People have been talking about using Zertik in combination with Carnor for the combos, but that leaves half of your list tied up in 2 ships, and if your goal is to fight at range 1, then the more attacking ships you have the better.
TIE Swarms really like to fight at range 1 as their numbers benefit them the most from the range 1 bonus and they like being able to block the opponent's movements, which means fighting up close. In a TIE swarm, Zertik amplifies that advantage even more by denying that bonus to your opponent, meaning that you get to fight at range 1 while your opponent is still fighting at range 2.
Example List:
Zertik Strom - X1/ATC, Draw Their Fire
Howlrunner - Hull Upgrade
Obsidian Squadron Pilot x3
Academy Pilot
The trick will be to make the first engagement at range 3 or 4 (just out of range), and then the next engagement be at range 1. I think if Zertik breaks into competitive play, this will be where he finds his place.