With the upcoming release of the Raider, I'm looking into organizing a casual, Epic event.
I have worked out a basic structure for my event and some special list building rules.
I'd like to get your thoughts, comments and ideas for making the event as enjoyable as possible.
Here are the ideas I had in mind while coming up with the event structure:
- Casual. Casual. Casual.
- Event takes place between 9am and 5pm.
- Each player gets to play at least 3 games.
- Cater to people who enjoy teams play and those who prefer individual play
Here are the things I had in mind when thinking of the squad building rules:
- Favor the use of Epic ship, without making them a requirement
- Put limits on massive swarms, to keep games to a reasonable time limit
- Allow the use of all 3 factions
Proposed squad building rules
- 200 points per person
- Maximum of 3 epic points per player
- Maximum of 8 small ships of a single type or 4 large ships of a single type
- Both players on a team cannot use the same unique upgrade or pilot card
- Each player must select 6 unique obstacles for use with their squad
- The 2 most expensive ships on a player's squad must have a combined cost of at least 100 points
Proposed event structure
The first 2 rounds will follow standard Swiss Pairings, with each player playing individually.
- Team mates will not play against each other
- The matches will be limited to 90 minutes
- A 3' x 6' area will be used
- A 24 point difference is required to score a full win
- A full win is worth 5 points, a modified win 3 points, a draw 1 point and a loss 0 points
Following these 2 rounds, teams will be ranked by summing the team mates' scores and MoVs. Teams will then be matched up for a final, truly epic, match featuring 400 points per side.
- The match will be untimed, and will end when one side is completely destroyed or the store closes
- A 3' x 6' area will be used
- A 36 point difference is required to score a full win
- A full win is worth 10 points, a modified win 6 points, a draw 2 points and a loss 0 points
- A set of 12 unique obstacles will be used (6 asteroids and 6 debris clouds)
- The top ranked team will play the team ranked 2nd
- The team ranked 3rd will play the team ranked 4th
- Etc.
In the case of an odd number of teams, the 3 lowest ranked teams will play a three-way battle:
- A 4' x 6' area will be used.
- The team that is eliminated first, or that has the least number of points remaining at the end will receive a match loss.
- The team that is eliminated second, or that has the 2nd highest number of points remaining at the tend will receive a modified win.
- The team that is the only survivor, or that has the most points remaining will receive a full win.
- If the top 2 teams are tied for points, they each receive a modified win.
- A full win is worth 10 points, a modified win 6 points, a draw 2 points and a loss 0 points.
In our normal 100pt dogfight tournaments, we have time for 5 games (5h of play) with the final often going past 5pm. With the proposed structure, we should have time for the 2 first games (3h total) and have at least 2h30 left for the final game.
Thoughts? Comments? Criticisms? Ideas?
Edited by Klutz