Tyco or Jake?

By Arrathon, in X-Wing

I have been using Tyco with daredevil, Autothrusters, push the limit ,A wing title card, and Chaar refit. I love him 100%. However, there are quite a few times I could use a barrel roll. Would it be almost better to get jake, throw VI on him with the same upgrades as Tyco? What do you guys think?

I run Jake with PTL, VI, thrusters, title.

Sometimes i use the refit, some other Proton Rockets.

With the rockets he becomes a good hi-PS hunter and a nightmare to low-Agi ships, but he also becomes costly and hard to repay his cost if not flown properly

Psycho Tycho man. do a 3 bank left Take your action as a focus trigger PTL to boost left then trigger Daredevil for hard left and basically do a k turn to be outside of defenders arc with someone that ignores Stress

2x Prototypes. Taking Jake or Tycho means you are paying way too many points for a 2-dice gun.

Edited by Tvboy

Wait wait wait...

Wait....

People still fly a-wings?

Psycho Tycho.

Too much fun.

But Jake is likely better.

And GSP's are probably best.

But Psycho Tycho all the way.

Jake for me

the winner is Outmanuever

2 dice attacks on these high twenty cost ships are inexcusable. Outmanuever shifts the balance back towards playability and, with barrel-roll, Jake is most qualified to enable it.

Tycho is fun, but imo overpriced. You could try to enable Outmanuever with EI and DD, but then you're farting out 33 points.

I run Jake with PTL, VI, thrusters, title.

Exactly this. If your opponent has to move after you it is pretty much impossible to keep him in arc. Jake's ability to get three actions with PtL is very good, and he makes a fantastic flanker. Prockets if you can afford them, but they aren't wholly necessary.

I haven't been that impressed with Tycho honestly.

I find A-Wings WAY better than TIE Ints. The skills of Jake and Tycho are much easier to exploit in my experiences. Yes, it's a lot of points on fragile ships, but it's an example of a ship where more upgrades really does drastically shift the risk/reward factor in your favor. Some ships are best barebone/low PS. A-Wings are extraordinary when loaded with thrusters, PtL, Outmaneuver, prockets... all that good stuff. Toss them in a squad with other ships that are tempting targets (B-Wings, 1300, etc.) and if your opponent takes the bait, once outflanked, it's hard to shake an A-Wing.

Don't listen to these haters. Tycho all the way. But EI instead of AT. 38 points for an unkillable death machine. I say unkillable because no one PS8 or lower should EVER get arc on him (excluding primary weapon turrets obviously). So once the other 60 points of your squad kills the PS9+ pilot, Tycho can solo the rest.

He takes quite a bit of time and practice to play effectively. And a completely different mind set - never trade shots for shots with him. It's always better to live another turn and out flank him next turn. It's best to play him with a larger threat to take the initial heat though, allowing him to live into the mid game, and then dominate the end game.

Jake always seems a bit of a disappointment to me. If you put PTL on him and use it every turn like the Green Squadrons typically do, then he's just as movement restricted as a Green, and therefore just as easy to block and kill. Plus, it takes him two turns to get back in the fight if the best move is to blow past and disengage.

If you don't put PTL on him, then he always feels lacking to me since he can't turtle up or TL+F to bring the hurt when it's safe.

And if you put it on him and don't use it every turn, he just seems expensive for what he does. And this is coming from a guy who consistently spends 33 points on a two attack ship. And regardless of how you play him regarding PTL, he struggles to maintain R1 compared to Tycho. As such, his two dice are difficult to put to use even if you fly him well. Tycho on the other hand lives out of arc in R1.

eh...I see the exact opposite

the more points you load onto an A-wing, the more those crappy two little dice begin to weigh it down.

Compared to the Tie Int, the A-wing provides a more durable (re: less karma prone thanks to higher health + shields) and cheaper version of the same ridiculous maneuverability.

Jake Farrel is basically Soontir Fell, only slightly less flexible and a lot cheaper.

