So this past Sunday, since I was home for break, I got to play UFS at the local shop as opposed to facing a 1-hour+ trek to Waverly. Now, the Poughkeepsie crowd is decidedly dwindling, (though it was never really all that big to begin with) currently comprised of Steve, Jack, myself, my sister Colleen & her fiancee Rich. When I'm at school it's pretty much just Steve and Jack, as the latter 2 lack transportation. (though I do hear rumors of Josh still being about) Coll was sick, so it was just me and Rich making the drive from my house.
Now, due to work and Thanksgiving activities, Rich hadn't really had much time to put a new deck together, (he was tired of promo Bishamon and his 5HS) so we wound up scrambling a bit to build something that morning - somehow it wound up being the new Mitsurugi. ~16 attacks with 3 damage, some additional boosting, and whatever random support-ish stuff we could dig out of his mostly-commons collection. By any high-level tournament standards, a total pile. Worse yet, as Steve hasn't had much reason to experiment lately and Jack just doesn't work on more than one deck at a time, Rich was left running said 'Rugi against a pretty hardcore Order control deck and Hata-style Ibuki -.-'
But you know what? He had a good time . Even against those kinds of decks, despite getting generally thrashed, he just enjoyed playing this new deck. And he hasn't exactly been our most enthusiastic player either. Now he and I are hoping/plotting to start getting some of his friends that have been kinda fringe players to come over and play casual multiplayer (we'll figure something out) on some kind of regular basis over Christmas break, and he actually seems to be behind the idea.
My point, in short, is that although this may be incomprehensible to some people, not every game of UFS has to be treated like preparation for some major . If the tournament level of decks are feeling stale or old, just don't play a tournament level deck. Build decks around those characters you like but aren't top-tier, or the ones you find interesting but couldn't really make competetive. And if it can't stand up to four Rejections a turn, or stop a Defender loop, so what? You may lose to the hardcores running that stuff at the local tourney, but you're apt to have more fun overall. (and it's not like weekly local tourneys are a huge deal anyway) Chances are any other discouraged players at your shop want to have fun too, and may very well follow your lead. Any stalwarts still playing the jerkface decks would just be missing out.
It is true that the game *should* be enjoyable at the highest level, but right now FFG's hands are effectively tied in terms of block 3 until they see what kind of an impact James' cards have, (supposedly every card in set 11 is playable?) and there's not a whole lot of reason to do anything for the remainder of block 2 when nobody seems to care about it. But no one's forcing people to try and be ultra-competitive in this flawed format, and certainly nobody promised it would be a fun experience. So if you're in a rut about being bored of top-level block 2 but not enjoying competitve half-block 3, stop fretting so much about the competitive part and just play a deck you do enjoy. Nobody's stopping you.
Now if you'll excuse me, I'm going to go work on that new promo Felicia