Hello folks!
I have been thinking from time to time to make a Deathwatch campaign but i never gotten to it for some things that i will list here.
i know DW is a action orientated game and i am fine with that. but those fights are so time consuming most of the time. so what i have been looking into is making more like the other 40k games where skills plays in a bit more. the problem here is that space marines start with such a high stat rate to begin with so most skill checks will never be a challange for them in case you make really hard skill test with -20 etc. but it will be a little bothersome after a while if you go along that line all the time.
second thing is socializing. because Space Marines are seen as holy battle angles by the normal populace of the Imperium, a Space marine can basically ask anything and get it if it is available, and on top of that they are kinda part of the Inquisition too so you get what i mean. to acquire a favor or an item from someone will not be an issue for them.
So how do i solve these problems to make it a fun and challenging campaign for the players and sticking true to the 40k lore how Space marines are and how they are treated by the normal populace?