Republic Police Gunship

By Arrakus, in Star Wars: Edge of the Empire RPG

What do you think the stats for this would be?

I was thinking something in line with the AA-9 Assault Airspeeder.

The description for AA-9 is similar to the Gunship (pilot sits above the gunner, can hold a squad of troops, sliding doors on either side), however the weapons are a bit different (rocket launcher turret + forward blaster cannon vs twin forward blaster cannons + rear blaster cannon).

The armor, HT, SS, speed & handling for the AA-9 does not seem like a stretch for the Gunship. I can even by that it is a sil 3 too (though it would be bada** if it was a sil 2) . Stats are even comparable to some starfighters (minus the shields of course).

Thoughts?

Thanks!

ToCatchAJedi-PoliceGunship01.jpg

Edited by Arrakus

There was also this:

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Sweet picture.

Do not think I have seen that one before.

On a separate but somewhat related note; if it is safe to presume the above is a sil 3, would it then make sense that a LAAT/i would be a sil 4?

Just throwing my two cents into this, That ship was about the same size as a Laat/i, and also there is a stat in the Far Horizons Book for a ship called the Mauler Tactical Responder.

That if you read the description for it would fit the stat for the ship in the picture.

also looking at the star wars wiki the ship was scaled down of the Laat/i

http://starwars.wikia.com/wiki/Police_gunship

Hope that this helps.

I agree with Synyster. Why try and reinvent the wheel.

Far Horizons sourcebook, page 51 - Mauler Tactical Responder. It's description includes, "Based on the design of the rugged Republic Police Gunship". The MTR's text description matches up with the RPG. Stats include 1 Pilot, 1 Co-Pilot/Gunner, and 24 passengers. The only thing that doesn't match is the Mauler only has 2 front turrets while the RPG also includes a tail gun.

Far Horizons sourcebook, page 51 - Mauler Tactical Responder. It's description includes, "Based on the design of the rugged Republic Police Gunship". The MTR's text description matches up with the RPG. Stats include 1 Pilot, 1 Co-Pilot/Gunner, and 24 passengers. The only thing that doesn't match is the Mauler only has 2 front turrets while the RPG also includes a tail gun.

In that case you can just add another gun for the aft of the ship and it has two front and one rear. Then if you really want to you could add the missiles onto it too.

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

I know there is no exact math in determining silhouette size, but not sure how a YT-1300 (34m), a Laat/i (17.4m) and the Gunship (11.4m) can all be the same silhouette. The YT-1300 is three times the size of the gunship.

It just seems like the Laat/i and the Mauler are more comparable than the Gunship and Mauler.

And I know there are plenty of examples of silhouette 5 ships being drastically different in size (CR90 vs Gonzati), just thought that a ship that is slightly smaller than an Xwing (12.5m) would be at least the same silhouette.

Oh well. Thanks for the conversation.

Edited by Arrakus

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

I know there is no exact math in determining silhouette size, but not sure how a YT-1300 (34m), a Laat/i (17.4m) and the Gunship (11.4m) can all be the same silhouette. The YT-1300 is three times the size of the gunship.

It just seems like the Laat/i and the Mauler are more comparable than the Gunship and Mauler.

And I know there are plenty of examples of silhouette 5 ships being drastically different in size (CR90 vs Gonzati), just thought that a ship that is slightly smaller than an Xwing (12.5m) would be at least the same silhouette.

Oh well. Thanks for the conversation.

Silhouettes are size ranges. not fixed sizes. kind of like how a short sword is between 18 and 24 inches.

and a yt1300 is silouette 4 not 3

Also keep in mind that silhouette doesn't just cover size or mass, but also role and function.

While the length of the MTR is one thing, there's also the speed, the height, the width and the function of it, the use it sees and so on. This isn't a dogfighting vehicle, its stripped down version of a military vehicle, it can take a beating, it can carry troops and defend itself, but that's it, that's its function, role, its use.

Now if that's a fitting representation of the republic police gunship is another question, but I'd think so. It's durable, it moves assets around on the battlefield (or in this case the underworld). Perhaps some grenade launcher or missile launcher/tube (personal scale) could be added or replace one of the light blaster cannons?

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

Keep in mind the "scaled down" does not need to represent size specifically. It can also be used in relation to other aspects such as its weapon load or it's role. The civilian humvees are scaled down versions of their military bretheren. Police constantly use scaled down versions of military hardware.

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

Umm, silhouette is defined as " An abstract of the general size of a vehicle " on page 223 of the core book. It has nothing to do with function.

-EF

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

Umm, silhouette is defined as " An abstract of the general size of a vehicle " on page 223 of the core book. It has nothing to do with function.

-EF

He was referring to comments made by Sam, Fish, and Jason Marker (the guy who designed the stats for 90% of the ships in this game). So much of the ship is defined by its role. Including size.

On a similar note, when designing a ship, it's important to note what kind of weapons should be available to it beyond the stock; which silhouette can determine.