Edited by ficklegreendice

Jake is a dream boat. Always Jake. Never use Tycho much.

eh...I see the exact opposite

the more points you load onto an A-wing, the more those crappy two little dice begin to weigh it down.

Compared to the Tie Int, the A-wing provides a more durable (re: less karma prone thanks to higher health + shields) and cheaper version of the same ridiculous maneuverability.

Jake Farrel is basically Soontir Fell, only slightly less flexible and a lot cheaper.

The two dice always worried me while taking A's, until I flew them.

Outmaneuver negates the fact that you're only rolling 2. PTL/boosts/crazy maneuverability/high PS makes Range 1 really easy to obtain. Prockets + Focus + TL give you a 5-dice attack with huge chance of scoring 4+ hits. Couple that with only 1-2 green dice for your opponent while outmaneuvered... and yeah.

All of the upgrades make those 2 standard dice basically a non-issue, the way I see it.

Leebo Jake &B (99/100)

======================

YT-2400: "Leebo" (34 + 10)

+ Determination (1)

+ "Mangler" Cannon (4)

+ Outrider (5)

A-Wing: Jake Farrell (24 + 9)

+ Veteran Instincts (1)

+ Proton Rockets (3)

+ A-Wing Test Pilot (0)

+ Autothrusters (2)

+ Push the Limit (3)

B-wing: Blue Squadron Pilot (22 + 0)

I find A-Wings WAY better than TIE Ints. The skills of Jake and Tycho are much easier to exploit in my experiences. Yes, it's a lot of points on fragile ships, but it's an example of a ship where more upgrades really does drastically shift the risk/reward factor in your favor. Some ships are best barebone/low PS. A-Wings are extraordinary when loaded with thrusters, PtL, Outmaneuver, prockets... all that good stuff. Toss them in a squad with other ships that are tempting targets (B-Wings, 1300, etc.) and if your opponent takes the bait, once outflanked, it's hard to shake an A-Wing.

That's why I'll proudly run the above list in my incoming Regional!

I think I don't have big chanches of hitting the top 8 in any case because I'm not good enough, so better have fun, right?

Tycho all the way. PTL, DD, EI, Prockets. Also don't knock his 2 dice primary. He will consistently get Range 1 shots with both TL+F...which is similar output to a 4 dice + one modifier attack.

I just won a Spring Kit tourney this past weekend with Tycho and Han. I beat two 4B1Z lists and 1 Imperial list with Soontir. I didn't even have to take out my damage deck. First game only one B-Wing was left and then I tabled my opponents in the next two games. I even managed to Procket Soontir (he had a damaged engine though). Psycho Tycho is way more maneuverable than Soontir.

Edited by bmf

I like them both...

Hesitated to post this when I first saw thread:

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I've found that 2-dice and not being able to Barrel Roll makes A-Wings poor arc-dodgers, but the boost action makes them excellent at bum rushing an opponent as a group.

If my opponent has any 3-dice attack ships in his list, do I really care if his A-Wing arc-dodges me while I'm killing his other more dangerous ships?

If I did have to choose between Tycho and Jake, I'd choose Jake because he's the only A-Wing that can bring PTL and Outmaneuver and still do Barrel Roll + Boost. You can't be a very effective arc-dodger without Barrel Roll, and elite A-Wings need Outmaneuver for their attacks to actually matter.

Why not both? Or even better, why not Gemmer as well?

I like my 3 ace A-wing list. I ran Tycho, Jake, and Gemmer kitted out with Proton rockets and everything. They aren't the strongest list, but boy are they fun.

PS10 Tycho is awesome if you run into Rebel Captive a lot. I like him for firing first if your other ships don't deal with additional stress very well.

Tycho all the way. PTL, DD, EI, Prockets. Also don't knock his 2 dice primary. He will consistently get Range 1 shots with both TL+F...which is similar output to a 4 dice + one modifier attack.

