Certain upgrades give you free actions. For instance there is an R7 droid that gives you a free boost action. Can you use this droid on say, a Y-wing to get a boost action or do you need the action on your bar to be able to do it?
Free Actions
Unless the card says you have to have the action in your action bar, you are free to use it.
So in the case of R7-T1, you can indeed use him on a Y-wing and get a boost out of the old rust bucket.
Interesting. Thanks for the clarification. I was thinking he combos well with an ion turret as it allows you to potentially boost out of an enemies arc and requires range 1-2 which is perfect for an ion.
Recall that you cannot take a free action if you are stressed. Just like normal actions.
But yes, enjoy some of the fun synergies that become possible from well-planned free actions.
Also remeber that even though you can get multiple actions in a turn, you cant do the same action twice. No double boost, double evade, double focus ect...
Thanks for the posts guys. Do you think the 'free boost' R7 is worth it on an ion cannon Y-wing? Seems like a decent synergy to me but I'm not sure its worth it as I don't have enough game experience.
Thanks for the posts guys. Do you think the 'free boost' R7 is worth it on an ion cannon Y-wing? Seems like a decent synergy to me but I'm not sure its worth it as I don't have enough game experience.
Boost works best on higher pilot skill pilots - no so great on Horton because of his built in rerolls which can be a waste of the target lock - but excellent on Dutch
R7-T1 is remarkable on Y-Wings. Heck, it's better on a Y than on any other ship.
The Boost makes up for the Y having the 3rd worst dial in the game (ahead of the Shuttle and the HWK), and allows arc-dodging while firing laterally with a Turret, or arc-correction/maneuver completion while firing with the BTL-A4 title
The Target Lock means you lose no damage in choosing mobility.
Paired with an Ion Cannon Turret, you KNOW where the victim will be and where they're facing, unless they have mobility-actions of their own. Circle the victim with your boosting, and stun-lock them, and your opponent will have to rescue the repeatedly stricken ship, or force you to miss with your expected 2.25 [boom]s.
You could go combo crazy if you put it on Dutch, who lets a friendly ship acquire a TL after he acquires a TL. Or even crazier with Cracken and let Dutch get a TL and boost in the combat phase, and let another friendly get a TL.
Actually, that might be a very viable strategy come k-wing
You could go combo crazy if you put it on Dutch, who lets a friendly ship acquire a TL after he acquires a TL. Or even crazier with Cracken and let Dutch get a TL and boost in the combat phase, and let another friendly get a TL.
Actually, that might be a very viable strategy come k-wing
Why wait for the K-Wing?
All of the pertinent combo pieces already exist in-game.
Yea, my mind shifted to general problems with action economy using ordinance and less so with turrets. And in my head, the spoilers for extra ordinance make it difficult to use something now when I know they'll be so much better later. Darn typing fingers rarely keep up ![]()
So it seems my Y-wing plan might not be so bad after all! Thanks guys!
So it seems my Y-wing plan might not be so bad after all! Thanks guys!
Also consider R3-A2 on an Ion Y. Stress + Ion = Next turn, perform a green maneuver and ion them again, as they can't get rid of the stress token :-)