Edited by kaosoe

Perhaps I'm only liberal in my interpretation of the chats the various starship designers have had with the Order 66 podcast (for instance episode 44 with Jason Marker, or one of the ones with Sam Stewart on starships).

And to be clear: I've never said it has nothing to do with size, it obviously does, but I've added that there's more to it than just length, width and height.

Considering the wide ranges each silhouette cover, and that these also at times overlap (I'm not 100% certain of that, but I'm pretty sure) I think it's only reasonable that one thinks about this with less determinism and close mindedness.

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

I know there is no exact math in determining silhouette size, but not sure how a YT-1300 (34m), a Laat/i (17.4m) and the Gunship (11.4m) can all be the same silhouette. The YT-1300 is three times the size of the gunship.

It just seems like the Laat/i and the Mauler are more comparable than the Gunship and Mauler.

And I know there are plenty of examples of silhouette 5 ships being drastically different in size (CR90 vs Gonzati), just thought that a ship that is slightly smaller than an Xwing (12.5m) would be at least the same silhouette.

Oh well. Thanks for the conversation.

Silhouettes are size ranges. not fixed sizes. kind of like how a short sword is between 18 and 24 inches.

and a yt1300 is silouette 4 not 3

What also threw me was the multiple uses of th word scale. The gunship is a scaled down laat/i and the mauler is scaled down gunship but yet only 2 of three even look a like. This thing keeps getting scaled down, nothing is going to be left.

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

The game designers never said silhouette is related to role. They said role is important in statting out a vehicle.

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

Umm, silhouette is defined as " An abstract of the general size of a vehicle " on page 223 of the core book. It has nothing to do with function.

-EF

He was referring to comments made by Sam, Fish, and Jason Marker (the guy who designed the stats for 90% of the ships in this game). So much of the ship is defined by its role. Including size.

On a similar note, when designing a ship, it's important to note what kind of weapons should be available to it beyond the stock; which silhouette can determine.

Yes. but he did not say silhouette had anything to do with role. He said role is important in statting a vehicle.

Is it more accurate to say that a ships hull trauma and system strain is more of direct reflection of its silhouette than its actual size/mass or even role? Using the gunship as an example, if the role of the gunship is a troop transport, which requires a hefty dose of haul trauma (20) & system strain (15), then I can see why that would push the silhouette up to a 4. That would also explain that even though it is 3rd the size of other silhouette 4 starships, its haul trauma and system strain is comparable (a bite low, but within the range). It is also interesting to note that no other airspeeder has a higher haul trauma and system strain than the gunship, not even the PTB-625. So I guess if you are going to make the beefiest airspeeder in the game, you are going to have to up the silhouette.

No conclusions, just observations. Still think the gunship should be more in line with the AA-9 and that the mauler is more akin to the Laat/i, but I am do not make the RAW. House rules FTW.

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

I know there is no exact math in determining silhouette size, but not sure how a YT-1300 (34m), a Laat/i (17.4m) and the Gunship (11.4m) can all be the same silhouette. The YT-1300 is three times the size of the gunship.

It just seems like the Laat/i and the Mauler are more comparable than the Gunship and Mauler.

And I know there are plenty of examples of silhouette 5 ships being drastically different in size (CR90 vs Gonzati), just thought that a ship that is slightly smaller than an Xwing (12.5m) would be at least the same silhouette.

Oh well. Thanks for the conversation.

Silhouettes are size ranges. not fixed sizes. kind of like how a short sword is between 18 and 24 inches.

and a yt1300 is silouette 4 not 3

Yea, I was trying to point out that all 4 of those ships are the same silhouette despite relatively large degrees of size. But it would appear that there is more to it than just mass. Trying to fit 26 people + gear within 11.4m is a tight fit. Let alone a speeder bike or two. Hope everyone uses Dial.

What also threw me was the multiple uses of th word scale. The gunship is a scaled down laat/i and the mauler is scaled down gunship but yet only 2 of three even look a like. This thing keeps getting scaled down, nothing is going to be left.

no they are not all the same Silhouette. The Laati and the Gunship are silhouette 3 and the YT-1300 is silhouette 4. 2 are fighter sized on one is freighter sized. Not sure where you are getting they are the same silhouette.

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

I know there is no exact math in determining silhouette size, but not sure how a YT-1300 (34m), a Laat/i (17.4m) and the Gunship (11.4m) can all be the same silhouette. The YT-1300 is three times the size of the gunship.

It just seems like the Laat/i and the Mauler are more comparable than the Gunship and Mauler.

And I know there are plenty of examples of silhouette 5 ships being drastically different in size (CR90 vs Gonzati), just thought that a ship that is slightly smaller than an Xwing (12.5m) would be at least the same silhouette.

Oh well. Thanks for the conversation.

Silhouettes are size ranges. not fixed sizes. kind of like how a short sword is between 18 and 24 inches.

and a yt1300 is silouette 4 not 3

Yea, I was trying to point out that all 4 of those ships are the same silhouette despite relatively large degrees of size. But it would appear that there is more to it than just mass. Trying to fit 26 people + gear within 11.4m is a tight fit. Let alone a speeder bike or two. Hope everyone uses Dial.

