Thinking of an adventure for Friday night.
Basis for the adventure is the PC's have been picked up by a ship returning with wounded from an Imperial Guard action on some other planet. During the stay the PC's become aware of a Psyker being kept on ice in a secure location. They discover that the Psyker was healing the badly injured in a MASH unit when it appears he was taken by a Daemon. The Psykers guard noticed something out of sorts and immediately tried to kill the Psyker. A battle ensued and with the aid of a chaplain the Psyker was taken down. The Psyker was tested and found to have no trace of taint but the Psykers body has been left with four arms and four legs so the chaplain insisted that the Psyker be kept in cold storage for the journey back.
The trouble starts when the Psyker is almost killed in his cold sleep. It is obviously sabotage but initially it might not appear that out of the ordinary - who wouldn't think of just killing him. Later a headless body will be found. Some of its limbs will also have been removed but only one of the limbs will be missing.
The story will be that the Daemon sensed the Chaplain and installed a little piece of itself in a number of the guardsmen it healed. An arm here a leg there and then a last piece fled from the Psyker back to the warp. It now follows the ship and is manipulating the guardsman to hunt and kill one another until "THERE CAN BE ONLY ONE" which will then try to disrupt the void shields and become whole. With each body part each acquires the surviving individual becomes stronger.
I was thinking of clues I could leave for the PC's so that they eventually realise what is happening. All bodies have been killed by removing the head. The daemon doesn't want to damage the part it is hosted in. All attacks are head shots and use melee weapons. The daemon itself has no head so that is a safe target.
note: warp taint after each killing gets stronger/easier to detect by another Psyker. The winner removes the body parts until he discovers which one has the bit he needs.
Psyker almost killed by pulling a power cable - it should have killed the person doing it. - tech use check
first body will have no identifying marks, both arms and a leg removed, right leg missing - no marks because of Psyker healing
second body right Arm missing but remaining arm has a IG tattoo - Skill? to identify regiment
third body has the same tattoo as the second body and only the left leg has been removed and is missing - skill? to link the two men to dead Psyker - not in same regiment but next each other in MASH
some more skill checks??
7? vid of two mutants fighting, one with three arms and another with four legs. After beheading the loser the winner removes one of the arms and sticks it to himself at which point the room is filled with a warp discharge and the vid is broken. Monster now has 3 arms and 4 legs. Only an arm is missing. Somewhere on the ship is the last piece of the puzzle. The creatures have probably been hiding down below hunting one another but the last man may be resisting/protected by the Psyker in cold storage.
etc until we have a walking monstrosity with 4 arms and 4 legs. If it manages to pull the void shield down - it joins with the last piece - doubles in size - rips off its own head, revealing a toothed maw surrounded by teeth and several eyes. It then goes on a rampage.
I see there are a few ways this could go - they take out two or three of the lesser creatures, find the last man and void him or lastly take out the big bad in an interesting place to have a battle on ship.
I see the ship as similar to a WWII submarine - dark corridors - exposed pipes - having to squeeze by people on a regular basis. Using skills for moving quickly through crowds etc would be tested. Heavy armour would be constricting except on the upper decks.
Any ideas for improvement or clues I could leave for the PC's appreciated.