Zertik Strom

By KommanderKeldoth, in X-Wing

I haven't seen a thread devoted to this particular TIE advanced pilot yet.

PS 6, Elite and Missile upgrades. Enemy ships at range 1 cannot add their range combat bonus.

What do folks make of his ability? Will it be useful? Note that his ability denies the enemy ships use of their extra range 1 attack die period, not just against Zertik.

The article makes a good point of using him with Carnor Jax to compliment his ability. Throw Push the limit on Jax and Veteran instincts and Engine Upgrade on Zertik.

Idk bout jax since that'll skew the list fierece

He does seem fun with howlie and stabber and 3 ties. Nothing seems to get into range 1 as much as ties.

He will be capable of delivering a PR a lot more safely than most others. Step up close to a Fat Han or a B-wing or something and they still only get 3 dice. Other pilots or crafts will rather want to flank with the PR since they don't want 4 dice thrown back at them.

Standard Advanced, plus sensors if equiped with the X1 title. Perhaps needs a friend with draw their fire" and an extra shield. We will see...

I agree. He'll be a great compliment to a mini-swarm. You can really neuter the attack dice of BBBBZ at range 1 and bring it on par to your lowly ties.

"cannot use their range combat bonus"

I thought that applied to both incoming and outgoing fire. Could some of the strategy be to get Zertik in close, then also shoot at him from Range 3 where he would not get his additional Green Die? Am I reading that incorrectly?

Jacob

Cannot use range combat bonuses. "When attacking"

Zertik Strom's ability only affects primary weapons. Secondary weapons like Proton Rockets or something else impacts with full power.

Wave VII will bring lots of new secondary weapon stuff and carriers.

Cannot use range combat bonuses. "When attacking"

Ah, that's the part I was missing.

Jacob

I'm gonna be honest here, I don't think this guy is that good. To get the most out of any tie advanced you need one of two things: accuracy corrector or ATC. with his pilot skill at 6, sure you could jump him to 8, but do you really gain anything? You already had red dice powerhouses like bbbbz beat, and you won't touch Han, or anything else that pushes it's way past 8.

We all know that you have to luck into a lot of these range one abilities. I think this is one of those times.

I'm gonna be honest here, I don't think this guy is that good. To get the most out of any tie advanced you need one of two things: accuracy corrector or ATC. with his pilot skill at 6, sure you could jump him to 8, but do you really gain anything? You already had red dice powerhouses like bbbbz beat, and you won't touch Han, or anything else that pushes it's way past 8.

We all know that you have to luck into a lot of these range one abilities. I think this is one of those times.

I think that seems too current a view. Perhaps in your current meta this seems like it's not worth it, but in the larger, growing game, I think planning to take advantage of range 1 bonuses is worthwhile. The meta will not always be what it is now.

Especially partnered with Prockets, Zertik's ability gets him to range one (potentially of that Han, Dash, Chiraneau, Lando, or any of the other Large Base pilots with VI, and makes them pay hard, while not taking a crippling blow that keeps him from shooting because he was blown up first.

I think PS6 is perfect. PS5 would also have him have to worry about Chewie and Leebo, so therefore putting him at that spot makes him prone to too many pilots, including the IGs and such.

Jacob

Edited by jkokura

The part off it I think is interesting is that it effects all the ships in the game not just the the one advanced. So any enemy ship targeting any friendly ship doesn't get its range bonus.

People will try to focus it down quicker so that their attacks can increase.

I think this may be the first upgrade of this type and it probably opens he door for others. (Maybe that palpatine card)

The part off it I think is interesting is that it effects all the ships in the game not just the the one advanced. So any enemy ship targeting any friendly ship doesn't get its range bonus.

People will try to focus it down quicker so that their attacks can increase.

I think this may be the first upgrade of this type and it probably opens he door for others. (Maybe that palpatine card)

Etahn is similar in that all shots at his enemies, no matter where they are coming from, can convert a crit. Even if the attack originates from a 3rd player.

I'm gonna be honest here, I don't think this guy is that good. To get the most out of any tie advanced you need one of two things: accuracy corrector or ATC. with his pilot skill at 6, sure you could jump him to 8, but do you really gain anything? You already had red dice powerhouses like bbbbz beat, and you won't touch Han, or anything else that pushes it's way past 8.

We all know that you have to luck into a lot of these range one abilities. I think this is one of those times.

This guy is good, but compared to the other three pilots spoiled he's the weakest. So he's competing against three other pilots in the same expansion plus Vader? You just don't have the points to run five Tie Advanced.

You just don't have the points to run five Tie Advanced.

So...What your saying is, you WANT to run 5 TIE Advanceds.

TIE Advanceds. A ship so good you actively want to spam them. Did anyone EVER think that was going to happen? :blink: :D

Edited by Forgottenlore

Yeah what if a year from now people are going to be starting threads with "Is the X-Wing in need of nerf?"

Edited by KommanderKeldoth

I would set him up as a blocker/interference.

PS 6 is an awkward PS, but I think you could make it work with Intimidation + Title + Advanced Sensors.

If you're trying to block high PS, great.

If you want to hit a lower PS to drop the defence dice, you can barrel roll to reposition before you move. And because his ability is range 1, it's a lot of places your opponent doesn't want to be.

You just don't have the points to run five Tie Advanced.

So...What your saying is, you WANT to run 5 TIE Advanceds.

TIE Advanceds. A ship so good you actively want to spam them. Did anyone EVER think that was going to happen? :blink::D

Edit: I'll add move caveats and say you. Only liked Tyco and Vader as my cheap proton rocket carriers and gave them both up she they performed lil a dumpster fire against interceptors.

Edited by PewPewPew

Edited : Figured it out . Slow on the uptake.

Edited by ScruffyJedi

First of all, can we all agree to call him Zyrtec? (insert your own joke about allergic to range modifiers here)

Second, I like the idea of prockets and advanced sensors. He can try to hunt down lower PS swarms or use him as area denial against higher PS opponents. Nobody wants to fly into those prockets and his presence should mess with your opponents plans enough that the rest of your squad benefits.

Firesprays, Shuttles and Decimators aren't that fond of being in arc, and at range 1 of multiple enemy ships.

Enter Zertik.

Firesprays, Shuttles and Decimators aren't that fond of being in arc, and at range 1 of multiple enemy ships.

Enter Zertik.

I had this thought, too. He will be a great defense against swarms, but I think he'll also be a great insurance policy for your heavy ships. Problem is, you'll need another ship to mediate your damage deficit and heavy shios are expensive while the advanced is still pricey compared to its offensive output.

Why not run him with enhanced scopes? Sure he won't have good damage output, but then you can block with him as well as annoy the piss out of people using his ability.

Firesprays, Shuttles and Decimators aren't that fond of being in arc, and at range 1 of multiple enemy ships.

Enter Zertik.

I had this thought, too. He will be a great defense against swarms, but I think he'll also be a great insurance policy for your heavy ships. Problem is, you'll need another ship to mediate your damage deficit and heavy shios are expensive while the advanced is still pricey compared to its offensive output.

I'm liking the idea of running him with Colonel Vessery. Zertik acquires a target lock, shoots something else (possibly with Accuracy Corrector) while Vessery hits the first target, then end of turn Zertik can spend his lock to flip one of the damage cards Vessery handed out face-up.

Why not run him with enhanced scopes? Sure he won't have good damage output, but then you can block with him as well as annoy the piss out of people using his ability.

Unfortunately, because weak ships with powerful abilities are still weak and overpriced. See: Pre-X1 Darth Vader.