BFF-1 Bulk Freighter

By DiabloAzul, in Star Wars: Armada

That is a scenario function. A floating target.

What would be the reason for putting a BFF-1 in a list, and with what upgrades?

That is what I'm getting at. Right now there is no reason to take these in lists other than, as I see it, to field an armed BFF-1 ramming/shooty swarm. Throw a few choice officers into the fleet and take around fifteen of them. I'm using an article on BGG to look at what's been revealed so far, and I don't see any of the offensive structure upgrades revealed. The one support team, Engine Techs, just makes the ship go faster. For ramming?

And that's what needs to be considered when dreaming up these ships. Carracks, Dreadnoughts, Lancers, are easier because they have a solid gameplay function: Put them in your list to shoot things. The BFF-1, and other similar transports, are not as direct. So what should they be doing?

Edited by Norsehound

I just intended to use this ship as an objective marker in Intel sweep or similar missions.

Why does it need to be in a list? Why would it need upgrades? Why can't it exist purely for scenario functions? It's an objective that adds points to the winning side. I honestly don't follow as to why thats not good enough.

Eventually just shooting at each other is going to get a bit boring. A wide variety of missions and scenarios for campaigns and more make the game more interesting. Some friends and I are already planning a campaign. frieghters form a part of it.

I dont quite understand why you seem to be against the ship. It's not like it's stoping something else from getting produced and you don't have to use it if you don't like it.

Don't get me wrong guys, I'm not opposed to getting the BFF-1 ingame (any X-Wing/TIE Fighter craft added to the game is great IMO). What I would like is the ship to have gameplay utility beyond being an objective target. I'd like to see others' ideas on how to make it a legit addition to a rebel (or imperial) fleet list.

I mean, if the ship was otherwise intended to be nothing more than a target why even bother giving it a ship card? Say it goes speed 1, one click on the dial, and no commands are ever issued to it. The base will be enough to convey the important information (No anti-squadron, no attack dice, shields on all facings).

So I'm not against the ship, I'm just saying I'd like to see it become actually useful for more than just scenarios.

Ok so instead of a simple armed variant, how about a Q-ship or Carrier? Sort of like the container ship trick in Battlestar Galactica.

You should do this for Shapeways Interdictor Cruiser.

Already on there.

Ok so instead of a simple armed variant, how about a Q-ship or Carrier? Sort of like the container ship trick in Battlestar Galactica.

The Armed Version has the Offensive Retrofit upgrade icon, so it could be equipped with Enhanced Armament (Q-ship, sorta) or Expanded Squadrons (light carrier).

Anyway, regarding its usefulness in regular fleet actions, I'm not sure it should have one. Still, my original idea was to create non-unique title cards in the vein of:

Bulk Courier: At the end of any round, if this ship is within distance 1 of your opponent's edge of the play area, remove it from play and gain 1 victory token.

(You'd obviously need to pick three objective cards with Victory Token values... and hope that your opponent picked at least 1!)

Or more general "support" abilities like:

Resupply Vessel: When a friendly ship at close range resolves a Repair action, you may exhaust this card to flip one of its faceup damage cards facedown.

I like to see the BFF. I can see a few of them being used in scenarios like the shuttle in X-Wing. Basically an objective marker with stats.

Mel, for you shipS can you identifiy on their shapeways page which base they require?

Salcor