Tyco or Jake?

By Arrathon, in X-Wing

I have been using Tyco with daredevil, Autothrusters, push the limit ,A wing title card, and Chaar refit. I love him 100%. However, there are quite a few times I could use a barrel roll. Would it be almost better to get jake, throw VI on him with the same upgrades as Tyco? What do you guys think?

Depends on the circumstances. For some strange reason I see a lot of novices attracted to the A-Wing, but not many in the competitive scene.

Edited by WonderWAAAGH

I've found a niche list using both that has done very well for me in the past 6 games, I've played variants of it but the final came down to:

Jake Farrell

-refit, test pilot, ptl, vi, auto thrusters

Tycho celchu

-refit, test pilot, ptl, vi, auto thrusters

Corran

-fcs, ptl, r2

These three have encredible pilot skill at 8, 9, 10. Have encredible manuvearability and action economy, r2 gives corran 9 green maneuvers. The a wings do really well at arch dodging as they generally move last and I've found a focus, evade ptl action with 3+ green dice works really well defensively. Auto thrusters really help against turrets and hlcs at range three. It's challenging to fly well but I find it trolls the current meta pretty well.

Ooh. I love the sound of that, though I would swap the R2 on Corran for Outmaneuver on one of the A's. I may try that.

Why not Tycho Jake and Gemmer? With PRockets for that one hard hit and then slow beat down. Had fairly good results as I only lost against two opponents out of ten and I am a crappy player.

Edited by rilesman

as i said; Those dudes are all super nice for casual play. but IE tycho is not a serious ship for comp play. thats just how it is. if you run into dash/leebo/vril with mangler, han, decimators or ps 9 arc dodgers you just die. thats it.

I like that you can take

Gemmer, Tycho, Jake and Arvel, with chaardan refits and test pilot - and have 13 points for upgrading them....

I like Tycho with PTL, Daredevil/Expert Handling, Experimental interface. You can basically get three actions from him that way. And imagine how many stress tokens you can pile onto him....

as i said; Those dudes are all super nice for casual play. but IE tycho is not a serious ship for comp play. thats just how it is. if you run into dash/leebo/vril with mangler, han, decimators or ps 9 arc dodgers you just die. thats it.

This guy, he's a funny guy

as i said; Those dudes are all super nice for casual play. but IE tycho is not a serious ship for comp play. thats just how it is. if you run into dash/leebo/vril with mangler, han, decimators or ps 9 arc dodgers you just die. thats it.

Tournaments have been won with him. He's competative. I'll admit that he's not a forgiving or easy ship to get your points worth out of.

Dash/Leebo/Vrill don't have gunner...Tycho would do just fine against them. Han and Chirneau with Gunner would be a problem, but Soontir would be in a similar situation.

I am currently running Corrin, Tyco,and 2 z's. I want to keep the list how it is with 4 ships as it is working very very well in my Local meta, However i feel having barrel roll on the A -wing would help out SO much better. I have done a Great job with Tyco as Is getting behind enemy arc's and getting within 1. I am Also thinking of putting FCS on Corrin as I can understand 100% how well that would work out. I put the list together last week and currently 6-0 with it. -shrugs- I have only been playing 8-9 months so far and normally have run 1 large ship with some escorts. I really really like this fast little zoomy flankers feel. The Z's I keep in there to block, help out clean up and sometimes distract .

as i said; Those dudes are all super nice for casual play. but IE tycho is not a serious ship for comp play. thats just how it is. if you run into dash/leebo/vril with mangler, han, decimators or ps 9 arc dodgers you just die. thats it.

Tournaments have been won with him. He's competative. I'll admit that he's not a forgiving or easy ship to get your points worth out of.

Dash/Leebo/Vrill don't have gunner...Tycho would do just fine against them. Han and Chirneau with Gunner would be a problem, but Soontir would be in a similar situation.

I dont wane be the tycho hater here, but thats just not true. Fel would have stealth device and more importantly; thrusters. thats why IE tycho is not serious for comp play in my world. If somebody won a tourney with him and.. what was it.. dash? or corran? i don't recall, but he must have had some serious luck with those match ups.

as i said; Those dudes are all super nice for casual play. but IE tycho is not a serious ship for comp play. thats just how it is. if you run into dash/leebo/vril with mangler, han, decimators or ps 9 arc dodgers you just die. thats it.

Tournaments have been won with him. He's competative. I'll admit that he's not a forgiving or easy ship to get your points worth out of.

