Vader Juno Jendon

By comawhite, in X-Wing Squad Lists

Juno 28

predator 3

ATC 1

Vader 29

predator 3

ATC 1

Engine 4

Jendon 26

FCS 2

Weapons Engineer 3

Jendon slow rolls and provides the target locks allowing Vader and Juno to take defensive actions.

Possible swap to 10 and 11 PS: take predator x2 out, put in Vi x2 and a fleet officer on the shuttle.

Jendon's ability only works at Range 1. The Tie Advances (especially Juno) will probably not be in range 1 of Jendon very often outside of the initial engagement.

Jendon's ability only works at Range 1. The Tie Advances (especially Juno) will probably not be in range 1 of Jendon very often outside of the initial engagement.

Yeah seems like you will have to mobile Advances that can't use their mobility without loosing Jendon's ability.

Add the title card?

Add the title card?

Sadly that won't help, as the TIEs still need to be at Range 1 of Jendon to be given the Target Locks.

I think Engine is a better fit for Juno than Vader, if you have to have one.

Engine allows Juno to fully exploit her ability to change maneuvers and reposition either within range one for an attack or dodging out of arc.

Add the title card?

Sadly that won't help, as the TIEs still need to be at Range 1 of Jendon to be given the Target Locks.

Jendon can grab 2 locks 1st round and hand them to the TIE's. Then the ties fly off and do their thing.

Add the title card?

Sadly that won't help, as the TIEs still need to be at Range 1 of Jendon to be given the Target Locks.

Jendon can grab 2 locks 1st round and hand them to the TIE's. Then the ties fly off and do their thing.

So you're willing to put 29 points into a ship whose ability you'll only use once or twice?

Add the title card?

Sadly that won't help, as the TIEs still need to be at Range 1 of Jendon to be given the Target Locks.

Jendon can grab 2 locks 1st round and hand them to the TIE's. Then the ties fly off and do their thing.

So you're willing to put 29 points into a ship whose ability you'll only use once or twice?

Not necessarily. Just saying that it's possible. You can do the same thing with bombers to give them a powerful alpha strike. At the end of the first turn, your ships have the TL's they need, then run around doing whatever they want. The Weapons Engineer is still useful for Jendon, and his pilot skill is good.

I'm tempted to make use of Juno's field of green and take Opportunist or PtL or Experimental Interface with something.