Why is Juno Eclipse amazing, but Imperial Boba not?

By WickedGrey, in X-Wing

Splitting this off into its own thread. This post got me thinking:

https://community.fantasyflightgames.com/index.php?/topic/175145-new-raider-preview-focusing-on-tie-advanced-is-up/?p=1608187

Fair point; low offensive output isn't going to make her game breaking by any stretch. But she will still offer a lower skill threshold to effective manoeuver, which will be annoying if nothing else. Even that I don't mind in itself, except that it now means 3 imp pilots have similar capabilities. Boba, Tetran Cowell and now Juno (not taking crew into account).

Can someone explain why Imp Boba's ability is widely considered poor, but Juno's isn't? It seems like the ability to significantly reposition firing arcs is better than the ability to offset them by half a barrel roll or so.

The abundance of green is nice, I suppose, as is the availability of some moves that other T/As don't have, but that doesn't seem like enough to tip the scales.

Am I missing something? Enlighten me! :)

Because while Boba Fett can only change his dial to a maneuver he already has and is limited to banks, Juno's ability works with all maneuver types and gives her access to moves the TIE Advanced doesn't normally have; 1-forward, 1-turns, 3 and 5 K turns, and green 2-banks.

Generally if you're flying well, Imperial Boba's ability won't come into play often and is highly situational, while Juno's opening up your dial with actual new options will always be useful.

Edited by Otacon

Imp Boba is incredibly points inefficient and can't change the speed on his bank, nor can he select any maneuver that isn't a bank

Imp Boba has a massive fat ass that's great for getting caught on other ships and asteroids

Imp Boba can imitate Juno, but it costs him his crew slot which he needs to give him an offense/defense that justifies his cost

I like imp Boba a lot, but he's hard to work with

Edited by ficklegreendice

Can someone explain why Imp Boba's ability is widely considered poor, but Juno's isn't?

Because all Imp Boba can do is bank left instead of right. Can't speed up or slow down, can't turn instead of bank.

With Boba if you pick a 2 left bank you can turn it into a 2 right bank. But that's only going to be useful if you find you need to go right instead of left.

Large base vs small base is a big part of the reason. Also she hits harder than Boba with ATC.

Edited by TasteTheRainbow

What they said ^. Also, because hype.

Others got it so I'll just add a little snark.

It's like the old Chuck Norris joke. If Chuck has $1 and you have $1 Chuck has more money than you. Juno is like Chuck she also had more money than you.

I thought Boba was the chuck norris of star wars

dude died harder than chuck did against bruce lee, and yet he's still regarded as the most badass thing ever

I think a big part is Juno's coolness is self contained. Imperial Boba needs the navigator to get the most bang for the maneuvering buck, you need to add the navigator crew card. And even then, you still don't get straights. So better point efficeincey and mauneverability.

How often do you reveal a dial and say "Man, I wish I could go left instead of right"? Not very often, unless you are dumb.

How often do you wish that you could go just a little farther or a bit less? Especially true with K-turns. Add the ability to make maneuvers that aren't on the dial at all and you have a really intriguing pilot.

Because Juno opens the door for Starkiller, and Boba does not. =P

The biggest plus of Boba's ability might be the ability to correct for those occasions when you get turned around and select the wrong maneuver because your ship is facing you. Or it would be, if it also worked on turns.

Juno's ability lets you adjust distance travelled, which is great when you know which direction your opponent is going to go (say, because rocks and ships are in the other way), but not precisely how far they'll go. It can also be planned around, allowing you to take 1-straights, 1-turns, 3-Ks, and 5-Ks, and it makes the 2-Bank and 4-forward green, which might make Juno's dial the best in the game, or at least a strong competitor with the A-wing and the Aggressor*.

*The starviper receives honorable mention, but it's slower than a boosting aggressor and has less green.

Juno is going to be a huge PITA. Literally. She will be able to tail another fighter almost perfectly and even without ATC she can nibble it to death. Wont be so much arc dodging, as arc sticking...

No one has mentioned Adv Sens yet so I'm going to do that.

With PtL and EU, Juno can do double actions and mitigate the trouble with stress since she has the greatest variety of green maneuvers on her dial. Possibly even clear the stress on the turn she uses PtL.

This combo makes her a better arc dodger that an Interceptor.

Compare that typical Carnor Jax comes in at 34 points (35 with shield upgrade), and Juno comes in at 35, plus PS8, it's a very good choice.

If you cut the Adv Sens and go with ATC, you still wind up with a ship with excellent maneuverability.

Imp bobba is dead long live scum bobba!

Imperial hired Bobbba should have had Juno's ability. Thats why.

can juneo do a 6 forward?

Also i hear Bobba is employed by the patriarchy.

Boba's ability is also useful for fighting lower ps arc dodgers and phantoms, since Firesprays end up banking a whole lot anyway in my experience. That said it's 1 part hype, 1 part she literally adds maneuvers to the dial, 1 part thinking Boba's ability never has uses except for mistaken dial placement.

can juneo do a 6 forward?

From the article:

standard-vs-juno-eclipse.png

Bobba is a 30 bucks large ship.

Juno is a 100 buck bait to sell.you a huge ship you will not field.

Thats the why

If they ever release a 6 straight template or 4 turns. .. but they haven't so she just had more money then you.

....because Imperial Boba's heart's not in it.

....because Imperial Boba's heart's not in it.

All he wants is to disintegrate was that so much to ask?

If Bobas ability would apply also on turns, this would be a different story ...

But in the end, you use his ability maybe once in a game?

This would be just like Wel's Frath.

I've played even some games with Winged Gundark in the list.

His ability was helpful once in about 5 games.

Well ... and Juno? Say hello to 8 greens, 3 K-Turns and best of all: 1 straight and turn!

You will use her ability quite often in a game, I guess.