My grandpa's x-wing experience

By Hexdot, in X-Wing

- The lack of 3D kills x wing.as a wargame. It is a good game, but not a wargame.

I know of no wargame that offers any sort of real 3D rules, the most you get is basic elevation.The most commonly accepted definition of Wargame that I know of, would very much include X-Wing in it.

This is truly 3D: https://boardgamegeek.com/boardgame/21706/clouds-glory

Those 4 foot long sharpened sticks look like a nightmare to play around and store. And why do so many 20th century dogfighting games focus on WWI?? WWII dogfights were so much more exciting.

I can't answer for 100% certain, but part of it is a matter of scale. Aircraft of WWI were much more similar in terms of size, speed, and capability then the aircraft of WWII. Some WWI aircraft had higher operational ceilings, but not by a great deal — not like those in WWII.

By the time of WWII, aircraft had become extremely specialized (for the era) and developed much great capabilities. If you want to play a good age of WWII aircraft, you need to take into account some aircraft were extremely fast, others not at all, some could climb and turn like their life depended on it, and others could be said to "wallow" more than turn. All that makes for a difficult experience to simulate, or even make a fun game around.

WWII Wings of Glory is a fun game that I like a lot, but it struggles a bit to integrate all the different types of aircraft. Bombers barely manage to move across the field, and the card– based movement system doesn't really give you the impression of speed that I would like.

A lot of these problems are "solved" in WWI. All the aircraft are close to each other in speed and maneuverability characteristics (much closer to each other than WII aircraft are), and that makes it a lot easier to build around.

That is my impression, anyway.

By the time of WWII, aircraft had become extremely specialized (for the era) and developed much great capabilities. If you want to play a good age of WWII aircraft, you need to take into account some aircraft were extremely fast, others not at all, some could climb and turn like their life depended on it, and others could be said to "wallow" more than turn. All that makes for a difficult experience to simulate, or even make a fun game around.

You just described Star Wars.

battletech was my first game back in the 80's and 90's.

the level of detail they gave the game made it both a strategy and rpg game.

I have the newest rules set and I think they have done a great job tweaking it and making it better.

I still play a couple times a year, but man I miss the old group of guys that use to play marathon games with me. we would literally fill the floor with game mats, as far as we could reach, I believe we went 4 maps x 4 maps.

my family had their own business and I made money there and had 132 papers on my paper route, so I made good money for a 12 year old. I had amassed 2 full battalions of battlemechs and then had support vehicles and aerospace fighters on top of that. we would play 3 on 1, all of there stuff versus all of mine. the really big battle started at 10 in the morning and lasted until 4:30 the next morning. man, those were the days........................

X-wing does't have 'real 3d' rules - but then claiming that Star Wars as a whole has anything but a nodding acquaintance with physics is wishful thinking.

It's not a wargame - in the sense of 'trying to be a simulation' but then grand armee, harpoon, black powder, warbirds and so on aren't either because you can always add more detail.

"All models are wrong, but some are useful" and all that.

X-wing has enough detail to require everthing that makes a game challenging - overall strategy, next-move tactics, poker-like reading your opponent and straight luck of the dice and cards.

Still, to each their own. Glad he enjoys it!

Edited by Magnus Grendel