Your action bar gains the Barrel Roll action"

3 Points

Advanced Astromech Interface

Modification

"Astromech upgrades cost 2 squad points less"

0 Points

Basically you choose to have more defence (for 0 points) or repositioning after movement for higher PS pilots (for only 1 point). If you want to turn your X-Wing in a kind of an Interceptor, you could - but for a high price.

I think the free evade token is perfect for generic pilots, while the named may choose from the vast variaty of 'overpriced' astromechs and save squad points for .... even more equipment or elite training upgrades.

If you want to give the X-Wing Barrel roll that would be a great start for 1 point. The other astromech is equally useful. But an astromech slot lost is also a cost, and one that has not been paid by the Advanced. They just gain a slot and get a discount.

But then make a Barrel Roll Modification open to all ships, like Engine Upgrade, for 3-4 points and give the X-Wing a Title that gives a discount of 2-3 points on Modifications instead of astromechs. The Mod slot would then be lost, but that's one not as important to the X-Wing.

I simply don't want any mandatory Astromechs that have to be taken for the ship to perform, at the expense of all the other ones. But a 2-point R2-D2 would be wuite interesting anyway, i have to admit that...

Edited by ForceM

Why should a slow move give an evade token? Easy: it gives you enough ressources to roll and shake. Remenber, we are in space ;)

As for the naming of the astromechs: this were just random names. I've lost track.

I think X-Wings with boost should be special and seldom, while rolling X-Wings could be quite common.

Just as a personal taste.

A Barrel Roll mod would prevent to do both, unless you equip EH and EU ....

The easy way would be a title that grants a discount on a single upgrade on any slot. But, don't this would be too easy?

Even better:

Wraith Squadron X-Wing

Title, X-Wing only

"You gain the Illicit Upgrade slot."

1 point

Yub yub, commander.

Man I love the Wraiths. And that fits them thematically, they were constantly cobbling together insane technology.

Well, then ...

Can't await to see Biggs on Glitterstim :P

Well, then ...

Can't await to see Biggs on Glitterstim :P

Oh I'm not saying that works as a title for a "real" game, but if you're someone like me and super into the theme and setting of the game... Yeah, I'd love to see some Wraiths in this game. And giving those Wraiths that ability makes sense. It doesn't make sense for basically any other X-Wing squadron, really.

Edit: spelling

Edited by danicusrex

Concentrated Fire

When declaring an attack roll one additional attack dice for each (concentrated Fire token) assign to the defender.

After you perform an attack assign a (concentrated Fire token) to the defender.

4 points

The idea here is to allow more dice for attacks and the more you add the better this card gets.

Concentrated Fire

When declaring an attack roll one additional attack dice for each (concentrated Fire token) assign to the defender.

After you perform an attack assign a (concentrated Fire token) to the defender.

4 points

The idea here is to allow more dice for attacks and the more you add the better this card gets.

Man, 3 x-wings firing on a single target... that gets real destructive real fast. I LOVE it.

Even better:

Wraith Squadron X-Wing

Title, X-Wing only

"You gain the Illicit Upgrade slot."

1 point

Yub yub, commander.

Yeah we need Voort "Piggy" SaBinring with a pilot ability that allows for him to look at an opponents maneuver dial because he can calculate it. This would allow us to fly both "Piggies" add in a Y wing and we have new meaning to the Hog's

We also need Lt. Ketch "Yub Yub"

Oh and while I am at it why does Coran not come with Whistler. Ability to analyze attack patterns and slice communications, (read he can look at the maneuver dial as well)

Edited by smccaughan

Why should a slow move give an evade token? Easy: it gives you enough ressources to roll and shake. Remenber, we are in space ;)

As for the naming of the astromechs: this were just random names. I've lost track.

I think X-Wings with boost should be special and seldom, while rolling X-Wings could be quite common.

Just as a personal taste.

A Barrel Roll mod would prevent to do both, unless you equip EH and EU ....

The easy way would be a title that grants a discount on a single upgrade on any slot. But, don't this would be too easy?

Yeah that's the idea you would give it a free Barrel roll via Mod instead of astromech bit could also use your mod discount for Engine Upgrade if you wanted for 1-2 points instead of 4.

It's not a bad thing that you could not have both for me. One with a good discount would do it for me. Like that you at least have some arc dodging possibilities.

My initial proposition a few months ago was this:

"S-Foils

Title. X-Wing only. (It could be a modification but X-Wings do already have S-Foils as you might agree if they made it a modification it should be called Improved S-Foils)

0 Points

Immediately before revealing your maneuver dial each turn, you may choose to close S-Foils.

If you do so, you must interchange the X-Wings agility value and attack value until the end of this game round. If you do so, you may execute a free boost action after completing your maneuver this turn.

(Maybe: On turns you choose to not close S-Foils, gain the barrel roll action on your action bar)

With the additional barrel roll the card would need to cost 1-2 points i think."

I still like this a lot but not a lot of people seemed to share my opinion. Some say it's too strong, others find it too complicated or even too weak. Idk but at this point any help to the X-Wing would be allright with me as long as we get it back to at least a somewhat competitive level

Yes the S-foils ....

I'm not sure about it. Don't there are just there to enable a 'landing form' - just like the shuttle?

Remember: B-Wings have S-fould, too.

Why should X-Wings' S-fould should have game relevant functionality and B-Wings don't? And what about the shuttle?

In the end the position of the s-fould do not change anything in space. Its just about the distibution of the laser cannons.

Maybe closed S-foils would give a better handling while taking off from planets with an athmosphere.

The IG-2000 as well as the StarVipers have something similar - but those are equipped with maneuvering thrusters - hence they both have the S-Loop!

So ... best forget about the S-foils.

Someone else suggested it here on the forums somewhere, but I think the best X-Wing fix is a title that makes taking an astromech cheaper. Make X-wings & astromechs go hand in hand. Rookie pilots would need to pick up a droid to be comparable to a Blue.

Someone else suggested it here on the forums somewhere, but I think the best X-Wing fix is a title that makes taking an astromech cheaper. Make X-wings & astromechs go hand in hand. Rookie pilots would need to pick up a droid to be comparable to a Blue.

You either make the X a few points cheaper to reflect its actual value or you add sufficient value without opportunity cost in order to make it worthwhile taking over anything else. At the moment there is little to make you take an X over anything else.

Xs, Ys and Es all go hand in hand with droids, which were integral to their operation. Just because they don't have an upgrade card doesn't mean the droid socket is empty. It's just filled with anonymous droid who doesn't do anything special.

Edited by phocion