The topic of
"Does the X-Wing need a fix? And how?"
has become a recurring and controversial topic on these forums.
I've been dabbling in a bit of game design and I would like to say, yes, the ship does need some new mechanic to accurately portray what it is intended to be. As of right now, the X-Wing is a one-trick jousting pony, and inferior even to that several of its Rebel counterparts. Other than to players who like casual lists that evoke the Original Trilogy, or a rare pilot skill that just perfectly fits a list, the X-Wing is currently dead in competitive play.
Rather than complain, I've submitted a few ideas. Who knows, maybe the designers are reading?
This title is aimed to allow players to assign modifications to an X-Wing as the mission demands, befitting the X-Wing's multi-role capability. Designed when an X-Wing is part of a Rebel list with other more specialized fighters such as A- B- or Y-Wings. The X-Wing should be able to survive a dogfight with a TIE-Interceptors, or withstand flak as it closes in on a target for a bombing run. Multi-Role Strike Fighter (MRSF) allows the X-Wing to fit any niche required of it when serving in diverse or 2-ship lists.
As my second title, here is the long-awaited Rogue Squadron title. Available only to Unique X-Wing pilots, this upgrade encourages flying in formation. Formations have lost some of their luster with the cards such as Ruthlessness , Assault Missiles , and with the upcoming Extra Munitions . Rogue Squadron aids the X-Wing's Achilles heel of survivability, but only collectively- with each member of the team that falls they become much weaker. There are only two combination of Rogues than can be fielded with 4 X-Wings in play (Tarn Mison, Hobbie, Biggs and either Garven or Jek) and then that group would have only 1 point for upgrades.