Could this work or is it just a follish idea
http://ia-armies.com/army/KV7nCzXp
Could this work or is it just a follish idea
http://ia-armies.com/army/KV7nCzXp
its a cool tank squad and could work with some missions but odds are you wont be able to spread out and get terminals, Objects etc and attack. I would drop the command cards for Gideon.
Edited by Jonnyb815That was my first list, but thought maybe with the extra card per round and points for cards, that it could work
Nevermind. I just figured out my own question.
Edited by thestagThat was my first list, but thought maybe with the extra card per round and points for cards, that it could work
Since you only have three figures odds are no matter how tankly your squad is one of them will be done by turn 1 or the start of turn 2. the game is kind of over at that point since there is no way you will be able to control missions with just to figures no matter the command cards.
I think you can do of them but not all three in the same squad.
With Rebels, you need at least 5 activations and even then you'll probably still be out-activated by Imperials. You could build decent lists with 6 activations too (Elite Sabs or Troopers) and still have a combo of Chewie, Han, or Luke.
3 activations is a death sentence. I'd shoot for for 6 activations minimum. 5 can work with the right list, but any less is pretty much suicide.
Tried it, and got a mission where you have to control a terminal to get in to the scoring room, so that was crap, and didnt work, it may work in missions where I dont have to split up, but all other ones, yeah that dont work, and yes massive numbers is a killer. Even tried swapping Gideon in, still didnt work.
So tried it and not again, nope need troops.