Accuracy Corrector x1 versus Three Dice

By TIE Pilot, in X-Wing

Accuracy corrector + autoblaster + VI on IG-88C is amazing. Just for the record.

Anyone run the numbers on this? Usually we say 2 dice ships aren't much good, but how often does a three dice ship turn up three hits? With the obvious exception of Range 1, where does the Accuracy Corrector TIE advanced lie relative to the TIE interceptor and TIE fighter?

I think it's the fact that you can always choose the defensive option as far as actions go instead of having to TL/Focus. 2/2 hits is already decent so you can also K turn and go through obstacles with reckless abandon. Apparently 4x AC Blue Squadrons is decent also.

AC is strong vs. low/null agility ships: Y, B, Deci, Shuttle, etc. A pack of AC tempests will gobble up those poor ships.

AC isn't very useful vs. high agility ships, especially ships with strong action economy like Interceptors and A Wings.

AC is strong vs. low/null agility ships: Y, B, Deci, Shuttle, etc. A pack of AC tempests will gobble up those poor ships.

AC isn't very useful vs. high agility ships, especially ships with strong action economy like Interceptors and A Wings.

difference is that ATC is difficult to enable on low PS and leaves you vulnerable to fickle green dice on the turn you fart out the target-lock. On higher PS advance, it's also more effective against high agility low health, because if a point of damage ever sneaks through their dice you're going to love it if it's a crit.

AC on generics will give you guaranteed damage mitigation (provided you have your action) without sacrificing damage, which is essential against turrets because it should remove their ability to take games with nothing more than good luck unless you roll nothing but blank greens the whole game

difference is that ATC is difficult to enable on low PS and leaves you vulnerable to fickle green dice on the turn you fart out the target-lock. On higher PS advance, it's also more effective against high agility low health, because if a point of damage ever sneaks through their dice you're going to love it if it's a crit.

AC on generics will give you guaranteed damage mitigation (provided you have your action) without sacrificing damage, which is essential against turrets because it should remove their ability to take games with nothing more than good luck unless you roll nothing but blank greens the whole game

It also leaves open your Barrel-Roll. Not so useful against Turrets, but dang spiffy against everything else.

It's why I want to use AC instead of ATC on Juno Eclipse.

I am worried about AC on high agility, though

bring outmanuever :)

I am worried about AC on high agility, though

bring outmanuever :)

Yep!

It's slightly better in a vacuum, since you get to keep your action for repositioning or defense, but that has diminishing returns in a real game since defensive actions lose value if your opponent can choose to shoot at a different ship or shoot at it multiple times in the same turn. The damage cap at range 1 is also an issue.

However, there is a lot to be said for consistency. You'll never brick on an important attack with Accuracy Correctors. Even against high defense ships, your opponent will always need to roll well or spend their actions to not take damage, keeping in mind that 3 defense dice only rolls an average of 1.125 evades.

Overall, I think it's pretty close to having a 3-dice attack, with advantages (consistency, action economy) and disadvantages (damage cap). I don't think it's worth bringing on a Lambda or B-Wing, which can't make use of the action economy on defense, nor the Phantom, which won't be using it the vast majority of the time.

Accuracy Corrector is cheaper.

4 x Tempest, X1 title, Accuracy Corrector, 1 x Backstabber

Even Phantoms won't like that.

Even the tempest, though in the tempests case ideally the ATC came from a late action such as swarm tactics or squad leader.

How does swarm tactics help a low PS pilot get Target Locks? It only changes PS during the Combat Phase.

Don't forget that some ships like Soontir w/ Stealth works great until they are hit and with lots of Focus. If you can use someone else, like Vader w/ ATC and Predator to get the Stealth hit...or at least the Focus gone, then Soontir is dependent of fickle, green dice. Shoot enough and you are bound to get through.

AC ships can use the extra action to give even more endurance. Go with an Evade every turn and you have 3 green dice and an Evade. After that, you still have 5 hits to go through. Soontir will have 3 hits (unless he upgrades), but stripping out Stealth and Focus will be the trick (well, and keeping in arc).

Edited by heychadwick

2 uncancelable hits has to be better than 4 unmodified dice that can be rolled against, right?

Well, expected rolls of 4 naked dice is 2

Adding a Target-Lock or a focus turns that to 3, but you're counting on your opponent not canceling 1.

However, the problem is that you'd need to be at Range 1 for it to work.

HOWEVER:

Accuracy Correcter can also be used to render your first attack as 0 hits. This definitely pairs well with IG88B, getting a Han Solo effect instead of a Gunner effect.

I really hope that the 'make yourself miss completely' issue with Accuracy Corrector gets FAQ'd soon... Somehow triggering an automatic miss is not something I believe they intended when making a card called 'Accuracy Corrector'

2 uncancelable hits has to be better than 4 unmodified dice that can be rolled against, right?

Well, expected rolls of 4 naked dice is 2

Adding a Target-Lock or a focus turns that to 3, but you're counting on your opponent not canceling 1.

However, the problem is that you'd need to be at Range 1 for it to work.

HOWEVER:

Accuracy Correcter can also be used to render your first attack as 0 hits. This definitely pairs well with IG88B, getting a Han Solo effect instead of a Gunner effect.

I really hope that the 'make yourself miss completely' issue with Accuracy Corrector gets FAQ'd soon... Somehow triggering an automatic miss is not something I believe they intended when making a card called 'Accuracy Corrector'

I thought they did put it in the most recent FAQ... as legal.

The other benefit of AC is your opponent knows they will take 2 hits as a minimum and so must account for that with their action choices. That in its self is powerful as it alters their play style.