Dash/Leebo/Vrill don't have gunner...Tycho would do just fine against them. Han and Chirneau with Gunner would be a problem, but Soontir would be in a similar situation.

I dont wane be the tycho hater here, but thats just not true. Fel would have stealth device and more importantly; thrusters. thats why IE tycho is not serious for comp play in my world. If somebody won a tourney with him and.. what was it.. dash? or corran? i don't recall, but he must have had some serious luck with those match ups.

I won my SC with him paired with Corran. Top 4 were Jeff Berling (runner up at Gencon), Eric Berling (his just as talented brother), Phil Horny (Winner of one the GCO or whatever it was called last year). I lost in the swiss to Phil, but beat him at the final table. I also went 13-4 with it over 3 SC tourneys. Tycho can absolutely be competitive, even against turrets. A Fat Han is spending his action to evade, leaving his dice unmodified. It is difficult to get multiple hits through 3v3FE. Gunner is the only time that it starts getting hairy, but thankfully he wasn't and really still isn't a dominate part of the meta.

Though Vader + Gunner is deadly against it, guaranteed two damage per round, so you have to make sure you zoom into R1 and get those Prockets off before he dies. But now you have 4 hull from vader, 4 from the prockets, and probably another 6+ from the rest of your squad shooting at him for two turns. So a dead Decimator for a dead Tycho. Good trade!

thats really impressive. corran and EI tycho? ****. thats 92 points or something. 9 HP : ) 5 red d, 8 counting the dub tap.. come on. That might win every now and then in the hands of a true expert, i guess you are one of those and i respect that, but to say that that is a serious list in a world of turrets and ps 9 dodgers? i don't agree.

Edited by Scoundrel

thats really impressive. corran and EI tycho? ****. thats 92 points or something. 9 HP : ) 5 red d, 8 counting the dub tap.. come on. That might win every now and then in the hands of a true expert, i guess you are one of those and i respect that, but to say that that is a serious list in a world of turrets and ps 9 dodgers? i don't agree.

As I said earlier, DD Tycho is not a simple ship to fly. He takes lots of time and learning, but once you figure him out, he's one of the most fun ships to fly, and a great use of 38 points. My list is coupled with a Prototype Pilot, which is a great way to either force blocks, or redirect your opponent where you want him. But between the Prockets and the double tap, any given round I'm throwing 15 dice (4 from Corran, 5 from Procket, 2 from Proto, 4 from Double Tap), 6 with 1 modifier, 9 with two, for an average result of 12.375 <booms>. That's enough to almost take out any turret, and once you add in the damage from the opening pass, any given turret is dead. PS10 Corran by himself (with EU) can take out any PS9 arc dodger (go go getting position and stripping tokens at PS10, and then doing serious damage with the DT). The only lists that it really can't handle are the triple 999 lists, and dual turret lists, neither of which are supremely popular right now.

In my opinion Jake Farrell is the best rebel pilot and VERY underestimated. Take PTL and VI, Autothrusters (28 points overall) and you will make your opponent mad. I have killed so many phantoms and other threats just with him. Although he has only 2 attack dice, most of the time you can get into range 1 with both, focus and target lock (due to his ability), and therefore create 3 hits most of the time (while additionally being out of opponents firing arc). He is pure gold! Since I have him, I have tried out some squads but I always build squads around him.

Edited by IG88E

I often take Opportunist and Outmaneuver with Jake.

Jake's EPT is probably my favourite in the game. In the Team Covenant Campaign I believe pilots can spend XP to acquire EPTs.

What would Jake Farrel's EPT be like with a ship that has a crew slot? Would Recon Specialist trigger both boost and barrel with 1 focus?

I often take Opportunist and Outmaneuver with Jake.

Jake's EPT is probably my favourite in the game. In the Team Covenant Campaign I believe pilots can spend XP to acquire EPTs.

What would Jake Farrel's EPT be like with a ship that has a crew slot? Would Recon Specialist trigger both boost and barrel with 1 focus?

You're confusing "pilot ability" with Elite Pilot Talent, which is the upgrade card type. But point taken.

I often take Opportunist and Outmaneuver with Jake.

Jake's EPT is probably my favourite in the game. In the Team Covenant Campaign I believe pilots can spend XP to acquire EPTs.

What would Jake Farrel's EPT be like with a ship that has a crew slot? Would Recon Specialist trigger both boost and barrel with 1 focus?

You're confusing "pilot ability" with Elite Pilot Talent, which is the upgrade card type. But point taken.

That's true. I hear Bs as Rs.