Corran Horn - E wing 46
R2-F2 3
Experimental Interface 3
Marksmanship 3
Fire Control System 2
Biggs Darklighter - X wing 29
Hull Upgrade 3
R4-D6 1
Tarn Mison - X wing 25
R7 Astromech 2
I play casual games almost exclusively so this is my first attempt at a "competitive" list. I've attempted to build a list that hits hard while having some durability. Corran is the heavy hitter with EI, FCS and Marksmanship giving both of his double tap attacks a target lock + super focus. R2-F2 combined with the experimental interface is for the off turn to help keep him alive giving either an evade and 4 agility or a focus and 4 agility (could the Mathwingers provide numbers as to which is better?)
Corran is going to be a huge target so luke has lent him his best friend Biggs. Biggs role is simply to tail Corran and soak damage while providing support fire, The hull upgrade and R4-D6 are intended to keep him in the fight longer. i have also considered dropping them for R2-D6 and Wingman as Corran needs to shed stress to remain effective. I'm not sure if the stress shedding is worth giving up the durability, thoughts?
Tarn Mison is my end game ship, Corran is a big target and Biggs needs to be chewed through first so I expect Tarn to get a relatively free ride until the later game where his pilot ability and R7 will provide survivability to the X winngs natural offensive power. The other option is to Drop Tarn and take two headhunters, but my Gut says that Tarns defense and offence exceed a pair of headhunters.
Comments and suggestions welcome.