Autocepting Interthusters... What to do

By TheArtfulDodger, in X-Wing Squad Lists

So there is some pretty sweet builds going around combing PTL, Auto Thrusters and Stealth device on the humble Interceptor making them rather nasty.

Have you played against this build and if so how did you go?

Do you play this build and did you come up against anything that worked well against it?

I did pretty well against this list with some lucky rolls when I flew Han straight in at range one on the first and nailed Jax. This made the rest of the fight much more manageable.

Edited by TheArtfulDodger

As a three int autoceptor pusher....

By biggest fear is anything that stresses me and/or causes me not to be able to take an action *before* i can take an action, i dont care about post action stress as a i can shed it off in a turn (or two) with tons of choices.

Keeping my list alive usually relies on 'evade' being for all extents and purposes glued to the ship base

everyone hates ordnance but 'prockets' have stuffed up my ints several times from A wings.

Falcons are not remotely worrying anymore. If i *knew* my opponent was taking a falcon my only worry would be being overconfident.

Anything shooting 4 dice at range 2 will do well against these.

I beat a triple interceptor meta list with Chiraneau/Whisper.

Chiraneau got creamed but Whisper wiped the table clean.

100 Points

44 points
“Whisper”
TIE Phantom
Gunner, Fire-Control System, Veteran Instincts, Advanced Cloaking Device
56 points
Rear Admiral Chiraneau
VT-49 Decimator
Predator, Rebel Captive, Ysanne Isard

Also beat it with my Boba/Rexler build.

100 Points

50 points
Boba Fett
Firespray-31
Heavy Laser Cannon, Veteran Instincts, Rebel Captive
50 points
Rexler Brath
TIE Defender
Heavy Laser Cannon, Predator, Stealth Device

Ten Numb + Mangler cannon = the Interceptor killer.

Not only does he land an unblockable crit if he hits, it also knocks out your stealth device.

Ten Numb + Mangler cannon = the Interceptor killer.

Not only does he land an unblockable crit if he hits, it also knocks out your stealth device.

IF being the operative word here.

Its a 3 dice attack and while that critical cant be taken off by dice, its can be negated by the evade token

So essentially you have to make sure you get two criticals to be certain of a crit getting through.

When most the time you're rolling against four green dice (3 organic + SD) plus an evade token and quite likely a focus token to help wipe out some of those normal hits.

I mean its *good* as a counter but i'd fear 5d worth of prockets more.

Its a 3 dice attack and while that critical cant be taken off by dice, its can be negated by the evade token

Actually, the latest FAQ clarified that evade tokens are considered dice rolls, so they cannot stop the first crit. All Ten has to do is get 1 hit out of his 3 dice and it goes through.

See page 8 under Dice Results:

https://images-cdn.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf

Honestly, thats such a BAD call by FFG.

I've just read that and its such a stupid decision as the 'evade' action is essentially what keeps an imperial fleet alive.

Edited by Gadge

That's why no one runs 3 interceptors competitively even with ATs. They are fun in casual games though.

I've had great success running 3 Autoceptors. Running Soontir, Carnor and an RGP is so much fun again. I do worry about Ten Numb and Auto blasters, but the trick is avoiding them altogether or focusing that ship down immediately. I no longer worry about turrets at all.

I've run my Autoceptors with Stealth device and alternately with Shield or Hull upgrade. I find that Stealth device is no longer a waste of 3 points as it used to be.

Edited by Papamambo

Honestly, thats such a BAD call by FFG.

I've just read that and its such a stupid decision as the 'evade' action is essentially what keeps an imperial fleet alive.

I can understand your sentiment. I love interceptors. My favourite ship and I like to hear of others doing well with it too. In this case though, I think FFG made a good decision. Have you ever flown interceptors against any ship equipping autoblasters? Its pretty easy to avoid range 1. The only exception is Boba with engine upgrade and veteran instincts, but he's a lot of points and even then, he's likely to only use it once (because if you get behind him, its hard for him to turn around and get to use it again before he dies). So it really only ensures that if you fly badly, then yes, the autoblaster will hurt your interceptor.

In the case of Ten Numb + VI + Mangler, I think it is a bit of a scary prospect. But You have to realize that specific loadout is ONLY effective against high agility low hull ships like TIEs. So its the rock to an interceptor's scissors. Your opponent is taking a fairly expensive build to deal with one specific threat (your interceptors). So it wouldn't really be fair to the rebel player to spend all those points to get an uncancellable crit which you can then just use an evade token and totally invalidate the entire use of Ten Numb.

And its not like Ten Numb built that way is really hard to kill. Triple interceptors can take him down in 2 rounds of shooting, so that means you can expect to take 2 crits. If you are smart and put Shield Upgrade on your interceptors, then that's trivial (only 1 crit is gonna be on hull---acceptable given that your opponent has spent 36 pts just to deal one meaningful crit). Even against a good player that manages to keep Ten alive longer (or uses Biggs) can't expect to be getting constant shots on the same interceptor all game long, because its actually not easy for the b-wing dial to deal with interceptors (especially if there's some asteroids around to limit options). So I don't think its all that bad, imo...

That's why no one runs 3 interceptors competitively even with ATs. They are fun in casual games though.

I don't know about that. Sure they aren't dominating the meta (although Chiraneau + Fel kinda are, and that's an interceptor there), but I think triple interceptors is strong, but its very unforgiving. One player could win a tourney with it one week and then totally blow it the next week because they just didn't fly it flawlessly.

That's why no one runs 3 interceptors competitively even with ATs. They are fun in casual games though.

Thats why my mate won the Milton Keynes regionals in the UK last weekend with them huh?

And since starting back to the game after a 10 month break, I've only lost 1 game using them whilst playing competitive games?

Very true, if you make a mistake, you pay - which is what makes it very edge-of-your seat! Infact a single mistake cost me 2nd place at a store tournament last Monday.

Its given me faith in playing the game, having got destroyed last year in the regionals using such a list. Nice to see something other than the typical net-lists winning, giving more choice to the meta to being competitive, with such an iconic imp squadron ship flown by Fel and the 181st...

Clear Skys!

Ive yet to lose a game in a long time with a 3 int, stealth, autothrust , ptl named pilot list.

I was initially hacked off at evade tokens and finding out they have always 'just been a dice roll' but yeah i dont think ill come up against stuff with auto hits enough to worry me.