So I thought of a basic set of social interaction rules regarding bypassing a superior officer. While this is intended more for an Astartes-based system I'm working on, I figured OW had much the same structure the same ideas can be applied.
Regardless of the reasons why, bypassing a superior officer should never be done lightly, as the bypassed officer will almost certainly come to hold a grudge against you if you do so. This presents itself as a -30 penalty to any interaction tests between the offending guardsman and the bypassed officer. This may be expanded (perhaps to shift the penalty to the whole squad for particularly nasty officers) or for the rare particularly forgiving officers, reduced, at the GM's discretion. Repeat offenses may grant the Enemy Talent, which should be limited to those who would hold a grudge against the guardsmen in question.
Exactly when the above penalty should be imposed is up to the GM's discretion, but some common sense should be used--namely it should be applied when the officer might reasonably find out about this transgression.
While the reasons for bypassing one's superior officer are varied, the biggest benefit--and also the biggest risk--is being able to have a shot at convincing a different person of something. In game mechanics, this should give the guardsman a shot at retrying a social or logistics test that they either failed with the bypassed officer, or give them a chance to make such a test where said officer would not allow it. However, these higher ranked officers do not like to have their time wasted by petty concerns, and thus each degree of failure on any test made with them leads to a -10 penalty on future interaction tests with them, with 4+ degrees of failure earning one the Enemy Talent with said commanding officer, and every 2 additional degrees of failure adding an additional level to this.
Particularly in the Guard, however, due to the strictly one-way nature of command, such subversion of the command structure is not looked upon lightly at all, and the GM may wish to impose additional penalties (whether mechanical or story-based) on the player/players who have performed such an act, whether they succeed, or (especially if) they fail.
So yeah, that's a set of basic rules for bypassing one's commanding officer. What do you guys think?