During my epic play matches I have been a little disappointed by the lack of ships fielded when you use a huge ship. For this reason I decided to create a cargo upgrade called drone control bay. I would really appreciate it if you guys looked it over and told me what you think about the idea.
Drone control bay (limited)
energy capacity: 3
energy action: discard all energy on this card, roll an attack die for all energy spent in this manner. For every hit generate 1 drone, for every crit generate 2 drones up to a max of 12.
This card can choose up to 3 drone types to generate
base cost: 35
The action that the ship equipped with the drone control bay takes effects the drones in the following ways:
Reinforce: drones form a shell around the section of the ship that is being reinforced
Regenerate: drones form a wall on either side of the ship
Jam: all drones gain 1 evade token
Target lock: all drones may re-roll 1 attack die when attacking a ship target locked by the "mother ship"
Coordinate: Choose 3 drones to form a squad (a triangle formation that moves together) that may move away from the "mother ship" at ps 0 using 2 straits or banks. **
Types of drones:
base drone: ps: 0 range: 1 cost: +0, attack: 1 evade: 0 hull: 1 shields: 0
-no special abilities
max 12
assault drone: ps: 0 range: 1-2 cost: +5, attack: 2 evade: 0 hull: 2 shields: 0
-attacking a ship that is target locked increases the attack value of this drone by 1
max: 6
ion drone: ps: 0 range: 1 cost: +5, attack: 0 evade: 0 hull: 1 shields: 0
-action: ion bomb, destroy this drone and assign 1 ion token and 1 damage to all enemy ships within range 1
max: 6
explosive drone: ps: 0 range: 1 cost: +5, attack: 0 evade: 0 hull: 1 shields: 0
-action: self destruct: destroy this drone and assign 1 critical damage to all enemy ships within range 1
max: 6
repair drone: ps: 0 range: 1 cost: +12, attack: 0 evade: 0 hull: 3 shields: 0
-action: repair, target 1 ship at range 1 and roll an evade die. On an evade repair 1 shield up to its max shield value, and on a focus repair 1 hull up to its max hull value. *may not repair critical damage or other drones.
max: 3
* All drones are treated as obstacles and are destroyed if an enemy ship hits them.
**Unless otherwise (see coordinate action), the drones move with the "mother ship" staying in a given formation around it.
***The max values for each drone signify how many of that type you may have out of your 12 total drones. ex: 6 assault, 3 repair, and 3 base.
This is just my initial ideas for this card. Please let me know what you think! ![]()