The topic of "Does the X-Wing need a fix? And how?" has become a recurring and controversial topic on these forums.
I've been dabbling in a bit of game design and I would like to say, yes, the ship does need some new mechanic to accurately portray what it is intended to be. As of right now, the X-Wing is a one-trick jousting pony, and inferior even to that several of its Rebel counterparts. Other than to players who like casual lists that evoke the Original Trilogy, or a rare pilot skill that just perfectly fits a list, the X-Wing is currently dead in competitive play.
Rather than complain, I've submitted a few ideas. Who knows, maybe the designers are reading? ![]()

This title is aimed to allow players to assign modifications to an X-Wing as the mission demands, befitting the X-Wing's multi-role capability. Designed when an X-Wing is part of a Rebel list with other more specialized fighters such as A- B- or Y-Wings. The X-Wing should be able to survive a dogfight with a TIE-Interceptors, or withstand flak as it closes in on a target for a bombing run. Multi-Role Strike Fighter (MRSF) allows the X-Wing to fit any niche required of it when serving in diverse or 2-ship lists.

As my second title, here is the long-awaited Rogue Squadron title. Available only to Unique X-Wing pilots, this upgrade encourages flying in formation. Formations have lost some of their luster with the cards such as Ruthlessness, Assault Missiles, and with the upcoming Extra Munitions. Rogue Squadron aids the X-Wing's Achilles heel of survivability, but only collectively- with each member of the team that falls they become much weaker. There are only two combination of Rogues than can be fielded with 4 X-Wings in play (Tarn Mison, Hobbie, Biggs and either Garven or Jek) and then that group would have only 1 point for upgrades.