What also threw me was the multiple uses of th word scale. The gunship is a scaled down laat/i and the mauler is scaled down gunship but yet only 2 of three even look a like. This thing keeps getting scaled down, nothing is going to be left.

no they are not all the same Silhouette. The Laati and the Gunship are silhouette 3 and the YT-1300 is silhouette 4. 2 are fighter sized on one is freighter sized. Not sure where you are getting they are the same silhouette.

Unless I have the wrong book (FH:51) or reading the wrong reference but the information that I have says the Mauler is a silhouette 4. If the general consensus is that the Mauler = Republic Gunship (which is a scaled version of the Laat/i despite looking nothing like it) then they are all silhouette 4.

If there was an errata somewhere that I am missing that says the Mauler is a Silhouette 3, then I was wrong. And apologies for starting this whole thread.

Edited by Arrakus

Hmm I guess. After reading the description it sure does seem to be a better fit than the AA-9. I just have a hard time following the logic on this.

Not sure how one can say it is the same size as a Laat/i but then say it was a scaled down version of the Laat/i and yet still all be the same silhouette. The inverse reading of this would make the Laat/i be a silhouette 5 or a really big silhouette 4.

I know there is no exact math in determining silhouette size, but not sure how a YT-1300 (34m), a Laat/i (17.4m) and the Gunship (11.4m) can all be the same silhouette. The YT-1300 is three times the size of the gunship.

It just seems like the Laat/i and the Mauler are more comparable than the Gunship and Mauler.

And I know there are plenty of examples of silhouette 5 ships being drastically different in size (CR90 vs Gonzati), just thought that a ship that is slightly smaller than an Xwing (12.5m) would be at least the same silhouette.

Oh well. Thanks for the conversation.

Silhouettes are size ranges. not fixed sizes. kind of like how a short sword is between 18 and 24 inches.

and a yt1300 is silouette 4 not 3

Yea, I was trying to point out that all 4 of those ships are the same silhouette despite relatively large degrees of size. But it would appear that there is more to it than just mass. Trying to fit 26 people + gear within 11.4m is a tight fit. Let alone a speeder bike or two. Hope everyone uses Dial.

What also threw me was the multiple uses of th word scale. The gunship is a scaled down laat/i and the mauler is scaled down gunship but yet only 2 of three even look a like. This thing keeps getting scaled down, nothing is going to be left.

no they are not all the same Silhouette. The Laati and the Gunship are silhouette 3 and the YT-1300 is silhouette 4. 2 are fighter sized on one is freighter sized. Not sure where you are getting they are the same silhouette.

Unless I have the wrong book (FH:51) or reading the wrong reference but the information that I have says the Mauler is a silhouette 4. If the general consensus is that the Mauler = Republic Gunship (which is a scaled version of the Laat/i despite looking nothing like it) then they are all silhouette 4.

If there was an errata somewhere that I am missing that says the Mauler is a Silhouette 3, then I was wrong. And apologies for starting this whole thread.

The Mauler is a Silhouette 4. The YT-1300 is a Silhouette 4. The AA-9 is a Silhouette 3. The LAAT/i has not been statted in the RPG as of yet.

In my opinion, the stats of AA-9 fits the Republic Police Gunship best while the stats for the Mauler fits the LAAT/i. Why? Because the Republic Police Gunship is a smaller design based on the LAAT/i. So despite the text saying that the Mauler was based on the Republic Police Gunship, it is in fact larger than the Republic Police Gunship and closer to the size of the LAAT/i due its ability to carry 24 passengers in the troop area. The Police Gunship is 6 meters shorter than the LAAT/i. That leads me to believe that the Police Gunship carries fewer passengers in its compartment than the LAAT/i, which carries 30 passengers.

Silhouette does have impact on the function of a ship. Silhouette 4 and under can make use off all the maneuvers for vehicles whereas Silhouette 5 and larger can only use about half.

Arrakus, by all means stat the Republic Police Gunship based off the AA-9. I think it will work just fine.

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

The game designers never said silhouette is related to role. They said role is important in statting out a vehicle.

So these are completely unrelated? Really? Doesn't one necessarily follow the other?

If role affect the stats, and silhouette is a stat... couldn't then role affect silhouette? Or isn't silhouette a stat?

No silhouette has nothing to do with function. It is size mass and bulkiness. It has nothing to do with function or speed.

Right ok, then I'll consider the game designers to be lying when they say so. Thanks for correcting me, and the designers. Good job. Keep up the good work.

The game designers never said silhouette is related to role. They said role is important in statting out a vehicle.

So these are completely unrelated? Really? Doesn't one necessarily follow the other?

If role affect the stats, and silhouette is a stat... couldn't then role affect silhouette? Or isn't silhouette a stat?

Not in the way you are thinking.