Fly Solo in particular I feel is far too hard for it's mission in the campaign. Both times I've played it (once as imperials, once as both) it felt borderline impossible (this is as someone who felt that Last Stand felt winnable for rebels with 11xp). Whereas both times I've played Imperial Hospitality the rebels have cleared the map and casually walked the prisoner out. I feel like this causes a bit of a snowball problem as whoever wins "story mission 1" will nearly always win "story mission 2" and then be 2 xp ahead which can be a huge snowball factor to the point where I'm wondering if it's better strategically for the rebels to throw Aftermath so as to play the Under Siege.
Have other people had the same experiences?