I just won a Spring Kit tourney this past weekend with Tycho and Han. I beat two 4B1Z lists and 1 Imperial list with Soontir. I didn't even have to take out my damage deck. First game only one B-Wing was left and then I tabled my opponents in the next two games. I even managed to Procket Soontir (he had a damaged engine though). Psycho Tycho is way more maneuverable than Soontir.

Seems almost impossible. i flew tycho with that setup a ton of times and i would never, ever take him to a tourney. No at, no ps 9, no nothing. I mean, he's a beautiful fun fred ship. Maybe the most fun thing to fly ever, but he just auto folds to so many lists out there. and in a two ship list?? I can't see how that would ever work out. I hope you're right though. Han and Tycho as a competitive list would be a wet dream for me.

Tycho ith experimental interface, daredevil and expert handling. You lose autothrusters, but you gain a crazy maneuverable ship.

Personally I like ptl ei daredevil tycho.

I like my Tycho PtL, EI, Expert Handling, because I love flying squints.

Tycho all the way. PTL, DD, EI, Prockets. Also don't knock his 2 dice primary. He will consistently get Range 1 shots with both TL+F...which is similar output to a 4 dice + one modifier attack.

I just won a Spring Kit tourney this past weekend with Tycho and Han. I beat two 4B1Z lists and 1 Imperial list with Soontir. I didn't even have to take out my damage deck. First game only one B-Wing was left and then I tabled my opponents in the next two games. I even managed to Procket Soontir (he had a damaged engine though). Psycho Tycho is way more maneuverable than Soontir.

Seems almost impossible. i flew tycho with that setup a ton of times and i would never, ever take him to a tourney. No at, no ps 9, no nothing. I mean, he's a beautiful fun fred ship. Maybe the most fun thing to fly ever, but he just auto folds to so many lists out there. and in a two ship list?? I can't see how that would ever work out. I hope you're right though. Han and Tycho as a competitive list would be a wet dream for me.

I won my SC with Pyscho Tycho. Though I will be the first person to admit that he has issues dealing with PS9+ arc dodgers. I ran him with Corran w/ VI + EU specifically to counter those pesky annoying Fels and Whispers in the world. The only thing he auto folds to is a Vadermator (especially with gunner) - but how often do you see those? He also doesn't do too well against the Whisper, Fel, VI-Turr/Vader PS9 Ace lists.

Otherwise, if you know how to fly him, he'll ace any other ship, or entire lists. On numerous occasions Tycho has taken out much more than his points. He's killed HR, 4 APs, and a Scimitar by himself in one game (and started without shields I might add). He's killed 5 APs all alone. He's killed 4 Z95's. Heck, he's even done 12 damage (8 and 4) to dual IGs. He did eventually lose to 6 Z95s, but I got them down to two left and took the gamble that my TL+F R1 shot would do 1 damage to the tokenless Z95... It didn't. And then said Z95 killed Tycho.

He is one of the hardest ships imo to fly effectively. But he is also the most effective flyer out there. How many other ships can consistently stay out of arc of dual IGs, not to mention maintaining R1 the entire time. People state that you shouldn't take more than 20 points in a 2 dice ship, but he's really more like a 3 dice ship that doesn't get a bonus for R1. He's RARELY out of R1, and when he is, feel free to save that TL for next turn, no big deal.

I've found a niche list using both that has done very well for me in the past 6 games, I've played variants of it but the final came down to:

Jake Farrell

-refit, test pilot, ptl, vi, auto thrusters

Tycho celchu

-refit, test pilot, ptl, vi, auto thrusters

Corran

-fcs, ptl, r2

These three have encredible pilot skill at 8, 9, 10. Have encredible manuvearability and action economy, r2 gives corran 9 green maneuvers. The a wings do really well at arch dodging as they generally move last and I've found a focus, evade ptl action with 3+ green dice works really well defensively. Auto thrusters really help against turrets and hlcs at range three. It's challenging to fly well but I find it trolls the current meta pretty well.